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#31
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Both of our claims are based purely on individual speculation, rather than any empirical data. Due to that, both of our claims stand on tenuous grounds. So, I do not agree that "most" people are solo-centric, I agree only insofar as there are people who are solo-centric. Until I see a legitimate survey (which would have to be a census given the small server population is about the necessary sample size of a legitimate sample), that is as much as I will accept in that regard. Quote:
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But when you get into challenging content, such as clearing rooms, Enchanters are able to AE mez and have an "easier" time getting through it than a Necro would. A necro cannot AE mez, and must instead Charm a mob inside the room, pop DA, absorb any DTs, back the pet out, root each of the mobs in turn, and then reverse charm through the pack to clear a room, whereas an Enchanter can go one at a time. I have an easier time getting rezzes, I have an easier time getting from point A to point B, I have an easier time killing anything without caring about faction, I have an easier time. I have an easier time powerleveling other players. I have an easier time levitating. I have an easier time getting a pet. An enchanter will have an easier time in numerous other places. So once again, I will ram home my point by paying it is all about looking at the objective facts of each of the classes, and judging for ones' self which has the tools and abilities they most desire to get the most out of the game. | ||||||
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Last edited by Uteunayr; 02-18-2014 at 01:43 PM..
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#32
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I agree!!
I am very subtly ripping on the p99 Sperglord Hivemind. Most people don't give a shit about anybody else when they play the game besides themselves and you can see that in most people's choice of class or discussion of pros and cons of certain classes. It always comes back to what can they can play with the least effort/danger/trouble getting a group to move the xp bar/get phat lewtz and pay for an chardok aoe proxy to lvl their next toon lol | ||
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#33
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Again, it really was a gimmick. Sure you can rez, sure it made you more independent. But at a huge cost that wasn't really practical. You hear rez and you're excited for the expansion, and then you learn that you have to pay tons of money to convince people to eat exp loss. You're not going to replace a cleric or a paladin except in very, very, very limited situations, like when a raid wipes and you feign death. That's great, but like I said previously, it only makes Necromancers more well-rounded and gimmicky, not powerful. | ||||
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#34
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I usually pay 350-450 plat per sac. What would you pay to have someone come res you? Plus think about camping items. I can corpse lore items and res myself with ease. It's a huge benefit. I can spend hours camping something and get a few items with never leaving my camp and lose very little experience. Both classes are awesome, it's all about what you want to play.
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#35
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When you're fear kiting, yes, adds happen, but if you have eyes on what you're fear kiting (which you should), you know when to pull back your pet, or when to pre-cast a Darkness before it aggros so it comes to you first for a fear. Further, you can minimize the occurrence of these by letting the mob get close to you before a re-fear, and if you are good at counting your Darkness ticks, you will *never* be caught unaware. Further, appropriate use of Invoke Fear v Fear can help you maintain positioning far better. You don't use Invoke if there are enemies within range, use regular Fear for the shorter duration, so you can pull it back to you after it is over. It hurts the DPS, but is far safer in such a situation. The number of times a mob aggros my pet rather than aggros me is infinitesimal in the grand scheme. If you're playing right, the mobs should be aggroing the necromancer, not the pet. You get a series of resists, you do what I said: Reclaim clickie and FD. You don't want your pet to tank, otherwise you lose the mana investment, and even if you can get the mob snared and feared, and your pet is dead. Instead, you reset the pull and put it up to bad luck. How often do you get chain-resists in post 50? That shit happens a lot at earlier levels, sure, but chain resists at max level, against higher level blues? Generally if the mob is resisting, they are immune, if they don't resist, they are not. It is pretty rare to get random resists in the 50-60 range. I cannot think of even once having fear resisted on spectres or bloodgills, a root resisted on nobles, or a root resisted on charm killing shit in Charasis. Some dots often get resisted, but those do not even have a hope of landing. Pets do enough damage to outweigh them dying if you fuck up. There's no reason your pet should ever be getting aggro if you're playing well. And if you're not playing well, your pet will die and you will deserve the loss of the pet, because you fucked up. Quote:
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Again, you say it doesn't make them more powerful. Define power? What aspect of power? That is a value ridden term, heavily subjective. To me, having a 93% rez on demand is powerful. Incredibly powerful. Especially since I am a far more self-sufficient class than a Paladin or Cleric, I would much rather pay 350pp-400pp to have a rez than try to find a Cleric to do a rez for me. It even fits with the traditional fluff of the Necromancer, in that Necromancers are not people who create or destroy life, they are those which transfer life energy. Just as Evocation alters energy, Conjuration creates new energy, Necromancy is the evocation of life energy. A cleric can create new life, as their power is divine, but a Necromancer cannot. So the Necromancer becomes a conduit through which life is transferred. The Necromancer can drain life from the opponent to channel it through their magic into their ally. The Necromancer can burn that life energy to empower their spells (lich), and they can burn huge amounts of life energy to use far more powerful spells. It is for this reason that later in xpacs, Necromancers developed means of creating EEs out of enemies as a more advanced magic tech. So, ultimately no, I do not agree in the least. I do not agree that it is "not powerful", because I do not believe it is reasonable in any form to say that having a 350pp gem in your bag that lets you use a 93% rez at any point you want is nothing more than a gimmick. That is power. It isn't hard power, but hard power is not the only kind of power. Quote:
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Last edited by Uteunayr; 02-18-2014 at 04:53 PM..
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#36
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Mob aggro on pets right now is flatout broken on this server, but on live it was a much larger problem, and considering the devs are probably going to restore it you'll see this as an issue again. As for resists on those mobs I'm impressed you don't have resists on bloodgills or spectres. I've not camped Bloods here, but on live they do resist spells and spectres (which I have killed here and on live) do as well. If you haven't got root resisted that's...really just hard to believe. P99 50+ sounds like a paradise compared to live or even the resist code on Red. Quote:
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#37
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Sorry, but you're comparing us to melee, the consistent DPS group. No, we wont DPS like a Monk or a Rogue, and it is silly to think that we should be balanced relative to them in terms of DPS. We weren't equal to them before, we weren't in Kunark, and we certainly aren't now on live. Necromancer isn't a DPS class. It is a support class. That is the fundamental difference in our thinking, I believe. Further, I'll add that I disagree that we are as worse off as you seem to suggest. All enemies were scaled up, and I have not seen anything empirically sound to say that the scaling up of Necromancer damage (counting in your pet damage) is proportionately worse than that that it was at relative to other classes in the pre-Kunark era. If you have such an analysis, please do share. I know I take longer to kill things post-50 than pre-50, but I also know other classes do too. I'd like to see some proof, because it really isn't (from the two necromancers I have leveled through the 50s) as devastating as you seem to be making out. | |||||||
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Last edited by Uteunayr; 02-18-2014 at 07:30 PM..
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#39
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Resists become less frequent at 60 because of the level gap. Keep in mind that while Kunark does have a level 60 cap, the vast majority of the high-level content was designed for 50s play. Most folk in raiding guilds were not 60 when Velious hit.
Take a look at Sebilis, the majority of the frogloks up top are in the upper-mid 40s with nameds being 50-55. Hell, even the Fungi King is only level 56. You are killing blue mobs that are 12 levels lower than you. Contrast this with leveling where you're mostly killing stuff 4-5 levels below you.
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#40
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