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  #31  
Old 02-16-2014, 01:24 AM
Bazia Bazia is offline
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He must have not been around before global ooc when the server was 23 people
  #32  
Old 02-16-2014, 01:26 AM
Derubael Derubael is offline
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Quote:
Originally Posted by Derubael
It's got to get worse before it gets better, but make no mistake, this is something that is absolutely needed here on Red 99.
If someone has input on why a high xp modifier is a good thing for long term population sustainability, I am all ears.
  #33  
Old 02-16-2014, 01:28 AM
Nocsucow Nocsucow is offline
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i think 100% of everything you said is right on target... but it still dont get rid of the type of people who could ruin any community
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  #34  
Old 02-16-2014, 01:29 AM
SamwiseRed SamwiseRed is offline
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I guess for one, leveling new alts is the only fun thing to do if you are casual. There is no competiting against an endless army of neckbeards so end game for some of us is to get to 50+ then do it all over again [You must be logged in to view images. Log in or Register.]
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  #35  
Old 02-16-2014, 01:30 AM
Bazia Bazia is offline
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before exp bonus pop was 20 people.

That's why you keep exp bonus

before global ooc pop was 20 people

That's why you keep global ooc

I really can't make this clearer for you
  #36  
Old 02-16-2014, 01:31 AM
Etorryn Etorryn is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Exp rate being too fast isn't what turns people off from the server.

Finally making it to the raid game and then realizing that there is no way to compete against the unemployed killing every raid mob on the server within a 3 hour window between 8am-11am on a Thursday so they can RMT the loots back to you while Maximillian posts your cellphone number to the M4MMMM section on Craiglist is what kills the server.
Pretty much sums it up
  #37  
Old 02-16-2014, 01:32 AM
Kazi Kazi is offline
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Xp bonus brings people over. Should do more to keep them. Group xp is an awesome idea but shouldn't replace solo xp because of difficulty getting groups.
  #38  
Old 02-16-2014, 01:50 AM
Sobee101 Sobee101 is offline
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I have not been on the red server that long but have a few thoughts that i would like to put out there. But i like the idea about shortening up the pvp level requirement but with that could see this coming in handy as well.
Take away anonymous (Pro - You know for a fact the persons level and if you are able to engage.) ( Con - Not classic) Just a thought.
  #39  
Old 02-16-2014, 01:52 AM
Kazi Kazi is offline
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Nah keep anon but allow for the option to display your class and level while shrouding your zone.
  #40  
Old 02-16-2014, 01:53 AM
Potus Potus is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
If someone has input on why a high xp modifier is a good thing for long term population sustainability, I am all ears.
Why should I play on Red, which will have a reduced exp rate, and no one to group with, and have no serverwide chat to try to find groups, when I can just go onto Blue and get a group quickly?
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