Quote:
Originally Posted by Kergan
[You must be logged in to view images. Log in or Register.]
Despite the thread title, Nizzar clearly outlines scenarios where PNP/LNS rules would apply. I completely agree with punishing obvious offenders, but many of the bans/suspensions on both sides of this have been minor offenses.
If you truly cared about making the PVP on this server better you would be advocating a system that handles large scale PVP better.
There are just flat out too many rules. Who cares if someone gets rezzed back into the battle? That shit is impossible to track when its 100 person battle royale mayhem anyway. Save the punishment when the violations are obvious and egregious and we'll have a better server for it.
Or you can push for a ruleset that is convoluted and restrictive to further satiate your banlust until you get uncontested pixels...whatever.
|
The current rules are meant to make the current system with no variance work. It is a way to go somewhere, have a fight, then let the winner have the PvE they fought for.
In the past Nihilum would literally pvp for 8 hours if they had to, to push back PvE content to a time where others had to go to work so PvE would once again not be contested. It had nothing to do with who actually won the initial PvP fight, but who had the time to continue to come back for hours on end after getting killed.
If you don't want variance or a system that helps limit the zerging of a guild then you need to have a decent compromise or solution to provide.