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#31
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Rez requests on cleric and port requests on wiz/dru are horrid.
There's a reason I'm rolep everywhere. It's especially bad late night, entire server sends you tells if you take it off. Doesn't matter where you're at.
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First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#32
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Quote:
I'm a level 60 druid and cleric. I almost never get the tells. Maybe 1 an hour for Rezzing, usually less for porting. If getting one an hour is horrid, I don't know what to tell you. Invest in a word processing class and maybe typing R + "Sorry I'm busy" won't be so challenging to you? You're roleplay everywhere cause you don't want to waste your time Rezzing someone three zones away for 25 plat or porting someone for 390 copper. I get it. But don't come in here and then say - LUCLIN KILLED EVERQUEST CAUSE THE COMMMUNITY DIED. (This isn't directed at you Cobblestone just in general to the Luclin hateposters who also use role/anon, which I would wager is a decent chunk of them). Cause that's some bullshit. People refusing to be a part of the community kill it more than having the option to do certain things independently, though never more convenient than you could've done it beforehand if you were friends with some people or in a guild, etc.
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Last edited by Daldaen; 04-14-2015 at 01:10 PM..
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#33
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Quote:
It's not 2011 anymore, people are totally economy obsessed...yourself included (I've seen your EC posts) - with that come people who will try to lawyer other people out of a camp with pixels, a certain guild keeping mobs like Tranix on lockdown and other shittyness which I'm afraid to say is people not always wanting to donate for a click from the stick. It's just peridot money for most clerics... don't forget to tip them.
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Last edited by Swish; 04-14-2015 at 01:21 PM..
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#34
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If you think I'm economy obsessed you should hang around Blue more.
Never have I pick pocketed, turned in parchments or a pearl in front of a rogue or cleric without epic. I'll usually inspect them and if they don't have their epic I leave and come back another time. I have however turned in in front of a rogue wielding a Ragebringer and Thornstinger once or twice. I am however, quest obsessed. It is named EverQuest after all. Thus why I like to do them. I will do a quest ten times over instead of grinding in a group for 4 hours killing the same trash. To each their own I suppose. I still don't see how Luclin killed community feeling though. It made some things convenient and lessened some player interaction. But very selectively (trading mainly), and even then people continued to auction their wares and haggle just as they did before.
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#35
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The "You can choose not to use those features if you don't like them," argument doesn't work if the reason that you object to them is because they negatively impact social interaction / community. That is literally suggesting that the solution to diminished social interaction is to pretend that they don't exist and operate independent of them.
I understand why the issues anti-Luclinites presented don't matter to you luclinites ^^: you have no interest in casual social interaction and I respect that. That is why we disagree on the importance of those seemingly trivial interactions. Reserving your interactions for guilds / groups alone is one step away from the symbiosis of absolute inter-reliance / specialization in the direction of 100% independence / social dissonance. Obviously such extremes are of little value to the discussion except to illustrate the direction one leans for which I have included them here. I should point out that community & social interaction does not necessitate one expend all their time helping mitigate the shortcomings of others . To the contrary it should serve as a medium to exchange the fruits of one's own labors with those of others. On the touchy freely side of things, these interactions make people value one another. Problems do arise however when the benefit becomes so readily available that people develop a sense of entitlement. Design changes like the Bazaar seek to address the latter by eliminating the former rather the problem of perceived entitlement. | ||
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#36
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#37
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Maskedmelon I enjoyed your post. In a closing statement and I would like to say Luclin was the first expansion that was relaeased after EQ was taken over completely by Sony from Verant hence the dramatic downfall of the game. Sony is known for catering to those who complain... Flames will come but they will fall on deaf ears. [You must be logged in to view images. Log in or Register.]
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