Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 09-13-2010, 03:22 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,645
Default

Quote:
Originally Posted by Knightmare [You must be logged in to view images. Log in or Register.]
Oh no, not saying that. By all means develop away! [You must be logged in to view images. Log in or Register.]

My confusion is this:

Ducking currently stops spell casting in P99 instantly (if memory serves, I'm at work atm). By the original post it looks like Rogean is saying it shouldn't do that, and wants to remove it until we get to that "June 27, 2001 3:00 am" patch date in P99 time.

Which would mean removing a current function because it doesn't belong. Then permanently putting it back later when it should be (late in Velious).

Is that accurate?
Yes, that's the only way I see to interpret it.

-Feature doesn't currently exist.
-Feature should exist.
-Feature has code support now, possibly needing tweaks for jump instantly interrupting (Which is correct, also being stunned by melee or spells should instantly interrupt spells)
-Feature should be turned off towards the end of Velious.
Last edited by nilbog; 09-13-2010 at 03:24 PM..
  #32  
Old 09-13-2010, 03:35 PM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,451
Default

Lets build jurassic park. BUT NO VELOCIRAPTORS! They're too OP. Find the paralells.

Back to the actual question posed, I recall there being some relation to the interruption of spells, and the ability to sit through long casting, and effectively perma-med. I recall a thread from the devs that discussed their disinterest in giving players a means to interrupt their casting, but the necessity of preventing the perma-med potential being greater than the "cost" of allowing players to interrupt their spells.

These are simply recollections, and may not be accurate. I state them with the hope that something here will jog someone's memory, and that not only will the discussion get back on track, but that more clues will arise fill in the gaps. I suspect the smoking gun will be found on an archived front-page discussion on a fansite that frequently summarized developer posts from the SOE boards. The tricky part is finding it, on an archive that will actually load.
  #33  
Old 09-13-2010, 03:38 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,645
Default

Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Back to the actual question posed, I recall there being some relation to the interruption of spells, and the ability to sit through long casting, and effectively perma-med. I recall a thread from the devs that discussed their disinterest in giving players a means to interrupt their casting, but the necessity of preventing the perma-med potential being greater than the "cost" of allowing players to interrupt their spells.
I believe this applied to spells cast by items, e.g. deepwater helm. You could click the hat, sit down until the bar was almost done casting, then stand back up again and it would finish its cast.

I don't recall that working for spells cast from the bar though.
  #34  
Old 09-13-2010, 03:47 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe this applied to spells cast by items, e.g. deepwater helm. You could click the hat, sit down until the bar was almost done casting, then stand back up again and it would finish its cast.

I don't recall that working for spells cast from the bar though.
So in other words you simply sit to interrupt a spell (or jump) instead of duck? This fix doesn't seem like that big of a deal then. I can live with that.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #35  
Old 09-13-2010, 03:54 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,645
Default

Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
So in other words you simply sit to interrupt a spell (or jump) instead of duck? This fix doesn't seem like that big of a deal then. I can live with that.
No, I was saying spells cast by right clicking an item (example the kunark armors), allowed you to sit after clicking.

I don't recall being able to sit while casting a spell from my spellbar.

Jumping should interrupt, as far as I know.
Last edited by nilbog; 09-13-2010 at 03:56 PM..
  #36  
Old 09-13-2010, 04:23 PM
Ridic Ridic is offline
Banned


Join Date: Aug 2010
Posts: 155
Default

Quote:
Originally Posted by Virtuosos [You must be logged in to view images. Log in or Register.]
ducking NOT interupting spells confuses me seeing as how every time i am trying to turn my homework into frogs and i duck, it immediately stops me from doing it



real life should thus follow EQ



id love to see you cast a spell while ducking and it NOT cancel it immediately!
Knee Pads.
  #37  
Old 09-15-2010, 05:37 AM
Sarkhan Sarkhan is offline
Fire Giant

Sarkhan's Avatar

Join Date: Jun 2010
Posts: 566
Default

So pretty much ducking does not insta-interrupt anymore but that's okay because we can just use jump (use stamina) or sit (possibly get agro?) instead. . . is that correct?
If it is correct then I don't really see why people are complaining. If it is not correct, please correct me (without flaming, thx)
  #38  
Old 09-15-2010, 09:40 AM
Striiker Striiker is offline
Fire Giant

Striiker's Avatar

Join Date: Mar 2010
Location: USA
Posts: 776
Default

I also wanted to point out something which I know was voiced by Nilbog in the past. The server is a work in progress. The goal has always been to get it as close to a classic server as possible. We are being allowed to use the server as it continues to evolve (or devolve?) to a classic server. The alternative would have been to leave the server closed for years until the work was as close to done as possible.
So, we all play on this freely provided server knowing that changes will happen. Some we dislike, some we like but they are all towards the same, clearly defined goal. To make the server a classic (as in 1999 era) server.
I don't mean to sound negative but if you don't like being "nerfed" due to adjustments, I'd suggest waiting a year or so until playing. This way (hopefully) most of the growing pains will be over. If you choose to play, there's nothing wrong with vocalizing dismay or disagreement over a change but it really needs to be done in a respectful, non-bitchy way.
__________________
-----------------------
Fearstalker - Enchanter
Guild Leader of <Taken>
-----------------------
  #39  
Old 09-15-2010, 03:59 PM
Lagaidh Lagaidh is offline
Fire Giant

Lagaidh's Avatar

Join Date: Aug 2010
Posts: 769
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe this applied to spells cast by items, e.g. deepwater helm. You could click the hat, sit down until the bar was almost done casting, then stand back up again and it would finish its cast.

I don't recall that working for spells cast from the bar though.
This is how I remember it. I've been looking forward to doing it again with Kunark.

I've always been a dorf pally. I was in a DL group once with three Barb Shaman. They would cannibalize and I would "hat heal".

I always imagined a dwarf beating himself in the head while standing in the center of three barbarians who were chewing on their own arms.
__________________
Lagaidh Smif
Proud Paladin of the Rathe
  #40  
Old 09-16-2010, 08:49 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

This:

Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
I don't mean to sound negative but if you don't like being "nerfed" due to adjustments, I'd suggest waiting a year or so until playing. This way (hopefully) most of the growing pains will be over. If you choose to play, there's nothing wrong with vocalizing dismay or disagreement over a change but it really needs to be done in a respectful, non-bitchy way.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/WL1lfSzgcAw?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WL1lfSzgcAw?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:51 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.