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  #31  
Old 09-23-2013, 01:56 PM
Ravager Ravager is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Meanwhile, there's like two players in all of Runnyeye....
It boggles my mind how Runnyeye is always empty. Those goblins are so easy to kill and there's a ton of them, plus bronze, fine steel, black iron and a vendor and bank right in zone if you can use em, otherwise Rivervale is not far. It's non-stop exp and loot.
Last edited by Ravager; 09-23-2013 at 02:04 PM.. Reason: speling airor
  #32  
Old 09-23-2013, 02:08 PM
Clark Clark is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
And this IS the server rule, basically.

A lot of people seem to remember how things were in 1999-2000 when groups killed more slowly and players were as/more concerned with just slaughtering trash as they were with picking off named PHs, though. These people play on p99 thinking that asking for and responding to camp checks is mandatory. They think that not responding to a CC forfeits your camp. They think that a group who can't kill all of the mobs in a camp (camp meaning CoM stables or MM castle entrance, etc) can still claim it and not allow other players to pull the mobs that they can't even get to as they spawn.

And the server rules + players who follow them get into spats with the people who remember how things were in 2000 + the PNP.


It sounds to me like the OP ran into an issue with powerleveling in a popular zone and that he should have addressed his complaint as such, but instead he tried to expand his issue to camps and pulling in general.
  #33  
Old 09-23-2013, 06:12 PM
Zuranthium Zuranthium is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
It boggles my mind how Runnyeye is always empty. Those goblins are so easy to kill and there's a ton of them, plus bronze, fine steel, black iron and a vendor and bank right in zone if you can use em, otherwise Rivervale is not far. It's non-stop exp and loot.
Easy? Only the top level, which just supports a few lower level people. As soon as you go deeper into the dungeon, the wandering evil eyes and weird pathing causes the zone to become such a deathbox that it's not attractive for a level-appropriate group of non twinked/buffed people.
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  #34  
Old 09-23-2013, 06:14 PM
Rhambuk Rhambuk is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Easy? Only the top level, which just supports a few lower level people. As soon as you go deeper into the dungeon, the wandering evil eyes and weird pathing causes the zone to become such a deathbox that it's not attractive for a level-appropriate group of non twinked/buffed people.
makes you wonder why the plvlers don't go there leaving the populated zones to noobs....
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  #35  
Old 09-24-2013, 12:09 PM
Borador Borador is offline
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Originally Posted by Vadd [You must be logged in to view images. Log in or Register.]
I'd say if it pulling from Zin to GY, and another group shows up, then regardless of what YOU define as a camp, be a Gent and share. That's what people do, they share with one another out of good will. None of this "me, me, me, me, ninja loot, 4th alt, my mom had cancer bullshit."
As someone else said, this leads to horrible xp. It is not "good will" to give up spawns because someone is too stupid or selfish to realize that they should look somewhere else, or come back later.

Also, this is not classic at all, at least not true early classic. People cared enough about their time then. They wouldn't waste their time fighting over spawns that another group had. Instead they would find another spot. People care to little about their time now or are just too stupid.
  #36  
Old 09-24-2013, 12:30 PM
Weekapaug Weekapaug is offline
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Originally Posted by Borador [You must be logged in to view images. Log in or Register.]
As someone else said, this leads to horrible xp. It is not "good will" to give up spawns because someone is too stupid or selfish to realize that they should look somewhere else, or come back later.

Also, this is not classic at all, at least not true early classic. People cared enough about their time then. They wouldn't waste their time fighting over spawns that another group had. Instead they would find another spot. People care to little about their time now or are just too stupid.
I don't know what server you were playing on, but on Bertoxx people camped wherever they could find a mob up, even if there were multiple groups and if they had to wait 10 mins for pops. Multiple groups camping city guards in most cities as time went on, for example. The server was packed and was getting top heavy as time went on and people killed everything and anything that moved the bar even if they had to wait for spawns and compete for them with other groups sitting around doing the same thing. One member of my perma group had a stopwatch with separate timers on it and he kept a paper log of everything and would tell me when to be where to pull what...."Hall in 1 min" so I could actually be standing there when it popped. You had to if you wanted to actually get exp. The whole server was camped to the gills.

The night before Kunark released there were literally about 100 people in lower guk. You could just walk around without IVU because everything was perma dead. Stand on the bridge and wave at the pullers like it was grand central station.
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Last edited by Weekapaug; 09-24-2013 at 12:33 PM..
  #37  
Old 09-24-2013, 03:07 PM
webrunner5 webrunner5 is offline
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Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Shit's classic. Deal with it.
Its not classic. There are ten times the dickheads, cheating, scamming, no good rotten bastards there ever was back in 1999, 2000 on live. The whole world is a bigger piece of shit than it was 14 years ago.
  #38  
Old 09-24-2013, 05:49 PM
runlvlzero runlvlzero is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
The night before Kunark released there were literally about 100 people in lower guk. You could just walk around without IVU because everything was perma dead. Stand on the bridge and wave at the pullers like it was grand central station.
Yep, he was there!
  #39  
Old 09-24-2013, 06:56 PM
Weekapaug Weekapaug is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Its not classic. There are ten times the dickheads, cheating, scamming, no good rotten bastards there ever was back in 1999, 2000 on live. The whole world is a bigger piece of shit than it was 14 years ago.
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  #40  
Old 09-26-2013, 12:02 AM
thetrueninja12 thetrueninja12 is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Its not classic. There are ten times the dickheads, cheating, scamming, no good rotten bastards there ever was back in 1999, 2000 on live. The whole world is a bigger piece of shit than it was 14 years ago.
That's the sad part. We're supposed to be 14 years more mature as a result which is true for the vast majority of the community, but there are some notable exceptions.

And let's face it. The whole argument "well that's how it was back in live. It was part of the EverQuest experience" is just petty. I tell you what else was back during live. Random disconnects every half hour or so, dial up connections, a plethora of bugs and glitches as well as hour long queue times. "But none of these were intended by the game designers" you might say! Neither were the vast majority of these rules. These were created by the in-game staff to keep disputes from within the player populace over certain areas.

Yes, I agree that for most of Norrath, these rules worked. There were certain clearly defined camps that could remain undisputed, like the IGs for example. Certain areas of zones, for instance, remain ambiguous. As a result, I view these rules for said areas as defunct. Yes, BB has its names for particular camps, but remember. The point I'm arguing isn't that they don't exist (and as such, I apologize if that point wasn't made clear), but rather that mass pulling (which inherently forces players to make camps) shouldn't. This is simply because there ARE areas that ARE ambiguous, and it would really just lead to more disputes. Allowing a player who gains nothing from said mobs to practically own said areas in the instance would really just detract from the "EverQuest experience" for everyone else. It would just force people from owning territory and forcing everybody else who hasn't claimed a spot already out.
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