Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 01-29-2014, 08:50 AM
Xelris Xelris is offline
Kobold

Xelris's Avatar

Join Date: Dec 2012
Posts: 128
Default

Pals and SKs are the best-case-scenario for xp tanking. For raids you've got wars taking the mantle for the most part, but that's their big niche.

Both the Pal and SK fulfill multiple needs of an xp group.

In the Pal's case, root CC works wonders and you don't need any extra help to shut down a caster mob, which on p99 is far, far more important than it was on live (with the notable exception of gate mobs and cleric mobs specifically). While an enc or bard is ideal, you can get the job done with lulls and roots, and in a high-power group you can save a crowd controller/healer's ass. You can even res for xp at the top end (and trust me, if my rogue dies in the middle of sebilis... I'm taking the 90% without complaint). All of this is huge in skilled hands.

In the SK's case, their main duality role is as a snarer and puller. While SK splitting is slower than a monk's, it's also easier in some respects (FD + snare is quite powerful. FD + disease cloud is potentially amazing). A skilled SK can be a huge part of making a tough camp break stupid-easy. No, they can't rez, but again at the top end they can make sure you get your corpse back, because SKs are better than monks at infiltration due to having access to both invises, and in a worst case scenario can summon your dead ass anyway.

All that and the wonderful aggro-on-demand spells that cost near nothing. Really when push comes to shove a group is compromised by NOT having a hybrid tank, as an overlapped role is simply more assurance that the issue is covered and covered well.

People who think the penalty spread out over 6 members means a damn thing compared to what hybrids bring to the table are dumb. The problem is compounded by people who don't play the classes well (playing a paladin like a warrior, SK dotting mez targets or lacking pet control, for example) and give those dumb people ammunition.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:55 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.