Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 02-01-2015, 11:24 PM
GinnasP99 GinnasP99 is offline
Planar Protector

GinnasP99's Avatar

Join Date: Mar 2014
Posts: 1,556
Default

I would think necro rogue would be quite fun, rogue will never get hit and necro only takes damage from lich. Kinda need outdoor leveling areas to make this work tho. Another idea would be paladin necro and only hunt undead mobs.
  #32  
Old 02-02-2015, 01:49 AM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
You'd really have no problems duoing warrior/warrior to 45. You could do it with two full sets of bronze and two staffs of battle.
indeed. only shitty thing would be downtime with no healer, but with trolls or iksars it wouldn't be so bad at all.

if you juggle your Evasives right you could even use a warrior duo to split some of the easier higher end camps.

Quote:
Originally Posted by GinnasP99 [You must be logged in to view images. Log in or Register.]
Another idea would be paladin necro and only hunt undead mobs.
paladin/necro is actually an insanely powerful combo that gets little attention. paladin's huge survivability mixed with necro's huge sustained damage. fights take a bit longer but you can take out some really big targets with just these two.
__________________
Escapegoat / Pharmakos / Madriax
  #33  
Old 02-02-2015, 11:02 AM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,094
Default

Quote:
Originally Posted by renegadeofunk [You must be logged in to view images. Log in or Register.]
Not the most optimal duo but one that requires some strategy to succeed? Just not masochistically difficult [You must be logged in to view images. Log in or Register.]
Well if you want to play hard mode, play the two worst classes in the game on here. Ranger, Pally. Nobody wants to play them, so there you go. 2 of the worse together. [You must be logged in to view images. Log in or Register.]
  #34  
Old 02-02-2015, 11:10 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Ranger/Rogue if they are pseudo twinked would be fun IMO. Throw fungi on ranger and Ragebringer on Rogue. Ranger pulls with Harmony, tanks with Snare/Flame Lick, and Rogue destroys.

Enchanter/Cleric I'm very partial to. But it's a lot more fun to box that combo than duo I think. Because it has a lot more going on when boxed. When duo though, that cleric role can be really boring. CH pet, stun on break, spot heal on breaks. Rarely is it worth the cleric lulling or root/atoning when a chanter is available.
  #35  
Old 02-02-2015, 11:14 AM
Bodybagger Bodybagger is offline
Fire Giant


Join Date: Jan 2014
Posts: 509
Default

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
indeed. only shitty thing would be downtime with no healer, but with trolls or iksars it wouldn't be so bad at all.

if you juggle your Evasives right you could even use a warrior duo to split some of the easier higher end camps.



paladin/necro is actually an insanely powerful combo that gets little attention. paladin's huge survivability mixed with necro's huge sustained damage. fights take a bit longer but you can take out some really big targets with just these two.
I did warrior/warrior duo on live to 45 or so with far less for gear... I think at best we ended up with blacked alloy bastard swords once we upgraded our weighted axes or something haha...

Rog/rog is insanely fun when you can split tanking duties evade/backstab swapping. Targets die so quickly you don't take a ton of damage, and with 2 instead of just solo, bind wound is half decent. That said, Rog/Monk would be similarly potent with slightly less kill speed but more survivability and ability to split pulls.

The single biggest factor in successful duo is ability to either heal or limit healing needed, and isolate targets so you are 2v1.... 2v1 any class in game can drop XP'able mobs at a decent rate. With no crowd control or abilities to split pulls, you will hit walls where you can't move forwards. Taking in too much damage you will slow to a crawl without heals...

Much like solo'ing, grouping, or any aspect of EQ.... each class shines not only in its own ways but in various stages of the game. A Shadowknight for example... doesn't begin to come into its own until lvl 30+ once it has invis and FD and a decent tap

Similarly gear dependency is a factor often. wiz/dru wiz/mag dru/mag could quad kite, and with down time between still pull better average XP than many other duos because they kill 4x at a time and require no gear.

Purely based on fun I go rog/rog, stealthing in to assassinate targets is really fun. 40+ you can intimidate, and engulfing darkness proc can be used steady in offhand to fear kite effectively with 2 rogues, or rog/monk or rog/war. I forget at which point you get ability to bind to 70% hp... it still isn't enough to be great but it helps lol

Actual based on fun and viability without masochism... maybe rogue/sk if you want melee, otherwise dru/ench basically makes a super shaman... fixes the druids lack of regen (what makes him worse than shaman) but can quad
Last edited by Bodybagger; 02-02-2015 at 11:24 AM..
  #36  
Old 02-02-2015, 11:18 AM
Mentathiel Mentathiel is offline
Sarnak

Mentathiel's Avatar

Join Date: Dec 2014
Location: UK
Posts: 282
Default

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Well if you want to play hard mode, play the two worst classes in the game on here. Ranger, Pally. Nobody wants to play them, so there you go. 2 of the worse together. [You must be logged in to view images. Log in or Register.]
That could work, actually. The ranger would be a good puller thanks to harmony and archery, paladins can steal the aggro and tank, both can heal themselves after the fight and the paladin has LoH and a short immunity to get them to the zone-line on a bad pull. Eventually, the ranger has jolt and the paladin has a rez, so they would make a great duo.
__________________
Mentathiel Rogue and haunter of level-inappropriate dungeons
  #37  
Old 02-02-2015, 11:59 AM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Druid/Necro is incredibly powerful. I have had fun with Rog/Pal and Rng/War ^^
  #38  
Old 02-02-2015, 12:38 PM
Erydan Ouragan Erydan Ouragan is offline
Kobold


Join Date: Apr 2014
Posts: 195
Default

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
paladin/necro is actually an insanely powerful combo that gets little attention. paladin's huge survivability mixed with necro's huge sustained damage. fights take a bit longer but you can take out some really big targets with just these two.
Let's not exaggerate. I play a paladin.

Our survivability isn't huge. We only have high hp/ac, healing, 3 stuns, root and LoH. [You must be logged in to view images. Log in or Register.]
  #39  
Old 02-02-2015, 12:42 PM
Bodybagger Bodybagger is offline
Fire Giant


Join Date: Jan 2014
Posts: 509
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Druid/Necro is incredibly powerful. I have had fun with Rog/Pal and Rng/War ^^
almost any caster combo works very well lol, as almost any caster can solo, and duo increases efficiency in some way. But yeah stacking root rot classes like dru/sham/necro = absurd efficiency... especially with epics.... root/click each and laugh and high five...
  #40  
Old 02-02-2015, 01:08 PM
ManticSquee ManticSquee is offline
Aviak

ManticSquee's Avatar

Join Date: Nov 2012
Posts: 68
Default

I've been having fun with necro/mage. Only in the 20's right now and not sure how it will work out at higher levels.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.