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#31
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![]() Yeah, I loved the teamwork required for much of PoP. Manaetic Behemoth in PoI was one of my favorite encounters. If even one spider group screwed up the domino effect was underway and it'd all unravel in a hurry.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
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#32
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![]() Too bad not even Randle McMurphy could screw up Manaetic Behemoth though.
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#33
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![]() Heh, did you do any pick-up raids there? I saw PoI collapse a few times when a group couldn't manage the spiders and it wasn't pretty.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
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#35
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![]() I was so glad to hear that Velious and Kunark are pretty much the only expansion goals for this server.
I am curious to hear what expansions the Devs liked and disliked. Seeing as they spend so much time striping layers away from the game to get it as close to classic as they can it would be cool to know what parts they enjoyed taking away the most and what parts they enjoyed putting back into the game. I for one was really happy when boats went online. | ||
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#36
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![]() Give me RoK, SoV, PoP and I'm good.
GoD can come if we take out every fucking mob running at Selo's speed, blue cons hitting harder than Quarm, and the zones are actually able to be navigated by someone besides a SoS rogue. Also rename the zones and mobs to things people can actually remember and spell, four apostrophes scattered about with 18 X's, 4 Q's, 6 T's, and a V is nothing that anyone is going to remember the name of. It also goes without saying that the encounters should be tuned properly so people can actually beat them. OoW can be tacked on if we're doing changes. All the GoD changes apply here as well. Make getting Anguish flagged not need any of those stupid side instances that no one ever did except for Anguish flags, make it like PoP in that raid progression requires you to actually raid. Those Muramite raid trials seem like a good idea for requirements. Give the OMM storyline a more "the end" feel. Oh, and fuck Augs. Get those things out of here. Didn't play anything after DoDH so something good might of been added, but this would be perfect for me. | ||
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#37
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![]() For me, the 50-60 grind was harsh, and I never finished it. (couldn't get consistent groups as a druid) I'd say Luclin killed the game for me overall, just because I was so behind and I just didn't like the content. *shrug*
I wouldn't have minded seeing some of the planes though. | ||
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#38
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![]() I liked seeing more regions of Norrath appearing in the later expansions. I didn't really like the content... but it was cool finally seeing the developers concentrate on Antonica, Odus, and Fayder for once. I remember first playing EQ and looking at the hand-drawn map and being like... "damn why can't we go there?!?!"
I also wanted to know where all the damn bixies were coming from... it was nice to actually be able to see stonehive. *shrug* ~Huffle | ||
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#39
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![]() Quote:
Honestly though, the BIC was what made me love the Discord expansion. One of the best, most well conceived and laid out quests in EQ imo.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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