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#31
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Actually having to coordinate dispells + tash/malo chains = win for the server. | |||
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#32
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#33
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Also Disease/Poison doesn't inherently resist any easier than say Fire or Cold, the reason why people remember resisting Disease/Poison dots frequently is because spells like E-Bolt and Plague have a direct damage and and a dot component, and that was explained by Abashi to be 2 chances to resist before a spell landed. Druid roots work on the same principle -- DD + the spell effect can resist and the spell fails to land.
So if you're running around with say 100 PR you're likely to resist a spell because it had two chances to snag, instead of one like most other spells, plus dots can't partial like nukes can. | ||
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#34
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Maybe you are used to experiencing this because most melee use procing weapons? The procs themselves if they have a DD component should have a chance to break root. In fact root would break quite often when procs went off. As anecdotal evidence, my JBB doesn't break root very often. I can actually get 4 or 5 casts usually before root breaks (not considering recent root breaking on tick changes, which would cause root to break prior to the damage hitting not right as damage landed). Root should have a pretty high chance to break by the 3rd/4th nuke(due to Random Chance, not some form of diminishing returns). Should essentially never get 5 nukes without a root break(1 in 10000 maybe?)
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Last edited by BlkCamel; 08-05-2014 at 04:21 AM..
Reason: clearing up thoughts
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#35
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This almost sounds/feels right. Poison dots resisted a-lot more often and were costly to use consistently on a higher con mob that wasn't de-buffed. It is a reason we had on the raid a dedicated De-buffing shaman and enchanter, + maybe bard. Only problem I have is, it seems like it might already be this way(Resist check on DD, then Dot and maybe I am wrong since I can't see/read the code). Poison dots already do resist quite a-lot. Ask any Shaman or Necro leveling,not sure how druid fire dots resist currently maybe Daldaen can tell us, and enchanter dots were resisted a-lot unless mob was tashed first, they can't even use their poison dots for 5+ levels due to resists. Malo/Tash/Mala/Bard resist de-buffs on live went a long way, and most good Sham/Chanter/Mage would de-buff every mob(speaking of blue+ con, Green's should not require de-buffing). Disease dots would fall into this as well, but most mobs had a low disease resist and so they landed most often without a de-buff. Shaman never used the disease de-buff(outside of pvp servers) until the Disease slows entered the game. It just wasn't needed. Only specific named and undead/plagued mobs should have a disease resist high enough to reliably resist a disease dot. Again I apologize if all of the changes Haynar is considering making are limited to PVP server, but I have a feeling they are not, so I just wanted to point these things out.[You must be logged in to view images. Log in or Register.]
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Last edited by BlkCamel; 08-05-2014 at 04:52 AM..
Reason: typos
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#36
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Resist code i am looking at is specific to pvp. But blue needs adjustments too.
H
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Haynar <Millennial Snowflake Utopia>
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#37
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#38
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I have a lvl 54 almost 55 monk that can crank his FR up to 140 ish unbuffed if u would like to do some field testing on me. Just send me a PM.
Also.. Do you think you could put some work in on necros after you're done with the resist curve. Necros used to be a nice pvp class on live. Here they have several issues that require attention which have already been brought up in other threads.
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#39
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Please be gentle changing resists, and monitor the server for feedback. What we have is already very good, despite complaints. I think it would probablu be a better use of developer time to focus on fixing dispels (which affects both red and blue) before tinkering with the resists again. | |||
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