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Old 09-13-2014, 12:38 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I don't even think shaving the variance down to almost nothing would help. It's still a matter of dealing with crazy people. The CT experience in Fear is awful, trains in KC over VS are appalling. Inny in Hate is terrible. It's lie cheat steal kick scream until the mob is down.
PoHate/Fear are retarded. People just zerg down the boss while hoping their train doesn't kill them.

If your guild has more than 10 mobs on hatelist you should just get chain death touched.

VS trains aren't too bad, but they certainly exist. People generally just root mobs and move on.

But if the window were only 30 minutes, you could clear all the trash in advance (save CT) and not have those trainfests.
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Old 09-13-2014, 02:16 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
PoHate/Fear are retarded. People just zerg down the boss while hoping their train doesn't kill them.

If your guild has more than 10 mobs on hatelist you should just get chain death touched.

VS trains aren't too bad, but they certainly exist. People generally just root mobs and move on.

But if the window were only 30 minutes, you could clear all the trash in advance (save CT) and not have those trainfests.
Making the variance shorter would still be a shit show. Sev, an outdoor dragon with like 6 or 7 guilds going after it at once illustrated that. It's just how FFA is. The game mechanics just can't entertain 200+ people going after the same mob. The only reason class C is relatively peaceful is there's only two guilds butting heads. If two or three class R guilds decided to go C like they claim to want, and if those two or three guilds put in as much time as the current class C guilds do poopsocking mobs, it'd be a shit show every single spawn.
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Old 09-13-2014, 09:31 PM
radditsu radditsu is offline
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Oh god what the hell is this?
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  #4  
Old 09-13-2014, 11:13 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Oh god what the hell is this?
The Everquest version of this:

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  #5  
Old 09-13-2014, 09:07 PM
arsenalpow arsenalpow is offline
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Everyone knows that the reason that the levels of "competition" for content is due to so many high level raid capable guilds. That's an absolute given. We've been in this exact situation for years. The issue now is managing the situation and unfortunately a raid system has to be in place because IB and TMO would take every last fucking pixel if the opportunity was available. That's why we are where we are today. It's the core of those two guilds and their complete inability to respect a raidforce. The mentality that if the mob is alive then it's still fair game is complete bullshit.
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