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  #31  
Old 12-14-2014, 12:47 AM
Byrjun Byrjun is offline
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Originally Posted by Bboboo [You must be logged in to view images. Log in or Register.]
Curious as to when you played and how high level you got.
I started when the game was released in America. I think I got to like level 18 or so since 95% of my time was spent LFG. At that time/level the only acceptable support jobs were Red Mage and Bard.

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Originally Posted by Bboboo [You must be logged in to view images. Log in or Register.]
So if you had bad rep or sucked you wouldn't get invited to groups. Are you sure you wen't just bad at the game for the time?
I didn't do enough or subscribe long enough to have a rep. And everyone was comparatively bad at the game since Square in their infinite wisdom decided to throw a bunch of American noobs onto preexisting Japanese server full of people who did know what they were doing, and couldn't communicate with the new players. Japanese players very rarely grouped with Americans because of this, and the ones that did were essentially power leveling newbie Americans out of kindness.

Not making new servers for the American release was a huge mistake. It could have been overlooked if it wasn't for the clunky UI, lag, poor balance, and lame game mechanics. The game just felt very second rate compared to EQ and DAOC.
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  #32  
Old 12-14-2014, 12:55 AM
iruinedyourday iruinedyourday is offline
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Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
I tried FFXI when it came out. EQ and Final Fantasy were like my favorite games back then, so I was pretty hyped for this game.

Turns out it was just a copy of EQ but made shittier. I played for like 2 months. Nobody wanted to group with my job (White Mage - I guess they sucked compared to Red Mage, go figure) and when they did it was a bunch of Japanese people you couldn't communicate with leveling their 7th job. There was no sense of exploration or "newness" since the game had already been out in Japan for about a year.

The UI sucked, the lag sucked, throwing new American players onto established Japanese servers sucked, being able to "own" mobs sucked, invisible walls everywhere sucked.

I wish I knew what people saw in that game. I spent more time playing Tetra Master online. In fact I think the only reason why I subscribed for more than a month was to play Tetra Master on PlayOnline.
I agree with most of this, i just felt frustrated with the controls becuse 1. they were not eq controls and 2. it seemed like it was designed for a playstation controller and so on a PC it was really clunky to play.

I didnt give it much of a chance though, I am sure it was more to my liking than wow.
  #33  
Old 12-14-2014, 01:18 AM
Bboboo Bboboo is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
I started when the game was released in America. I think I got to like level 18 or so since 95% of my time was spent LFG. At that time/level the only acceptable support jobs were Red Mage and Bard.



I didn't do enough or subscribe long enough to have a rep. And everyone was comparatively bad at the game since Square in their infinite wisdom decided to throw a bunch of American noobs onto preexisting Japanese server full of people who did know what they were doing, and couldn't communicate with the new players. Japanese players very rarely grouped with Americans because of this, and the ones that did were essentially power leveling newbie Americans out of kindness.

Not making new servers for the American release was a huge mistake. It could have been overlooked if it wasn't for the clunky UI, lag, poor balance, and lame game mechanics. The game just felt very second rate compared to EQ and DAOC.
Must of just been the server you were on. I remember grouping with Japanese players and Valkurm Dunes/Qufim Island always had a bunch of exp groups. At the lower levels you did have noobs not as you got higher levels expectations were more of people. Not to mention later in the game every 5 levels, starting at level 50, you had to do quests to raise the level cap so you could continue leveling. It was kind of a way to check the players and make sure they were interacting with eachother because you could not do these quests alone (aside from the 65 cap and Final Maat Battle).

Also the game had a auto translate feature so you could very well communicate with Japanese players.

And yes the most glaring limitation to this game was the fact that it was also on consoles. It held the game back so much. It's why the UI wasn't as great and was very menu based. I played this game from my keyboard alone as the mouse functionality was just terrible. It's why there were hardly any new mobs from patches/expansions, aside from old mobs colored differently.
  #34  
Old 12-15-2014, 02:46 AM
cormag cormag is offline
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Originally Posted by Reguiy [You must be logged in to view images. Log in or Register.]
Never played it, but unless there's perma death, I can't imagine it's much more hardcore than classic EQ.
You gotta kill lots of crabs thats all I remember.
  #35  
Old 12-15-2014, 03:57 AM
central scrutinizer central scrutinizer is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
I started when the game was released in America. I think I got to like level 18 or so since 95% of my time was spent LFG. At that time/level the only acceptable support jobs were Red Mage and Bard.



I didn't do enough or subscribe long enough to have a rep. And everyone was comparatively bad at the game since Square in their infinite wisdom decided to throw a bunch of American noobs onto preexisting Japanese server full of people who did know what they were doing, and couldn't communicate with the new players. Japanese players very rarely grouped with Americans because of this, and the ones that did were essentially power leveling newbie Americans out of kindness.

Not making new servers for the American release was a huge mistake. It could have been overlooked if it wasn't for the clunky UI, lag, poor balance, and lame game mechanics. The game just felt very second rate compared to EQ and DAOC.
I don't remember what server I was on but I played that upon release, and I got groups as anything. I even got groups as a BST and just hit crap with my axe and did not make a pet except during emergencies. I joined groups as all kinds of weird things like a white mage ninja with two hammers ect. Some builds were very effective, some were pointless, nobody cared.

I do agree that the servers were stupid but I'm sure it's a situation that foreign players deal with far more frequently. It sucks to be on the other side of that but it would have been fine...without the staff collusion. That was unfortunate.

And the Ui was pretty awful without macros.
  #36  
Old 12-15-2014, 06:30 AM
Lord Traxor Lord Traxor is offline
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Far from hard mode, but I really want to find a City of Heroes/Villains emu. Was nice kill time gaming, and the game is gone from live servers! [You must be logged in to view images. Log in or Register.]
  #37  
Old 12-15-2014, 08:44 AM
myriverse myriverse is offline
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Originally Posted by Lord Traxor [You must be logged in to view images. Log in or Register.]
Far from hard mode, but I really want to find a City of Heroes/Villains emu. Was nice kill time gaming, and the game is gone from live servers! [You must be logged in to view images. Log in or Register.]
Yeah. I really hope City of Titans happens.
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  #38  
Old 12-15-2014, 01:34 PM
fadetree fadetree is offline
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Warhammer Online needs work first [You must be logged in to view images. Log in or Register.]
Man, I miss that game. It was awesome, and it wasn't even finished.
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  #39  
Old 12-17-2014, 01:34 PM
mwatt mwatt is offline
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VG Emulator is in progress - pretty much alpha stage right now. Vanguard was a great game about 8 months after release, when the worst bugs were fixed and Sillyass and SOE hadn't yet started to WoWify it. If they emulate that time frame and add some proper itemization, it's going to be on par with EQ, in some ways better.
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  #40  
Old 12-17-2014, 01:40 PM
Glenzig Glenzig is offline
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Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
VG Emulator is in progress - pretty much alpha stage right now. Vanguard was a great game about 8 months after release, when the worst bugs were fixed and Sillyass and SOE hadn't yet started to WoWify it. If they emulate that time frame and add some proper itemization, it's going to be on par with EQ, in some ways better.
Can't wait. Although I have heard from the lead dev that they aren't looking to do a whole lot of customization. It will be the version of VG that was available at sunset. I hope they change their mind.
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