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  #31  
Old 05-17-2015, 02:17 PM
blondeattk blondeattk is offline
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Quote:
Originally Posted by Grimjaw [You must be logged in to view images. Log in or Register.]
only proof was on 2h scythes so mabe a bug on scythes?
no! it was cos they looked good, and they were easy to farm off specs.
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  #32  
Old 01-02-2020, 12:58 PM
Dolalin Dolalin is offline
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Quick bump because pets dual-wielding from torches etc seems not to have any classic evidence for it.

To add a bit to the mix, although it's a bit out of era and for mage pets, regarding shields:

Quote:
11/15/02

You're right - handing a shield (such as the summoned elemental
defender) does negate dual wield.

Weapons make the pet do more damage if weapon damage times 2 is
greater than the pet's base damage

For all other questions - http://www.magecompendium.com

https://groups.google.com/d/msg/alt....w/P1vxS7YFIIoJ
Regarding dual-wielding 2h weaps (summoned pet again):

Quote:
11/21/00

"Sean" <suny...@geocities.com> wrote in message
news:LIBS5.262182$JS3.39053771@typhoon.nyroc.rr.co m...

> To get a pet to dual weild you must give it two one handed weapons.

I recall an incident with either the level 34 or 39 necro pet (can't recall
which exactly) that it will dual wield two 2h bronze axes that drop off the
dwarves in Butcherblock.

I just smiled and told people that commented about it that my pet was "quad
wielding" ; )

https://groups.google.com/d/msg/alt....k/fax_lmcQxhAJ
And people definitely gave 2h weaps to mobs like BroZ to stop them dual wielding and possibly slow them down, this wasn't changed/fixed until Luclin:

Quote:
5/27/02

"Christopher Jackson" <ch...@eurocom.com> wrote in message
news:ERCM76892A98FC@eurocom.co.uk...

> I've read a couple of posts about giving mobs weapons that will cause them
> to hit for less.
> Whats this all about? would you have to use sneak to get within trade
range?
> Or just run up and open a trade window quick?
> Also is this an exploit, or just a loop hole in the system.
>

It used to be that you could give them a slow 2hander to slow down the atk
delay for things that hit fast (eg bro Z, stanos), but since the last patch
that fixed giving npc's items (including having Mort/Gage say "thanks for
the Primal Velium Warsword, Dumbass" unfortunately) you can't do this any
more. Yeah, it was kind of an exploit in that it wasn't intended to be able
to happen, but AFAIK no one ever got punished for it since it really was
more of a loophole.

Oh, and also AFAIK it only worked on things that were
either non-agro or using sneak.

https://groups.google.com/d/msg/alt....A/8dhetIyaHGoJ
Last edited by Dolalin; 01-02-2020 at 01:13 PM..
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  #33  
Old 01-02-2020, 04:09 PM
Nirgon Nirgon is offline
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I never saw a torch cause dual wield on live either
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  #34  
Old 01-02-2020, 06:23 PM
DMN DMN is offline
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Who would bother equipping a pet with a torch instead of low delay weapons in classic EQ?
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  #35  
Old 07-24-2024, 03:58 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Who would bother equipping a pet with a torch instead of low delay weapons in classic EQ?
Low delay weapons only changed pet attack speed in 1999. It was changed. Nobody was giving a torch to pets during 2000/2001 to make them dual wield. Not classic and should be fixed here on p99. At least it would require the OP charm mechanic to dedicate more inventory space in order to break the game.
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  #36  
Old 07-24-2024, 04:45 PM
loramin loramin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Not classic and should be fixed here on p99.
Amen, but it will never happen. There's a classic blindspot when it comes to Enhanters here, as evidence by the wildly unclassic (and overly powerful) P99 charming.
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  #37  
Old 09-27-2024, 10:08 AM
zelld52 zelld52 is offline
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I play enchanter on green, and was really surprised when I first learned of handing torches to pets. On Live, handing secondary items (shields, torches, bard instruments, etc) to mobs who dual wielded stopped them from dual wielding.
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  #38  
Old 09-27-2024, 10:10 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
I play enchanter on green, and was really surprised when I first learned of handing torches to pets. On Live, handing secondary items (shields, torches, bard instruments, etc) to mobs who dual wielded stopped them from dual wielding.
I played 17 enchanters to level 99 on live and I have to say this is the poppiest of cock. On live it worked exactly as in p99, in fact it was even better and made the mob treble attack with primary and ALWAYS double attack with it's dual wield hand.
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  #39  
Old 10-02-2024, 02:21 PM
Awsten_Tx Awsten_Tx is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I played 17 enchanters to level 99 on live and I have to say this is the poppiest of cock. On live it worked exactly as in p99, in fact it was even better and made the mob treble attack with primary and ALWAYS double attack with it's dual wield hand.
You say this with 0 evidence to back it up while a slew of people all remember it the othe r way. This mechanic is very similar to the archery main hand bonus mechanic. Its a p99 special.

It should have been fixed a long time ago.
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  #40  
Old 10-02-2024, 02:58 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Awsten_Tx [You must be logged in to view images. Log in or Register.]
You say this with 0 evidence to back it up while a slew of people all remember it the othe r way. This mechanic is very similar to the archery main hand bonus mechanic. Its a p99 special.

It should have been fixed a long time ago.
You're just jealous. I just remembered. Torches also added 100 hp per level to the pet.
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