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  #31  
Old 11-15-2013, 12:16 PM
Aenor Aenor is offline
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Quote:
Originally Posted by krazyGlue [You must be logged in to view images. Log in or Register.]
Rest slots even what's in your bags 1 item randomly selected by some sort of generator would be fine .
Even no drop gear should be selected
This doesn't work because you'll have a random number of players who have just terrible luck and they will keep getting key items randomed and be griefed off the server by it.
  #32  
Old 11-15-2013, 01:03 PM
Rellapse35 Rellapse35 is offline
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ITEM LOOT
ITEM LOOT
ITEM LOOT
ITEM LOOT
ITEM LOOT
ITEM LOOT
ITEM LOOT
  #33  
Old 11-16-2013, 03:47 PM
Nizzarr Nizzarr is offline
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Lets get real here. Item loot is great.
  #34  
Old 11-16-2013, 05:48 PM
Modus Modus is offline
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People need to consider that the #1 guild is going to be winning the majority of their PVP due to a numbers and gear advantage. Having resist gear lootable means that for every diamond ring taken from the #1, they're taking 5 more from the casuals who took a month to acquire that ring.

The solution is to make resist gear the unlootable items. Make all dragon loots and uber gear (fungi, manastone, VP gear included), even no-drops, lootable by classes that can use them. One container is safe, so you can carry a few of your most precious items safe.

If you want to use your Frozen Zweihander in PVP, you accept the risk of losing it should a Pal/SK/War/Rng get the killshot.

This protects the casual player's resist gear, so he can compete with the 200+ wizards and druid gankers guaranteed to infest T99, but allows those high dollar VP and Kunark loots to disperse throughout the community. Yes, even VP weapons should be lootable. Better have a backup weapon in the bank, or in your safe container.
  #35  
Old 11-16-2013, 06:47 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
The first question we have to ask is why does Nilbog want item loot on Teams99. I suspect it's because A. Item loot is Classic.
Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Unclassic is the risk Nilbog has apparently decided to take.
So Nilbog likes item loot because it is classic, but wants to implement it in an unclassic way.
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  #36  
Old 11-16-2013, 07:23 PM
Millburn Millburn is offline
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Least amount of work with the largest reward (reward being a mechanic that promotes community, economy, and pvp) is the hybrid darktide system.

1) Decide on the number of items a person drops on death
2) Have database pull vendor sell value of each item on corpse
3) Only show x amount of items to be looted based on highest vendor sell value

Not only does this allow people to avoid losing their items, but it allows for a stable economy as well. You have people that will still lose items, but the lack of items being looted doesn't gyp the person who got a kill because they're still receiving a valuable item worth money (in vendor sell value).

People will screw up and not calculate their shit right, it'll also help keep a cap on power creep because as you get better gear you lose more money when you get killed. It has in a way a stabilizing feature.

So let's recap

Doesn't dissuade pvp
Promotes economy
Rounds down power creep
Rewards intelligence.
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  #37  
Old 11-16-2013, 07:24 PM
Lowlife Lowlife is offline
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pras the millburn/darktide system
  #38  
Old 11-16-2013, 10:02 PM
Millburn Millburn is offline
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pity bump because this thread has the best ideas in it.
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  #39  
Old 11-16-2013, 10:12 PM
Kastro Kastro is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
There's a lot of panic out there from posters who shouldn't even care. If you play the game to avoid pvp and amass pixel wealth, there are already two servers custom designed for your needs and wants, Red99 and Blue99. Teams99 is not for you. Stop posting. We don't care what you think about Teams99 if you are scared of item loot.

Now, Sirken has stated that the staff intends a different implementation of item loot than what has been tried in the past. Any discussion of Teams99 should include thoughts on item loot that haven't been tried before. Please don't shit up my thread by crying about past implementations of item loot that didn't work, and therefore have no relevance to the current conversation. Go find a support group.

The first question we have to ask is why does Nilbog want item loot on Teams99. I suspect it's because A. Item loot is Classic. I also suspect it's because B. Nilbog appreciates the social experiment that item loot represents. As someone pointed out in another thread, when item loot exists, people are more careful about who they group and guild with. As soon as item loot was removed from Vallon Zek, it changed from a PvP server to LootWhoreQuest, and remained that way until it faded away.

Project 1999 already has two servers that support LootWhoreQuest, the aforementioned Red99 and Blue99. Teams99 should be about something different. Therefore, here is what I suggest:

TLDR:

All items should be bind on equip. As soon as you equip an item, it is flagged as no drop and can no longer be traded or looted. RMT solved. You can farm manastones, but as soon as you equip it, you can't trade it. And if someone kills you before you can equip it, they can loot it. This makes the game about developing your character, as it should be, rather than about who can amass the biggest pixel hoard. If you're farming something you can't equip, others are free to PK you and take it off your corpse (all inventory should be lootable except equipped items and no drop items in your inventory)
I got to say this is a bit different than my ideas... but it does solve alot of problems... If you use the item you can never trade it.. so it is no drop... but if you want to sell or trade an item... or give it to your twink it is lootable... This is actually a VERY GOOD IDEA... also make all loot except epics tradable... so Planar Armor and SKyshrine armor is tradable... so casual players and those in small guilds can still win... would make for a very thriving economy... like FV...
  #40  
Old 11-16-2013, 10:14 PM
Millburn Millburn is offline
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Oh I guess by ideas I actually just meant my idea.

Y'all keep suggesting shit that requires a lot of work to implement. Keep it simple, go Darktide.
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