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#31
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Not making new servers for the American release was a huge mistake. It could have been overlooked if it wasn't for the clunky UI, lag, poor balance, and lame game mechanics. The game just felt very second rate compared to EQ and DAOC.
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#32
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I didnt give it much of a chance though, I am sure it was more to my liking than wow. | |||
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#33
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Also the game had a auto translate feature so you could very well communicate with Japanese players. And yes the most glaring limitation to this game was the fact that it was also on consoles. It held the game back so much. It's why the UI wasn't as great and was very menu based. I played this game from my keyboard alone as the mouse functionality was just terrible. It's why there were hardly any new mobs from patches/expansions, aside from old mobs colored differently. | |||
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#34
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#35
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I do agree that the servers were stupid but I'm sure it's a situation that foreign players deal with far more frequently. It sucks to be on the other side of that but it would have been fine...without the staff collusion. That was unfortunate. And the Ui was pretty awful without macros. | |||
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#37
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#38
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Man, I miss that game. It was awesome, and it wasn't even finished.
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The Ancient Ranger
Awake again. | ||
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#39
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VG Emulator is in progress - pretty much alpha stage right now. Vanguard was a great game about 8 months after release, when the worst bugs were fixed and Sillyass and SOE hadn't yet started to WoWify it. If they emulate that time frame and add some proper itemization, it's going to be on par with EQ, in some ways better.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#40
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