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#31
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Could you flag some mobs to ignore pets entirely? | |||
#32
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Hi Haynar,
I think maybe the best solution in terms of a good middle-ground would be to allow pets to hold aggro like they did on live, unless the merb is lvl 53+, then they would just act like they do now. This way mages could actually have their pets hold decent aggro, but not be able to use a pet to tank 100% of raid merbs (unless it was only pets tanking to begin with...i.e., phinny), and prob most end-of-quest epic mobs. This is just my drunken rambling / idea / whatever as I play my mage tonight! [You must be logged in to view images. Log in or Register.] Aaradin Aaradone The A-Team | ||
Last edited by CodyF86; 02-15-2014 at 08:25 PM..
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#33
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Since pets tanking raid mobs was the issue, that is what I think should be addressed. All raid mobs, pets generate aggro like now. This could include epic mobs.
Ideally, in a group setting, pets should hold aggro pretty well. I still have to sell the idea. The decision is not up to me. H | ||
#34
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#35
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#36
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__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||||
#37
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Can blame me. But, I'd like pets to work properly. I played a magician for years, and I agree the aggro is not correct. | |||
#38
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Those of us who played in late 2010 - early 2011 and were around for DA bringing 16-20 mages to sky to pet down isles 6-8 with zero risk understand the reason things are this way. I'd love a better implementation, but a quick fix had to be done at that time.
__________________
Shiftin Anout
Formerly of Tunare | ||
#39
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Pet stealing aggro in groups.... pretty much any warrior during the classic era could chime in an verify if this was indeed possible.
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#40
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I think the pet tanking raid mobs is a pre-kunark era issue. Taking out stuff in sky was possible because of chain petting with lots of pet casters, something that was always possible technically, even in clasisc. Mobs with legitimate AEs would tear pets up.
I could see the concern considering 10 mages could probably down the AoW, even if he was 1 rounding pets 80% of the time. Also pets were kinda OP here pre-kunark, even more than live a bit I'd wager. My damn shaman pet was parsing 35 dps in sky when given 2 weapons and buffed. That was more than rogues for the most part. | ||
Last edited by koros; 02-18-2014 at 04:14 PM..
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