Quote:
Originally Posted by Cyrano
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Well in my guild alone we have two dental students (myself being one), a medical student (think he just got licensed), lawyers, CPAs, investment bankers, day traders, a couple guys that own their own business, a PhD, etc. Most of us in this capacity are married or in longterm relationships.
I don't think this is anything unique to my guild; I think every larger guild will have people who are successful by typical American standards.
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Quote:
Originally Posted by HeallunRumblebelly
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Not sure if the Cyrano above me is real cyrano or zombie cyrano, but for TMO, there's tons of people doing super well. I'm not one of them :3 But for the most part it's surprising. That said, most people also don't play the hours I do--most just answer batphones when they can [You must be logged in to view images. Log in or Register.]
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It's the real (old) Cyrano. Still protecting that sunder.
I agree that there's a very poor correlation between being a worthless person and successful in game. I'd argue that, at least among the people I associate most with, it's quite the opposite. In 1999 I was a soph/jr in high school. I managed to lead raids on Tunare while playing football, acting in plays and being a national merit scholar. I used my time in a focused and directed way when I could because i'm extremely type-A, did research and prepared before jumping into things.
A person who is not type-A in real life can easily succeed* in this game by brute forcing it with time. However, it's very hard for someone with my personality to log in and do nothing, level alts for fun, wander around and complete unnecessary quests, etc. It's not how my brain works, and for many of my guildmates, the case is the same.
*I think we need to be very clear here that I'm purposefully defining success in a way that aligns with OPs 1999 view of game success for this analogy. I fully acknowledge and support that this is a game, and everyone plays for their own reasons. Thus, everyone defines success in their own way. To some people, logging in and escaping real life for 2 hours to chat with friends in EC is success. To others, it may be tradeskills, how many new players they helped, how many alts they have, how many mobs they can swam kite, or ANY personal measure of success or fun. I think that is actually what made everquest so incredibly successful in the first place - it was the first huge virtual world with so many possibilities and ways for people to make it their own.