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#31
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There are tons of newbie quests that grant great exp well into the 30s that.not.many people know of or utilize. Like I said my personal favorite is the DF belts, orc scalps, and goblin ears route.
You can collect them to sell for plat or use them to level an alt. I got my cleric and ench 1 to 34 in like 30 - 60 minutes using belts 1 to 12, scalps 12 to 20, and goblin ears 20-30ish. I've recently been told left goblin ear turn ins were nerfed but my ench still gained great exp from them at 34. Not to mention you can get decent exp while farming them. If you have no use for them, just sell them. 5 pp per belt, 10pp per scalp, and 25 to 30 pp per ear. If you're looking for items to sell well then it would depend on your level. Some of my favorite druid friendly farming zones (at 60) are lower guk, solb, karnors, droga, and seafuries in OOT. As an above poster mentioned, in karnors you can exp while playing the Tranquil stafg/band of eternal flame lottery. You can also move about fairly easy to snipe nameds which drop lower value items. I personally go after anything of value when farming because well, it all adds up. Another spot I frequently check as a druid due to its proximity to a druid port is solb. Here I go after 3 mobs; guano harvester, kobold king, and noxious spider. The bracers from nox spider + king aren't lore and sell very fast in EC. In an average night you can score a few items just by clearing phs and checking back every so often. The next spot I frequently hit up is lower guk. With an ivu potion a druid can clear just about every camp in zone with ease. You can go after whichever camps are open that you find appealing. What I normally do is set up a little cycle of sorts. Ill start at live side herbalist/king/tactician, then kill crusader, then evil eye, then ill either head to the undead side or hit up solb to check the 3 mobs I mentioned above. Anothet kind of hit or miss spot would be rathe mountains. The basilisks there are placeholders for petrifin who can drop a bracer that sells for 2 to 3k, isn't lore, and has really nice stats fpr a classic item. As a fresh player on p99 my main income for my first few months here was repeating the paw of opolla quest (they sold a lot better pre-kunark, but I'm sure they still sell decently) as well as repeating the leatherfoot raiders skullcap and thex mallet/reaper of the dead quests. I made about 100k by the time I hit lvl 50 and it really didn't take much effort...just persistence. Druids may not be as good at farming as other classes in some peoples opinions, but I think the ability to port around quickly paired with a knowledge of which items you can acquire quickly and sell quickly can even the playing field a bit.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#32
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the only good reason to do KC is that you can do legit solo exp there with a chance of a 40k item dropping, especially if you use track and hit the nameds without people getting pissed at you for stealing them.
the t-staff is so rare that you can[t really count on getting one to drop. you could easily run around karnors killing as many warlords as you can for a couple of weeks and not get one. so if you are just trying to make money i would pass on kc...unless you want to make good exp at the same time. | ||
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#33
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#34
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Best consistent money + exp I have found is sadly the ice giants in EF (if you can get the camp, which is hard) or seafuries in OOT (again, if not overcamped, which is usually the case). You can easily quad (or trio, in the case of ice giants) those at 50+. BW giants are okay for spells and vendor trash (with occasional treeweave and forest loop drop). Kedge is okay and a fun change, with a few good money camps, but the money drops are ridiculously rare. However, you can charm most mobs there. I have been tempted to try soloing in sebilis, but probably not worth the effort compared to KC/Kedge/BW. | |||
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Last edited by Alanus; 06-15-2014 at 06:57 PM..
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#35
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For these people that are shooting alts from 1 to 30 in like a day, how long does it then take you to ungimp your character since none of your offense and defense skills have anything to them?
I don't mind getting some easy xp+plat turn ins but I never like to overdo it since my skills get so gimped.
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Valarious - 24 Druid | Valdarious - 18 Monk | Maxilla - 21 Rogue | Corne - 10 Warrior (175 Blacksmithing) The thrill of adventuring and maxing my skills is how I like to play | ||
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#36
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I rarely do 1-30 in a day. But the few people I have PLed like that have spent a few hours in EC casting minor healing or burst of fire to skill up. Melees will generally get their offensive skills as they level via a PL (obviously not with quests though)
To build on Kedge... It's decent money but it is very streaky. You can clear about 6 PHers in a cycle. Shellara - common hammer = 100, rare drum = 1-2k Fierce Impaler - common spear = 50-100, rare spear = 1-1.5k Frenzied Shark - common tooth = 20, rare Gorget = 1k Ferocious Shark - common wand = no drop, rare chest = 3k Patriarch - common wand = no drop, rare cloak = 2-3k Matriarch - common wand = no drop, rare shield = 1k Then you can also hope the long respawn mobs are up for you. Cauldronbubble - common hammer = 100, rare helm = 4-5k Undertow - common wand = no drop, rare shoulders = 7k Estrella - common wand/sword = no drop/junk, rare shoulders = 5-6k These long spawn mobs are all 49-51, which means soloing them generally takes a 55+ Druid. Estrella summons so you have to have a solid strategy and even then at 60 you're at the whim of her gating or charm breaks. You can't stun indoors so the gate is what makes solo attempts fail 90% of the time. As you can see you need to rare drop from all these named mobs to even be worth visiting EC for a sale. And even then, the standard mob drops cap out around 3k. The 8-32 hour respawn mobs cap out around 7k. Not superb money if that's all you're after... But the EXP is almost unbeatable for 44-55~. After that perma Bearpits win out for exp.
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#37
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Auvdar -- Divinity, 60 Druid. Retired.
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#38
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She is pretty hit or miss for me.
Pulling her to zone line generally ends in disaster as she gates since I have no means to prevent that. I've had the most lucky with clearing out the room above and ensnaring her and zoning. Which puts her in the tubes above that drop down room. Where I think she is close enough to her gate point that she won't gate. Beyond that I just have a hasted shark or Pirahna pet (Cauldronboil/bubble are the best options) and just DoT her and spam click heals on pet. It's important to remember dispelling her Damage Shield too, which I've forgotten to do once or twice and allowed a pet to get eaten by that.
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#39
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I duoed her once with CB as my pet, was easy as cake.
Only thing I see as a problem is anytime she is up the entire room is up, and I'm drawing a blank on how to get her away from the other 4 mermaids in her range. One time I was there they were all up, including Estrella and I went off and did something else. Came back, and she was by herself. Way to pull the mermaids next to her without her aggroeing maybe?
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Auvdar -- Divinity, 60 Druid. Retired.
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#40
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Auvdar -- Divinity, 60 Druid. Retired.
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Last edited by Auvdar; 06-17-2014 at 10:03 PM..
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