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#1
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so the guild cap wont prevent alliances
so only other option is to update the server to field big numbers I thought this server was the best one tho? lolol | ||
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#2
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Not so much about the capping of guilds so much as it seems to be the capping of active players in a given zone/zone cluster~ Which in itself leaves a problem of people camping that amount of players out in the zone and logging them in to prevent much of the enemy from getting into it.
Basically, short of upgrading the servers, there is nothing that can be done to stop this outside of player policing, which on this server, is a bigger oxymoron than Army Intelligence. | ||
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#3
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yeah capping guild size won't do anything.
even if you cap guild sizes.. and for some crazy fuk reason empire 1, 2, and 3 all decide they don't like each other.. you now have, emire 1, 2, 3, azrael, friends, curse, fresh.. all contesting a mob.. with 200+ ppl in a zone | ||
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#4
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Empire 1, 2, 3, will never fight each other.
We all serve the Smaug, pras be his name. | ||
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#5
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Capping guild size would work if it were a guildwar server, but in FFA any guild can ally with as many others as they like.
Capping engagement size, or capping guild presence in a zone is...I don't know about this one. It'd be an awkward implementation on our side, but if the players wanted fair fights for dragons, well it's a novel idea to have a 30v30 duel for it. Interested on opinions here. Because I'm newer, I don't know if the desync issue has been brought up and addressed before, but I'll bring it up to the staff and see if there's anything that can (or can't) be done about it. | ||
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#6
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Quote:
best idea ever. been on this server for years and staff kept saying deal with numbers now that we dealt with numbers the server crashes and people desync due to TOO MANY NUMBERS 30v30 awesome idea. Bring your best players to fight is a really cool idea. | |||
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Last edited by Guido; 04-27-2015 at 11:49 AM..
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#7
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Quote:
I didn't ask for anything - if server cant handle 100v100 - 30 v 30 should determine it, I think its a great idea Chroma | |||
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#8
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Quote:
classic everquest has no guild cap or encounter cap in classic/kunark/velious, so fuck off with your custom content. go play another box u kno? pras empire and smaug | |||
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#9
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Quote:
__________________
BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | |||
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#10
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Quote:
all you would have to do is make it a server rule that no guild can have more than 30 players in a dragon/god contested zone withing +/-4 hours of spawn time. server could handle this no problems with capping a guild with size or numbers, and it would eliminate the issue's with "zerging" for pixels. bring your best 30, winner takes the cake. maybe do 30 for kunark content and 50 for velious content or something. if all guilds involved in the contention call LNS or admit defeat, the winning guild can bring as many people as they like at that point to kill the dragon/god. seems quite simple and would require no coding. Just a server rule, which is easily enforced with screenshots and logs, or a staff members presence during spawns. OR Upgrade the server | |||
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Last edited by daasgoot; 04-27-2015 at 12:36 PM..
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