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#31
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Like most casters in PvP, enchanters are great if you get the jump on someone and are weak if you don't get the jump on someone. Sicking a properly buff-stacked DW'n hasted pet on someone who zones in while you Chaotic Feedback can work, but yeah - if a decent player gets the jump on you - you're pretty fucked. It takes a bit of prep work to make sure charm is buried deep.
I'll also say if you're playing red, I'd go either Druid, Wizard, or Mage. Ok at farming, but much better at PvP.
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Last edited by pasi; 10-01-2013 at 02:19 PM..
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#32
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#33
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I'm probably sidetracking this thread but I've heard a lot of people saying mages are good in pvp here and I was wondering how? I haven't played red here but 99% of my gameplay back in the day when I played was on Vallon Zek. It was so easy to immobilize the pet (root/fear/snare) and then a mage was so easy to kill with no escape other than gate. No shadowstep, no rune/manaskin. And even worse most pvp always happened at zonelines and that = mage with no pet.
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#34
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Furthermore, elemental nukes also land better than live (IMO, a good thing) so resist mods aren't nearly as big of a deal. Lastly, AC might not be properly functioning which increases pet damage.
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#35
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Cool, I see. Makes sense. I've always loved mages (what I play here) but gave up on them back in the day on VZ and switched to a wizard.
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#36
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The cool thing about a Necro is at 49 you can solo the Frenzy camp without charming. I'm not sure I'd want to try that with an Enchanter. FBSS is pretty good money and you could stop leveling right there and just farm the Frenzy and Sentinel for cash. At 60 though, I'm fairly certain that the control and versatility an Enchanter has trumps a Necro's. The only problem with the enchanter is doing it smart, and safely. It can be very dangerous charming, giving 2 weapons to a mob and hasting it heh.
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#37
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Chanter could do frenzy at 49 without charm also. Riskier because of no feign if you have bad luck breaking the spawn with lulls, but not very risky. Animation is pathetic, but he will tank a slowed (and maybe crippled and dotted and sometimes stunned) frenzied ghoul as well as an invoke death summon with necro heals.
Also, a level 50 dualwielding hasted pet is, yeah, definitely dangerous. But that's overkill to kill most nameds in the game. Just hasting a pet without giving him a second weapon does the job. Or using a lower level pet. You might get an extra charm break in a fight because it takes longer for the named to die, but when charm DOES break at least you will have a much easier time getting things back under control. | ||
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#38
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I wouldn't want to solo the frenzy at 49 with a chanter not using charm. Seems very VERY risky. But, maybe I'm just a terrible player. *shrug*
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#39
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What about from a pure plat farming perspective? Is necro better at farming platinum and items to vendor?
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---35 Scaly Necromancer Acaelus---
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#40
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The risky part would be splitting the camp with lull. Given the level of the mobs you should be able to AOE mez them on a critical resist; what would suck is mezzing yourself due to the nonclassic PVP resist idiocy they implemented for Red. Thankfully that goes away at 55. Quote:
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 10-02-2013 at 01:45 PM..
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