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#31
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atleast we are all mostly concur here that mages should in fact get 100% of the exp from mobs after damaging them lets see if we can make a change happen. the purpose of my post was for other mages like myself to acknowledge this, we need to come together and get this problem resolved b/c it is a problem.
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#33
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#34
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Pretty clear that you get 100% exp if you do one point of damage. The article doesn't say it was a new change -- it was just explaining how the rules worked. This is how it always worked on Live at all time periods, the "Do 50% damage or more to get full exp!" thing was an urban legend. | |||
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#35
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Potus thankyou that is exactly how it is supposed to work but this is a direct copy and paste from the P99 wiki pet guide explaining how it actually works.
Pets and Experience Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch. In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, you and your group will get full experience from the kill, regardless of how much damage the pet does. and my main question in this post was why was that change implemented in the first place, and if its to deter afk camping you can tell any mage on here is not so OP that they are afk camping, also TWDL prexus if that is true then we can expect it to change back after velious launch correct? | ||
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#37
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It'd be nice if a developer could clarify. The Wiki isn't always accurate and that is confusing. The 2011 change just says "classic pet distribution" which would mean that pets don't steal exp as long as you do 1 dmg to the monster.
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#38
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http://everquest.allakhazam.com/story.html?story=960 So no. That's not correct. Verant said a lot of stupid shit about pets that were just outright false and contradictory. | |||
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#39
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#40
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The fact is anyone on here that ever played on live knows that you never had to do more then 50% damage to gain 100% exp from the mob as a mage. The fact is mages are designed to be the strongest pet class, thats why they have the strongest pets(which are undeniably still under powered) to make it so a mage needs to out damage its pet to gain full exp is to take away its main means of damage the sole purpose of a mage. The fact is its a broken system, you shouldnt have to reclaim your classes main source of damage when a mob is low on HP to make a loophole to gain full exp. Thats like taking a away a wizard's ability to nuke when a mob is at a low percentage and only from melee damage do they gain full exp. Its a flawed system and whether you choose to disagree you can at least agree on that.
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