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Old 08-13-2010, 10:23 AM
guineapig guineapig is offline
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High green cons everywhere give exp if you are high enough level. I remember getting exp off Cyclopses right after I dinged and they became green. The amount was minuscule but it was there. Pretty sure all zones will give you an insignificant amount of exp on mobs that just turned green.
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Old 08-13-2010, 12:16 PM
guineapig guineapig is offline
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I guess I should mention that exp changes happened a few times over the years for various reasons. At one point they extended the blue mob range in order to help people rind AA's then they did a nerf on that.

The level cap being increased to 60 also came with changes to the way exp worked. At level 60 you could gain exp from mobs somewhere between 45 and 48 (conflicting sources).

Level 45 would seem to fit the following equation:

(current level) x 3/4 (current level)
This also matches the lowest level player you can group with and still share exp with them.

My guess would be that 45-48 in this case would be the exp penalty or light blue range.
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Old 08-13-2010, 12:29 PM
vincin vincin is offline
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If you are reading this you just wasted 4 seconds of your life




IMPORTANT!! "If you are reading this you just wasted another 3 seconds"
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Old 08-13-2010, 03:08 PM
Messianic Messianic is offline
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Quote:
Originally Posted by vincin [You must be logged in to view images. Log in or Register.]
If you are reading this you just wasted 4 seconds of your life

IMPORTANT!! "If you are reading this you just wasted another 3 seconds"
No, I wasted 1 second reading the whole thing and about 5-10 posting this reply.
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Old 08-13-2010, 03:42 PM
Ravhin Ravhin is offline
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Despite the disagreement over how con colors and exp should work, can someone please post how it currently works?

I.e. where does the green, light blue, blue con separation occur as a function of player level?

And, what special exp penalties occur for light blue/green mobs?
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Old 08-13-2010, 03:46 PM
Malinrol Malinrol is offline
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How bout this;

Why dont we just say that some stuff gives xp, and some stuff doesn't. That would put this argument at a close.
  #7  
Old 08-13-2010, 03:47 PM
guineapig guineapig is offline
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Quote:
As stated above, instead of simply making Light Blue "the new green" and have it grant no XP, we drastically reduced the XP awarded for Light Blue mobs. You can still gain XP and level up on Light Blues if you want, but it'll be a lot slower than it was before the XP fixes went live.
light blue penalty used to be 50% on live. Not certain what it is here. But the rest is explained in the above quote.

As far as the calculation goes, I'm not certain but Bumamgar's explanation is very close to my results at level 50 at least.
He mentioned dark blue 14 levels below you at level 50.
Light blue 15-18 levels below you.
This is how it currently is on this server to my understanding.

The (level) x (3/4 level) formula equals 16 levels below you at 50,
which happens to be right in the middle of that 14-18 level range.

So whatever the real formula is it seems to be close to this.
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Old 08-28-2010, 11:06 AM
toddfx toddfx is offline
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Just confirmed that a green "a sand scarab" gave me experience in NRo at level 18.
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