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View Poll Results: How do you feel about RANDOM item loot with YT?
I like it. Its item loot but theres a chance I only loose fishing grubs. 19 39.58%
I like it but I don't like the YT component. 1 2.08%
I dislike it, I want to choose my spoils. 15 31.25%
I have no strong feelings about this varient, and am against item loot in general. 13 27.08%
Voters: 48. You may not vote on this poll

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  #1  
Old 11-18-2013, 05:12 PM
Lowlife Lowlife is offline
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Originally Posted by Hughman [You must be logged in to view images. Log in or Register.]
I would just exclude primary, secondary, range from that altogether then, 3 more chances for 0 loot.
agreed. also, entertain the notion of FV-style no-no drop tags on gear with few exceptions i.e. epics
  #2  
Old 11-18-2013, 05:35 PM
Colgate Colgate is offline
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player A kills player B, gets a shit roll, loots nothing or something worthless
player B then kills player A, /randoms his most valuable item

doesn't sound very good to me; i don't like the possibility of some RNG function landing on the shittiest index in the array for some and the best for others

classic rallos zek system is the best imo, just stick with that

browsing through peoples' gear and then cherry picking whatever you want is going to be much more enjoyable than that and will make pvp actually feel rewarding on a consistent basis
Last edited by Colgate; 11-18-2013 at 05:38 PM..
  #3  
Old 11-18-2013, 06:55 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
player A kills player B, gets a shit roll, loots nothing or something worthless
player B then kills player A, /randoms his most valuable item

doesn't sound very good to me; i don't like the possibility of some RNG function landing on the shittiest index in the array for some and the best for others

classic rallos zek system is the best imo, just stick with that

browsing through peoples' gear and then cherry picking whatever you want is going to be much more enjoyable than that and will make pvp actually feel rewarding on a consistent basis
I still think you're facing a net negative value when it comes to enjoyment with a classic RZ system. The gain from a kill is outweighed by the pain of a loss. People tend to think of how things will be at the beginning. How will it ever be feasible to recruit new players to the box to replace those that move on when they are getting jacked and losing items to supertwinks all the time? The goal should be something long term and sustainable.
  #4  
Old 11-18-2013, 07:42 PM
Laugher Laugher is offline
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So the one thing I'm not getting here is this:

I haven't read much into the item loot concept yet but I voted it down primarily because of the scenario of bind camping. Lets say if somebody is lucky enough to find a different player not bound by a guard (or those guards are distracted by chasing someone else for example) it seems to me that there'd be the possibility of repeatedly killing someone (now this would be a little ridiculous but possible) the person keeps looting their corpse then gets pked and loses more things while being griefed. Has a preventative measure to this been discussed? I'm sure that this kind of killing on an item loot server would potentially create a few extra petitions or complaints etc. that needed to be addressed or responded to, and moving around items from one person back to another via gm assistance or reimbursing said items doesn't seem like it'd happen too often given the nature of the server (i.e. item loot is a highlight in the mechanics)

The idea does sound fun, it just raises a lot of concerns to me with regards to the loss of gear and consequently population once twinks show up.

Would the +/- still be in effect on teams? If so, how would someone stop one twink at say level 5 from being killed by a level 8 twink with a fungi (or a level 8 with a smoldering brand per se killing a level 5 with any non-cloth bp)? That'd certainly be a long ways down the road, but then without the +/- how would the lower levels compete with higher levels?

I like the fact this is being discussed, perhaps I voted a little early but after seeing how much this has come up (along with the results of this poll) I would be curious to see how it plays out.

And if it doesnt, will item loot be scrapped or will the server be left to having a tiny pop?

*edit* Another thing that seems like it should be asked is how large of a pop is expected to be on this server?

*edit edit* Went back and reread Alecta's concept of how it would work, that sounds pretty cool actually, good enough to resolve my griefing question here.. so then if somebody was wearing a fungi for example the pker would have a 1/109 chance to loot it?
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Last edited by Laugher; 11-18-2013 at 08:02 PM..
  #5  
Old 11-18-2013, 09:12 PM
Retti_ Retti_ is offline
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Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
In terms of being bind camped, you have to use common sense. If the guy who killed you is standing right next to your corpse, you clearly want to loot your bags first and then loot your items directly into your bags. There should never be any reimbursement by the GMs for losing items.

In terms of twinks, yes it's going to happen. It happened on Rallos Zek in 1999, it will happen now. The thing to remember is that if someone is gearing out their character with fungis and stuff, they are giving you an opportunity at some of the best loot in the game... and all you have to risk is your time. This is when you team up with guys on your team and try to take the twink down, maybe you will - maybe you won't. Lets say the twink over extended himself and got caught by 7 players and died. With this "randomized loot" you might end up with an iron ration, instead of having the ability to look through all of his gear and select the item you want the most. Randomizing loot makes 0 sense, there's not much of a reason for it other than to talk about another potential idea. Here is just yet another example of why it would be an absolutely terrible idea.
Who is the person that actually proposed this random loot lol
  #6  
Old 11-18-2013, 09:18 PM
Lowlife Lowlife is offline
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Originally Posted by Retti_ [You must be logged in to view images. Log in or Register.]
Who is the person that actually proposed this random loot lol
The devs in the original teams99 twitch chat and subsiquently by Smedy, I just think its the best compromise among all options present for item loot.
Last edited by Lowlife; 11-18-2013 at 09:25 PM..
  #7  
Old 11-18-2013, 05:43 PM
Lowlife Lowlife is offline
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it may not be fair, but its balanced.
  #8  
Old 11-18-2013, 05:52 PM
Retti_ Retti_ is offline
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  #9  
Old 11-18-2013, 08:58 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
In terms of twinks, yes it's going to happen. It happened on Rallos Zek in 1999, it will happen now. The thing to remember is that if someone is gearing out their character with fungis and stuff, they are giving you an opportunity at some of the best loot in the game... and all you have to risk is your time. This is when you team up with guys on your team and try to take the twink down, maybe you will - maybe you won't. Lets say the twink over extended himself and got caught by 7 players and died. With this "randomized loot" you might end up with an iron ration, instead of having the ability to look through all of his gear and select the item you want the most. Randomizing loot makes 0 sense, there's not much of a reason for it other than to talk about another potential idea. Here is just yet another example of why it would be an absolutely terrible idea.

Who is more likely to score a kill.

Mrbigs or a 6 man group in unrest?

*spoiler alert* he wipes out entire groups all the fucking time. imagine those guys losing their banded pieces every time they die.

Randomizing item loot makes perfect sense if you want population retention and not a sub current population server of the same VZTZ crowd. Once again you come up with a very specific example scenario to push your personal preferences, when in reality look at the survey results above, not only did randomized yt loot win above RZ loot, but its actually the only item loot survey to beat no item loot at all.
Last edited by Lowlife; 11-18-2013 at 09:04 PM..
  #10  
Old 11-18-2013, 09:16 PM
Lowlife Lowlife is offline
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Again, you're looking at this scenario through your own lenses through which you view EQ, that of a PVPer, likewise you're saying a suit of banded isn't worth shit.

What you need to do is step outside yourself, imagine someone trying t99 from blue, someone who kicked wisps to death with nettled shoes from the qeynos aquaducts to get 100pp together to afford the banded, who just loses his banded BP, helmet, and legs to someone who deletes it (trust me, not all but many people on this server WOULD take the time to do that.) atleast one person in that 6 man group is going to say fuck this, and go back to their VP gear blue character and carry on masturbating in the EC tunnel while afk.
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