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  #31  
Old 08-25-2014, 11:39 PM
Doors Doors is offline
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One of the best if not the best pvp melee classes. Great for twink pvp too. HT to snipe YTs.
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  #32  
Old 08-26-2014, 12:35 AM
Drakaris Drakaris is offline
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Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
Necromancers are sweet without shitty noob PNP policies. Training makes that class.
LOL... until you use your second DA (quiverring veil of xarn) and get heal aggro.
  #33  
Old 08-26-2014, 12:53 AM
Pudge Pudge is offline
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SK is great in smaller scale pvp.

SK aint all that good in large pvp though.. rogues/monk/warrior much better. but you are also bottom of the totem pole in terms of priority for the opposing team (unless they know you are the main assist) so it means you get to actually fight the fight instead of getting blown up in the first minute of the battle.

the reason SK shine more in smaller pvp is you have utility spells/abilities. in large scale it's all about the assist train. but smaller is more fun (for me) because it's about using your skills to get to a group and fuck them up. this is great. you got fear (for pets as well as mobs..) FD, invis, ivu, a pet (rarely used), tankability and HT for blasting someone. lev, breath under water.. a LOT of utility. but only really useful in smaller skirmishes
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  #34  
Old 08-26-2014, 01:04 AM
Mac Drettj Mac Drettj is offline
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Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
LOL... until you use your second DA (quiverring veil of xarn) and get heal aggro.
...
  #35  
Old 08-26-2014, 02:23 AM
Drakaris Drakaris is offline
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Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
...
.... Ok elaboration... Necros are clothies and are easy to squish, so what makes them a pro trainer? Being able to DA when the players try to break FD (due to ultra long FD cooldowns)...

Now... Necros have 2 DAs, but one of the 2DAs has a heal component... so if the opponent ignores the mobs and runs around, while waiting for DA to fade, the Necro may be forced to pop a 2nd DA depending on how geared their opponent is and how long they can tank the train... The moment the 2nd DA is popped the necro gets heal aggro because the 2nd DA has a heal component... This instantly transfers all hate from the person being trained back to the necro...

Does it make sense yet?

(I had Novus train me through a rooted mob, and he simply out tanked the first DA and I was forced to pop the 2nd DA which was a complete aggro transfer, tough way to learn how much it sux, Vexing Morodinia is in the same boat since it is a separate heal over time buff)...
Last edited by Drakaris; 08-26-2014 at 02:26 AM..
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