Quote:
Originally Posted by webrunner5
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Its not classic. There are ten times the dickheads, cheating, scamming, no good rotten bastards there ever was back in 1999, 2000 on live. The whole world is a bigger piece of shit than it was 14 years ago.
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That's the sad part. We're supposed to be 14 years more mature as a result which is true for the vast majority of the community, but there are some notable exceptions.
And let's face it. The whole argument "well that's how it was back in live. It was part of the EverQuest experience" is just petty. I tell you what else was back during live. Random disconnects every half hour or so, dial up connections, a plethora of bugs and glitches as well as hour long queue times. "But none of these were intended by the game designers" you might say! Neither were the vast majority of these rules. These were created by the in-game staff to keep disputes from within the player populace over certain areas.
Yes, I agree that for most of Norrath, these rules worked. There were certain clearly defined camps that could remain undisputed, like the IGs for example. Certain areas of zones, for instance, remain ambiguous. As a result, I view these rules for said areas as defunct. Yes, BB has its names for particular camps, but remember. The point I'm arguing isn't that they don't exist (and as such, I apologize if that point wasn't made clear), but rather that mass pulling (which inherently forces players to make camps) shouldn't. This is simply because there ARE areas that ARE ambiguous, and it would really just lead to more disputes. Allowing a player who gains nothing from said mobs to practically own said areas in the instance would really just detract from the "EverQuest experience" for everyone else. It would just force people from owning territory and forcing everybody else who hasn't claimed a spot already out.