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  #31  
Old 07-23-2010, 09:35 AM
Supreme Supreme is offline
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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
I had a good chuckle at that. I think you know why. I'm not going to turn this into an R&F, but don't use that argument. Please.

You rock the boat for more boss spawns and it may backfire.
Backfire how?

It does not change permacamping or anything of the sort. It simply brings the boss spawns more in line with "CLASSIC EVERQUEST" than this current system.
  #32  
Old 07-23-2010, 09:38 AM
mmiles8 mmiles8 is offline
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I think this has more to do with wanting to cut down the max camping time from 96 to 48 hours.
Deterring this was exactly the devs' motivation for implementing the spawn variance to begin with:

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Q: Can we continue to camp the raid mobs?
A: Certainly. If you want to have fifteen of your guild members sitting at every spawn site (six mobs to be precise) for 96 hours straight anticipating a spawn with the ability to mobilize not only those fifteen people but as well as any other required members to kill your intended target, all within the 30 minute time frame. By all means go ahead. I am sure after a few failed sessions due to not being able to mobilize quick enough, people won`t be willing to sit there for 4 days straight for months on end.
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people won`t be willing to sit there for 4 days straight for months on end.

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It simply brings the boss spawns more in line with "CLASSIC EVERQUEST" than this current system.
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Q: Why is there a spawn variance? This isn`t classic!
A: While we strive to be as accurate as we can in terms of classic content, this is something that we feel is necessary to keep things running smooth. The spawn variance method we believe will prove to promote both fairness and competition. Please note that we do not refresh the mob spawn times with a crash or patch. On live all raid targets re-spawned with a patch which usually caused bunches of raid targets to spawn. So on live Nagafen or Vox kills were not always exactly one week apart.
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Q: Where can I deposit my tears?
A: As always your tears and crying of favouritism are important to us; for without you we couldn`t possibly run things around there. You are the wind beneath my wings. Please direct your tears to the Petition/Exploit Forum or in more serious cases of hissy fits, Nilbog's Inbox.
Have we shut this down yet?
Last edited by mmiles8; 07-23-2010 at 09:44 AM..
  #33  
Old 07-23-2010, 09:46 AM
Humerox Humerox is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Backfire how?

It does not change permacamping or anything of the sort. It simply brings the boss spawns more in line with "CLASSIC EVERQUEST" than this current system.
Basically it's the idea. Most of us seem to have resigned ourselves to the fact that there's not much that can be done about the permacamping within the current ruleset. The only benefit an increased number of spawns will bring is to the guilds willing to camp them.

Pushing for an increase in boss spawns would seem to be fanning the fire, imho.

So while I agree with you technically, I don't think it's a very high priority for the majority of capable guilds because it doesn't benefit them in the slightest. Not unless a change in the variance is combined with a massive overhaul of the current ruleset.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #34  
Old 07-23-2010, 09:56 AM
Supreme Supreme is offline
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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
Basically it's the idea. Most of us seem to have resigned ourselves to the fact that there's not much that can be done about the permacamping within the current ruleset. The only benefit an increased number of spawns will bring is to the guilds willing to camp them.

Pushing for an increase in boss spawns would seem to be fanning the fire, imho.

So while I agree with you technically, I don't think it's a very high priority for the majority of capable guilds because it doesn't benefit them in the slightest. Not unless a change in the variance is combined with a massive overhaul of the current ruleset.
I agree the method of getting these mobs will remain unchanged unless there is a change to the current system over all.

With the spawns being centered around 6 days +/- 24 there will be a chance for more content. It is not to say that the content will be anymore fairly distributed. It is just to say that it will happen more often.
  #35  
Old 07-23-2010, 10:01 AM
Humerox Humerox is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
I agree the method of getting these mobs will remain unchanged unless there is a change to the current system over all.

With the spawns being centered around 6 days +/- 24 there will be a chance for more content. It is not to say that the content will be anymore fairly distributed. It is just to say that it will happen more often.
Maybe if the guildleaders would get together and talk about distribution, this would have some merit. I'm sure there would be more of us behind the idea at that point. The inter-guild relations are non-existent at present. The monthly meetings that were set up a long time ago went by the wayside. I don't see any inter-guild cooperation at the present.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #36  
Old 07-23-2010, 11:05 AM
Nizzarr Nizzarr is offline
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Whats the purpose of this thread again? I'll try to decipher it real quick

1) Thread started by supreme
2) high probability that its full of inane content
3) high probability its about raiding content that supreme never kills anymore
4) bunch of non-factor people arguing about inane bullshit brought up by Supreme.
5) me calling you all out on it.
6) probable end of thread
  #37  
Old 07-23-2010, 11:14 AM
Supreme Supreme is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Whats the purpose of this thread again? I'll try to decipher it real quick

1) Thread started by supreme
2) high probability that its full of inane content
3) high probability its about raiding content that supreme never kills anymore
4) bunch of non-factor people arguing about inane bullshit brought up by Supreme.
5) me calling you all out on it.
6) probable end of thread
7)Nizzarr posts random rabble that offers nothing constructive to the topic than to get attention and try to be clever.


/Golfglap for Nizzarr everyone!
  #38  
Old 07-23-2010, 11:32 AM
Messianic Messianic is offline
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Im posting here because I want to make the thread go longer to prove Nizzarr wrong.
  #39  
Old 07-23-2010, 11:48 AM
mmiles8 mmiles8 is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]

2) high probability ...
3) high probability ...
6) probable ...
Ima school you all on proper statistics yet.

As you can see from my latest spreadsheet, there's an inverse relationship between the ratio of your perceived value of your opinion to your opinion's actual importance.

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I've graphed the data in both linear and logarithmic scales, to edify the implications.

What does this mean for the average forumgoer? Well, statistically speaking, the bigger of an asshat you are, the greater the probability you look like a fool. It's an exponential trend, folks. I'm just sayin.
  #40  
Old 07-23-2010, 11:51 AM
Supreme Supreme is offline
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What does this mean for the average forumgoer? Well, statistically speaking, the bigger of an asshat you are, the greater the probability you look like a fool. It's an exponential trend, folks. I'm just sayin.
Can i use that?
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