#31
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Is the stun that long though? I understood they might be a fraction of a second.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
#32
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it's currently that long, not supposed to be though
it's supposed to be a fraction of a second yeah, not nearly enough to stunlock someone for 9 seconds straight | ||
#33
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Quote:
I doubt that the stun would've been shorter or longer than a typical bash stun. Also, just as not all bashes on Live stunned, it doesn't seem likely that every crippling blow did. So the way I see it (absent any testing on Live), you have two options:
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Last edited by Technique; 10-25-2014 at 12:39 AM..
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#34
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Quote:
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#35
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strategy remains the same but with the new changes you aren't guaranteed to be killed
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#36
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Is kickstun 100% or are you saying the stun, if it happens, is always 2sec? | |||
#37
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H
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Haynar <Millennial Snowflake Utopia>
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#38
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Did some parses.
Stuns were 2 secs. If you were already stunned, it did not restart the timer. 100% hits were crippling blows using mighty strike, while berzerk. All crippling blows caused stuns. So you can run, soon as unstunned, if you get out of there before another crippling blow hits. I bet stun in general, should not extend the timer with a new incoming stun while stunned. Stun locked = dumb. Will try to test pve too. H
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Haynar <Millennial Snowflake Utopia>
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Last edited by Haynar; 10-26-2014 at 06:42 PM..
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#40
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I will make sure its right. The crippling blow damage seems a bit more tha 3x. Will do more parsing. Need to parse the multiplier and frequency of deadly strike too. And flight time of thrown and ranged items. Will be nice to get multiples flying at targets before first damage occurs. Stand by for more changes as i get the details ironed out. H
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Haynar <Millennial Snowflake Utopia>
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