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  #31  
Old 10-01-2013, 02:10 PM
pasi pasi is offline
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Like most casters in PvP, enchanters are great if you get the jump on someone and are weak if you don't get the jump on someone. Sicking a properly buff-stacked DW'n hasted pet on someone who zones in while you Chaotic Feedback can work, but yeah - if a decent player gets the jump on you - you're pretty fucked. It takes a bit of prep work to make sure charm is buried deep.

I'll also say if you're playing red, I'd go either Druid, Wizard, or Mage. Ok at farming, but much better at PvP.
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  #32  
Old 10-01-2013, 03:34 PM
Potus Potus is offline
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Quote:
Originally Posted by Slytherin [You must be logged in to view images. Log in or Register.]
You think Enchanters are better?

They have a much weaker pet and charmed pets can be dispelled.

Mez is currently level restricted and is negated by crimson pots. Almost all of their spells are MR which everyone stacks.
In general, yes. Without this getting into a huge flame war involving anecdotal evidence and theorycrafting, Necros are too plagued by bugs and bad gameplay design post-50 to be really recommended on a pvp server.
  #33  
Old 10-01-2013, 05:21 PM
Velerin Velerin is offline
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I'm probably sidetracking this thread but I've heard a lot of people saying mages are good in pvp here and I was wondering how? I haven't played red here but 99% of my gameplay back in the day when I played was on Vallon Zek. It was so easy to immobilize the pet (root/fear/snare) and then a mage was so easy to kill with no escape other than gate. No shadowstep, no rune/manaskin. And even worse most pvp always happened at zonelines and that = mage with no pet.
  #34  
Old 10-01-2013, 05:31 PM
pasi pasi is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
I'm probably sidetracking this thread but I've heard a lot of people saying mages are good in pvp here and I was wondering how? I haven't played red here but 99% of my gameplay back in the day when I played was on Vallon Zek. It was so easy to immobilize the pet (root/fear/snare) and then a mage was so easy to kill with no escape other than gate. No shadowstep, no rune/manaskin. And even worse most pvp always happened at zonelines and that = mage with no pet.
NPC vs PC resists are off here where level is less of a factor than it was on live. Green/Light Blue NPCs can land spells on you with relative ease. Consequently, Earth Pet root lands (landed?) very well.

Furthermore, elemental nukes also land better than live (IMO, a good thing) so resist mods aren't nearly as big of a deal. Lastly, AC might not be properly functioning which increases pet damage.
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  #35  
Old 10-01-2013, 05:40 PM
Velerin Velerin is offline
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Cool, I see. Makes sense. I've always loved mages (what I play here) but gave up on them back in the day on VZ and switched to a wizard.
  #36  
Old 10-02-2013, 10:45 AM
Melbane Melbane is offline
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The cool thing about a Necro is at 49 you can solo the Frenzy camp without charming. I'm not sure I'd want to try that with an Enchanter. FBSS is pretty good money and you could stop leveling right there and just farm the Frenzy and Sentinel for cash. At 60 though, I'm fairly certain that the control and versatility an Enchanter has trumps a Necro's. The only problem with the enchanter is doing it smart, and safely. It can be very dangerous charming, giving 2 weapons to a mob and hasting it heh.
  #37  
Old 10-02-2013, 10:49 AM
Tecmos Deception Tecmos Deception is offline
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Chanter could do frenzy at 49 without charm also. Riskier because of no feign if you have bad luck breaking the spawn with lulls, but not very risky. Animation is pathetic, but he will tank a slowed (and maybe crippled and dotted and sometimes stunned) frenzied ghoul as well as an invoke death summon with necro heals.

Also, a level 50 dualwielding hasted pet is, yeah, definitely dangerous. But that's overkill to kill most nameds in the game. Just hasting a pet without giving him a second weapon does the job. Or using a lower level pet. You might get an extra charm break in a fight because it takes longer for the named to die, but when charm DOES break at least you will have a much easier time getting things back under control.
  #38  
Old 10-02-2013, 12:57 PM
Melbane Melbane is offline
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I wouldn't want to solo the frenzy at 49 with a chanter not using charm. Seems very VERY risky. But, maybe I'm just a terrible player. *shrug*
  #39  
Old 10-02-2013, 01:04 PM
Formal Formal is offline
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What about from a pure plat farming perspective? Is necro better at farming platinum and items to vendor?
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  #40  
Old 10-02-2013, 01:43 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Melbane [You must be logged in to view images. Log in or Register.]
I wouldn't want to solo the frenzy at 49 with a chanter not using charm. Seems very VERY risky. But, maybe I'm just a terrible player. *shrug*
How is it more risky to do it without charm? I would think the animation would be able to handle one if it's hasted/weaponized and the target is slowed/dotted. Maybe you have to throw a rune/nuke/stun here and there. Worst case you root and resummon another animation.

The risky part would be splitting the camp with lull. Given the level of the mobs you should be able to AOE mez them on a critical resist; what would suck is mezzing yourself due to the nonclassic PVP resist idiocy they implemented for Red. Thankfully that goes away at 55.

Quote:
Originally Posted by Formal
What about from a pure plat farming perspective? Is necro better at farming platinum and items to vendor?
I don't really see the difference here; you can always sell your items. Anyway I would guess no. For example if the seafury island wasn't a den of evil I'm quite sure I could solo them in huge groups by rooting them all on top of one another and reverse kiting (charm one, send it in to a pack of 5+, root them all, break/kill your pet, charm another one in the pack etc).
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Last edited by Splorf22; 10-02-2013 at 01:45 PM..
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