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#1
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You simply can't haphazardly remove something like plugging from a game like Everquest. To remove it is to give greater power to classes that can gate and completely shit on melee classes. Sure a lot of people would enjoy it for group vs group or guild vs guild, but the ramifications for newer players, ungrouped melee, and small xp groups would be seriously damaging.
Requesting a mechanic like this without any limitations (like antiplug for lvl 56-60) only shows a players ignorance and/or desire to grief. Enough with the unclassic changes and interference. | ||
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#2
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__________________
Plupp, bard
Plupp, ranger (red) | |||
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#3
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You people are so worried about boosting your epeens you're willing to fuck up the game in order achieve it. | |||
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Last edited by Rollbackprices; 05-23-2014 at 08:36 PM..
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#4
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I will concede that it will make it harder on non-twinks, people starting without a big crew to not be able to plug vs a fight they have basically 0% chance of winning. | |||
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#5
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#6
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while I agree with u, unfortunately anything can happen | |||
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#7
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Exp bonus isn't classic but even you can't deny the population influx has been great for everyone. | |||
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#8
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Not ideal but something to fuck around with. | |||
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Last edited by Tradesonred; 05-23-2014 at 12:51 PM..
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#9
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It doesn't give more power to casters anyway. Casters can already gate and return. What exactly is your point? If you are running from a caster and zone out, then the caster is generally going to be out of line of sight and/or out of cast range when trying to follow. Plugging mainly removes the threat from the other end of the zone. Removing plugging actually favors melee even more, because casters with no mana can't plug and escape death. Do you not realize that casters have finite resources whereas melee do damage, FULL damage, as long as they are over 20% health?
__________________
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#10
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Talking about haphazardly changing rulesets 3 years into a server, not talking about what would be classic
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