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#31
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I would think necro rogue would be quite fun, rogue will never get hit and necro only takes damage from lich. Kinda need outdoor leveling areas to make this work tho. Another idea would be paladin necro and only hunt undead mobs.
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#32
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if you juggle your Evasives right you could even use a warrior duo to split some of the easier higher end camps. Quote:
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Escapegoat / Pharmakos / Madriax
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#33
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Quote:
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#34
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Ranger/Rogue if they are pseudo twinked would be fun IMO. Throw fungi on ranger and Ragebringer on Rogue. Ranger pulls with Harmony, tanks with Snare/Flame Lick, and Rogue destroys.
Enchanter/Cleric I'm very partial to. But it's a lot more fun to box that combo than duo I think. Because it has a lot more going on when boxed. When duo though, that cleric role can be really boring. CH pet, stun on break, spot heal on breaks. Rarely is it worth the cleric lulling or root/atoning when a chanter is available.
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#35
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Rog/rog is insanely fun when you can split tanking duties evade/backstab swapping. Targets die so quickly you don't take a ton of damage, and with 2 instead of just solo, bind wound is half decent. That said, Rog/Monk would be similarly potent with slightly less kill speed but more survivability and ability to split pulls. The single biggest factor in successful duo is ability to either heal or limit healing needed, and isolate targets so you are 2v1.... 2v1 any class in game can drop XP'able mobs at a decent rate. With no crowd control or abilities to split pulls, you will hit walls where you can't move forwards. Taking in too much damage you will slow to a crawl without heals... Much like solo'ing, grouping, or any aspect of EQ.... each class shines not only in its own ways but in various stages of the game. A Shadowknight for example... doesn't begin to come into its own until lvl 30+ once it has invis and FD and a decent tap Similarly gear dependency is a factor often. wiz/dru wiz/mag dru/mag could quad kite, and with down time between still pull better average XP than many other duos because they kill 4x at a time and require no gear. Purely based on fun I go rog/rog, stealthing in to assassinate targets is really fun. 40+ you can intimidate, and engulfing darkness proc can be used steady in offhand to fear kite effectively with 2 rogues, or rog/monk or rog/war. I forget at which point you get ability to bind to 70% hp... it still isn't enough to be great but it helps lol Actual based on fun and viability without masochism... maybe rogue/sk if you want melee, otherwise dru/ench basically makes a super shaman... fixes the druids lack of regen (what makes him worse than shaman) but can quad | |||
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Last edited by Bodybagger; 02-02-2015 at 11:24 AM..
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#36
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Quote:
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#37
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Druid/Necro is incredibly powerful. I have had fun with Rog/Pal and Rng/War ^^
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#38
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Our survivability isn't huge. We only have high hp/ac, healing, 3 stuns, root and LoH. [You must be logged in to view images. Log in or Register.] | |||
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#39
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#40
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I've been having fun with necro/mage. Only in the 20's right now and not sure how it will work out at higher levels.
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