Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 09-11-2014, 09:11 PM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

That vid is obsolete, Trion reverted the changes made to pots and increased the in-game drop rates on Archeum. So the p2w aspect is very, very greatly diminished.
  #32  
Old 09-11-2014, 09:15 PM
Heyitsme Heyitsme is offline
Kobold


Join Date: Apr 2014
Posts: 160
Default

Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
That vid is obsolete, Trion reverted the changes made to pots and increased the in-game drop rates on Archeum. So the p2w aspect is very, very greatly diminished.
Yeah forgot to add that, i did not hear about the archeum fix either. Its still a flag to be wary of the direction they went in, and had to have a community uproar to make those changes. Selling 150$ games on the principle of no pay-to-win, and a couple of weeks before live, implementing those kind of changes?
Last edited by Heyitsme; 09-11-2014 at 09:17 PM..
  #33  
Old 09-11-2014, 09:20 PM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
It looks like WoW/Rift type combat with the instant CD's and fast paced button mashing style I watched this ship PVP video.

I don't know I am intrigued, open world PVP WOW could be fun - and it's F2P, fuck the founder shit but I'll be playing on the 16th.
WoW was never button mashing, even at its worst with 1 macro instant kills or 2 shotting, it was still a controlled use of abilities. AA is similar, and has an odd ability queue. If you hit one attack too many times, it will repeat that same attack and blow your combo effect, which can cost you a huge crit or an important cc. Most combo windows are 2 seconds or so, and some of the animations are longer than that window.
  #34  
Old 09-11-2014, 09:47 PM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

Quote:
Originally Posted by Heyitsme [You must be logged in to view images. Log in or Register.]
Yeah forgot to add that, i did not hear about the archeum fix either. Its still a flag to be wary of the direction they went in, and had to have a community uproar to make those changes. Selling 150$ games on the principle of no pay-to-win, and a couple of weeks before live, implementing those kind of changes?
My guess is that Trion gets a large % of patron revenue and a smaller cut of the cash shop, so XL Games tried to sneak in a patch for release as a cash grab at Trion's expense. Fortunately Trion and the community fought it and got the changes reverted.
  #35  
Old 09-11-2014, 10:02 PM
Stasis01 Stasis01 is offline
Banned


Join Date: Oct 2012
Posts: 4,402
Default

Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
WoW was never button mashing, even at its worst with 1 macro instant kills or 2 shotting, it was still a controlled use of abilities. AA is similar, and has an odd ability queue. If you hit one attack too many times, it will repeat that same attack and blow your combo effect, which can cost you a huge crit or an important cc. Most combo windows are 2 seconds or so, and some of the animations are longer than that window.
Made it 2500 2's Ret pally resto sham season 5 and it was basically mashing buttons.
  #36  
Old 09-11-2014, 10:03 PM
Stasis01 Stasis01 is offline
Banned


Join Date: Oct 2012
Posts: 4,402
Default

But that's not really the argument I was making, more just the constant use of instant cast abilities, and using a wide variety of shit instead of a game like EQ where it's more simplified but about timing/positioning/etc.
  #37  
Old 09-11-2014, 10:03 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Well to be fair just about any MMO you're mashing buttons. Difference is only how long they need to be mashed for, and if its just who can do it fastest or if there is some thought behind each mash. [You must be logged in to view images. Log in or Register.]
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #38  
Old 09-11-2014, 10:04 PM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
WoW was never button mashing, even at its worst with 1 macro instant kills or 2 shotting, it was still a controlled use of abilities. AA is similar, and has an odd ability queue. If you hit one attack too many times, it will repeat that same attack and blow your combo effect, which can cost you a huge crit or an important cc. Most combo windows are 2 seconds or so, and some of the animations are longer than that window.
Since it is half time, I'll expand on this for anyone who has not played. Every attack has a combo effect which varies based on the follow up attack. A DoT may add a HoT counter on the caster if it is followed with a specific DD or turn into a mez if followed by a debuff attack. My warrior archetype would charge and triple attack, which combod for a short knockdown. Then kick which hit for 3x damage to a downed target. If I had someone low or it was a damage race fight, I could sunder and arcing slash which combod into a slightly longer knockdown and kick multiple times. As I got better I could start picking out the animations for some cast combos and using my knockdown to interrupt, since I did not have a WoW style pummel(accessed in the defense tree).
  #39  
Old 09-11-2014, 10:11 PM
Heyitsme Heyitsme is offline
Kobold


Join Date: Apr 2014
Posts: 160
Default

Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
Since it is half time, I'll expand on this for anyone who has not played. Every attack has a combo effect which varies based on the follow up attack. A DoT may add a HoT counter on the caster if it is followed with a specific DD or turn into a mez if followed by a debuff attack. My warrior archetype would charge and triple attack, which combod for a short knockdown. Then kick which hit for 3x damage to a downed target. If I had someone low or it was a damage race fight, I could sunder and arcing slash which combod into a slightly longer knockdown and kick multiple times. As I got better I could start picking out the animations for some cast combos and using my knockdown to interrupt, since I did not have a WoW style pummel(accessed in the defense tree).
I love this combo shit, i wish more MMOs would go with this idea. Pretty much the only thing i liked about Lord of the rings online.
  #40  
Old 09-11-2014, 10:15 PM
R Flair R Flair is offline
Planar Protector

R Flair's Avatar

Join Date: May 2014
Location: Rustlemania
Posts: 1,058
Default

class system in AA second to none. pvp is a little faster than it needs to be but there are a lot of attrition builds where you will shit on someone that tries to burst you down. Speed of pvp makes it tend towards mashing, but it will get you destroyed by a good player.
__________________
Pro-Rustler since 1974.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:59 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.