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  #31  
Old 02-05-2014, 07:40 PM
Tanthallas Tanthallas is offline
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Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
So you can't tell me why it's too hard to camp outside the zone?
Its not hard; its also not necessary.
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  #32  
Old 02-05-2014, 07:41 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
They were suspended for having their force online around the juggs when Trakanon spawned, and merily skipping to Trakanon and engaging him with that same force.
But the rule was "at the spawn location". We were not at the spawn location. We weren't even in the lair. Rogean extrapolated "at the spawn location" to mean "anywhere in the zone". Thus, "in the vicinity of the spawn location" must also mean "anywhere in the zone."

I don't necessarily care which it is so long as ALL GUILDS are on the same page, but as you can see, the wording requires clarification. The same clarification that BDA was ridiculed for asking for in the other thread.
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  #33  
Old 02-05-2014, 07:42 PM
Fuddwin Fuddwin is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
But the rule was "at the spawn location". We were not at the spawn location. We weren't even in the lair. Rogean extrapolated "at the spawn location" to mean "anywhere in the zone". Thus, "in the vicinity of the spawn location" must also mean "anywhere in the zone."
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  #34  
Old 02-05-2014, 07:43 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
This is the problem, between these 2 posts the rules got stretched and left for interpretation.

Why not just make it easy on everyone including staff and just say outside of the zone? Why do you need to be IN the zone? What is the benefit to that as opposed to outside the zone?

I don't think they got stretched or interpreted in any unreasonable way. The raft takes you directly to the island. For all intents and purposes that can be considered the zone in. If the spot where the raft actually pulls up to the island is preferable then I don't see anyone having a huge problem with it. It's actually a better place to pull Fay, strategically. Since it's closer to reinforcements. Being on the island or in the back of the island makes no difference on a 10 minute Fay pull.

Being actually inside TD means you don't have to rely on boat timing for one. I don't see why TD should be treated differently than any other zone though, when it's by far the biggest in question.
Last edited by Hitpoint; 02-05-2014 at 07:45 PM..
  #35  
Old 02-05-2014, 07:45 PM
Kope Kope is offline
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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
I don't think they got stretched or interpreted in any unreasonable way. The raft takes you directly to the island. For all intents and purposes that can be considered the zone in. If the spot where the raft actually pulls up to the island is preferable then I don't see anyone having a huge problem with it. Being on the island or in the back of the island makes no difference on a 10 minute Fay pull.

Being actually inside TD means you don't have to rely on boat timing for one. I don't see why TD should be treated differently than any other zone though, when it's by far the biggest in question.
That's kinda the point though, the rules don't apply just to you, they apply to everyone so no one has an advantage and there's absolutely nothing left up to interpretation if you can't camp inside the zone of the mob you're going for. It's much easier on the staff and it's day and night for the players.
  #36  
Old 02-05-2014, 07:45 PM
Triangle Triangle is offline
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I was in the zone when TMO engaged Fay and let me tell you it was shady as fuck. Floppie agroed him while there was no one else but him in zone. Then a bunch of tmo camped in - did not take the raft because no other guild was zoning in like that.

Does not matter what kind of rules we setup, tmo will try to break em /shrug
  #37  
Old 02-05-2014, 07:49 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
That's kinda the point though, the rules don't apply just to you, they apply to everyone so no one has an advantage and there's absolutely nothing left up to interpretation if you can't camp inside the zone of the mob you're going for. It's much easier on the staff and it's day and night for the players.
I guess I just feel that there's nothing left for interpretation right now either. "Zone in" is very clear for every zone except TD (because of the raft I guess). And it is perfectly reasonable for us all to agree on ogre island or the raft landing on ogre island to be considered the "zone in."
Last edited by Hitpoint; 02-05-2014 at 07:51 PM..
  #38  
Old 02-05-2014, 07:50 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Triangle [You must be logged in to view images. Log in or Register.]
I was in the zone when TMO engaged Fay and let me tell you it was shady as fuck. Floppie agroed him while there was no one else but him in zone. Then a bunch of tmo camped in - did not take the raft because no other guild was zoning in like that.

Does not matter what kind of rules we setup, tmo will try to break em /shrug
How is this shady though? Trust me I was not happy that tmo got the pull/kill. But nothing egregious occurred here.
  #39  
Old 02-05-2014, 07:51 PM
Kope Kope is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
I guess I just feel that there's nothing left for interpretation right now either. Zone in is very clear for every zone except TD (because of the raft I guess). And it is perfectly reasonable for us all to agree on ogre island or the raft landing on ogre island to be considered the "zone in."
This is already a point of contention though, and this raid scene rule is how many weeks old? Stuff like this will only get more diluted over time unless we make the rule very easy to understand and interpret: Inside the zone: bad, outside the zone: good, done.
  #40  
Old 02-05-2014, 07:53 PM
Hitpoint Hitpoint is offline
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I think it's solidified if anything. Just my opinion. Guilds aren't getting in trouble for rule violations anymore. This is the healthiest raid scene we've ever had, and I hope things will become even more routine.
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