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#1
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and if you believe they need it to be 20% group exp, talk about that because if thats how it was on opening day, its up for discussion. Quote:
and grouping is fine minus the bugs on zoning while in a group, missing group chat after zoning. When you get into a group you do what? work together. Well idk what kinda groups you've been in but everyone ive been in successfully accomplished some kind of goal. | ||||||
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#2
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That's my whole point Putrid. The server can make all the changes it wants to try and be exactly like Classic, but it'll never be exactly like Classic.
Sure the a_froglok_shaman will cast Freeze, and hit for 50 damage in melee, and run at 20% health. Whatever. What's more glaring is the discrepancies between the gameplay in a comparison. There is no discovery, no exploration, no unforeseen danger. The standard is to level up a solo class first because it's been proven that it's 'easier' and you can easily farm solo. None of that is Classic. The thing that more defined Classic EQ was the gameplay aspect. The reliance on groups that formed a strong community on the server and encouraged players to do thing together. We have 11 years to know all the strategies, shortcuts, tactics, and differences in balance. We have our characters all planned out through Velious while looking ahead at all the patch notes we'll ever see. I loved Classic, this is the closest approximation that I've run across, by why does that mean that we can't try to make it more Classic. I recommended that we change some of the loot tables, because I feel it'll bring back the old classic 'dungeon crawl for loot' that it not in P1999's gameplay. I feel like adding that would bring it closer to Classic than what we have now. That's what I was proposing, not moving away from Classic. But moving gameplay towards classic. | ||
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#3
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The only thing you've brought up that isn't completely outrageous and entirely at odds with the chief purpose of this server is the somewhat unimpressive group vs. solo exp rate, and that has been discussed for some time now and will probably be officially addressed at some point. Making custom changes to the game would invalidate the entire reason for the server's existence, cheapen the experience, open the floodgates for endless wild ideas and demands, and alienate most of the players. If you're looking for a new experience, go play a new game. It's not as if everyone plays a magician or druid. There's plenty of grouping going on, there's plenty of players who play group-oriented classes, and soloing has relatively little influence on those who aren't looking for solo content themselves. With the exception of a select few of the most profitable named mobs, every dungeon is wide open for groups and often full of them. | |||
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Last edited by Noselacri; 09-08-2010 at 10:36 PM..
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#4
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Let's represent these contributions as to how they'd compare to Classic EQ with respect to group gameplay and content: (ContentP1999/ContentClassic) * (GrpgameplayP1999/GrpgameplayClassic) = % P1999 is of ClassicEQ so if currently the server is at: 95% * 85% = 81% true to Classic if we calculate it with the proposed changes.. -2% to content but +3% gameplay: 93% * 88% = 82% true to Classic So, while I didn't define the metrics or provide a method of objective comparison, I have proved that you CAN introduce a change away from Classic and yet end up with the server being closer to Classic. Quote:
People will always take the path of least resistance. However, the goal should be to promote cooperation when such a non-classic class demographic has been show by database queries that have been sorted by class. | ||||
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#5
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What I do not see is how any of the changes which you have proposed will help to foster the sort of classic community that you seek. The only thing I see is that it will make it even easier for most people to solo for their gear, instead of grouping. | |||
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#6
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Move this pissing contest to rants and flames plz!!!
__________________
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#7
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Want something that isn't a flame?
The loot tables for each mob include quest items. Each mob has a % to drop any item on it's loot table. It is set for that one mob. How would you like to farm a mob for hours and hours for a quest item, that because of your random world loot idea, was now dropping from something else? I was in DC for a week killing Aqua Goblin Tidal lords for that freaking water ring. In your vision, that ring could have been dropping off something else, in another part of the world.
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Raell Kromwell
Aei' Desis (R.I.P.) Xegony | ||
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#8
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What I meant were things like FBSS, Fungi Tunic, GEBs, etc. 'Handpicked' items by the Devs. Every couple of months just discreetly move them to another named mobs loot table. | |||
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#9
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#10
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And that would take up a ton of time that is better spent on other things. The devs here do not collect a pay check and keeping things the way they should be takes far to much time as it is.
__________________
Raell Kromwell
Aei' Desis (R.I.P.) Xegony | ||
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