Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

Reply
 
Thread Tools Display Modes
  #31  
Old 08-08-2013, 08:06 PM
Furinex Furinex is offline
Sarnak

Furinex's Avatar

Join Date: Apr 2013
Posts: 339
Send a message via AIM to Furinex
Default

As I said before -- Big things. Keep up the excellent work. This is awesome!
Reply With Quote
  #32  
Old 08-09-2013, 06:41 PM
a_gnoll_pup a_gnoll_pup is offline
Sarnak


Join Date: Apr 2013
Posts: 230
Default

Spawns now work (somewhat).

The bulk spawn packet does NOT work yet, investigating why.

[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #33  
Old 08-09-2013, 06:45 PM
a_gnoll_pup a_gnoll_pup is offline
Sarnak


Join Date: Apr 2013
Posts: 230
Default

Quote:
Originally Posted by a_gnoll_pup [You must be logged in to view images. Log in or Register.]
Spawns now work (somewhat).

The bulk spawn packet does NOT work yet, investigating why.
Spoke too soon; X and Y were inversed in the bulk spawn packet. Moving onto other issues now [You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #34  
Old 08-09-2013, 07:09 PM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
Default

I have the weirdest boner right now.
__________________
Quote:
Originally Posted by kanras View Post
Fixed, pending update.
Reply With Quote
  #35  
Old 08-09-2013, 07:18 PM
Furinex Furinex is offline
Sarnak

Furinex's Avatar

Join Date: Apr 2013
Posts: 339
Send a message via AIM to Furinex
Default

Do you have spells working? If so, video of 39+ shielding spell please. Also delete the spellsnew .eff and . Edd for maximum classicness. This should work with the client you are using.
Reply With Quote
  #36  
Old 08-09-2013, 08:24 PM
a_gnoll_pup a_gnoll_pup is offline
Sarnak


Join Date: Apr 2013
Posts: 230
Default

Quote:
Originally Posted by Furinex [You must be logged in to view images. Log in or Register.]
Do you have spells working? If so, video of 39+ shielding spell please. Also delete the spellsnew .eff and . Edd for maximum classicness. This should work with the client you are using.
Spells are not working yet; haven't even gotten to position updates yet let alone items or spells :P

Still chugging along though; will keep you guys posted.
Reply With Quote
  #37  
Old 08-09-2013, 08:44 PM
Furinex Furinex is offline
Sarnak

Furinex's Avatar

Join Date: Apr 2013
Posts: 339
Send a message via AIM to Furinex
Default

Assuming dx8 works in this client I believe the spells.eff is the key file. You're doin a great job man!!
Reply With Quote
  #38  
Old 08-12-2013, 12:17 PM
a_gnoll_pup a_gnoll_pup is offline
Sarnak


Join Date: Apr 2013
Posts: 230
Default

I just got sick working on this a tad (spent like the entire night reverse engineering the MIDI code to make a DLL that adds proper MIDI support to the client) but here's the final result:

http://www.youtube.com/watch?v=njQ1wi_bLPM

Notice the Old UI is fixed up a bit as well. This is the result of adding a proper server name to the configuration file.

Next up, position updates and spells. After that I will demonstrate a modern-era client (Titanium) and an old-era client (EQMac) in sync.

Note: Unfortunately the Trilogy client is incompatible with modern hardware, and the EQMac one barely works as-is, so this is the closest you will get to perfection on Windows 8.
Last edited by a_gnoll_pup; 08-12-2013 at 12:19 PM..
Reply With Quote
  #39  
Old 08-12-2013, 02:34 PM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default

Great job! When u get to spells just don't forget to remove spellsnew.edd and spellsnew.eff when u begin testing. Does the full screen version of classic UI with transparent windows work? I forget which f key toggles it
Reply With Quote
  #40  
Old 08-12-2013, 06:15 PM
pyrese pyrese is offline
Scrawny Gnoll

pyrese's Avatar

Join Date: Mar 2013
Posts: 24
Default

Quote:
Originally Posted by Dac321 [You must be logged in to view images. Log in or Register.]
Gnoll, I have a question.. Maybe I can jog your memory, or anyone else's. Do you recall while selecting different races while in creation mode, the pitch, or tune of the Character Selection Music would alter? For example, if you selected an Ogre, or Troll, a heavily bass would take over the chorus to represent evil, then if you were to select a dwarf, or gnome, a higher pitch flute would then play. Does the EQmac version have that feature, and if so, that would properly add a nostalgic feeling. If it is still around, that would be great. Just me 2 cents.

This is correct. If I recall correctly, this was accomplished by turning tracks in the midi for character select on and off based on the race of the selected character.

Quote:
Originally Posted by a_gnoll_pup [You must be logged in to view images. Log in or Register.]
I just got sick working on this a tad (spent like the entire night reverse engineering the MIDI code to make a DLL that adds proper MIDI support to the client) but here's the final result:

http://www.youtube.com/watch?v=njQ1wi_bLPM

Notice the Old UI is fixed up a bit as well. This is the result of adding a proper server name to the configuration file.

Next up, position updates and spells. After that I will demonstrate a modern-era client (Titanium) and an old-era client (EQMac) in sync.

Note: Unfortunately the Trilogy client is incompatible with modern hardware, and the EQMac one barely works as-is, so this is the closest you will get to perfection on Windows 8.
Does...does this mean we can have variable combat music again?
Last edited by pyrese; 08-12-2013 at 06:20 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:51 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.