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  #31  
Old 05-09-2015, 04:30 PM
Daldaen Daldaen is offline
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http://www.project1999.com/forums/sh...96&postcount=6

Read this.

See how the patch note explicitly states sneak was changed to not drop when you hit. Also how the sneak guide was edited just before and makes note that a new way to sneak pull is available due to the recent changes to sneak. When described its exactly what you describe. You could hold sneak through throwing an item. But that's 2002. Aka never on this server.

The change was 5/8/2002 - http://www.tski.co.jp/baldio/patch/20020508.html
  #32  
Old 05-09-2015, 05:55 PM
Raev Raev is offline
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Brocode, if you read the thread I linked above: there are about 50 quotes talking about sneak, and we even have patch notes stating sneak drops when the player attacks. I also read your quote 'with sneak still engaged' as 'you must keep sneak engage' i.e. click it again. Because it dropping would be common knowledge.

Treats, my suspicion is that when Verant added FD memory, they came up with some sort of hack based on the /consider function. Regardless, if you find some evidence for this would you mind making a separate thread? This thread is for two very important things that we know 100% are incorrect and have a huge impact on pulling at the moment.
  #33  
Old 05-10-2015, 01:40 PM
Brocode Brocode is offline
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Thanks guys, re read most information and i do agree with you guys, point 1 is proven to break sneak once you do ranged. Also they mention sneak aggro pulling at somepoints instead of range aggroing.

Sorry if i mislead someone then. Nilbog Sneak should break on ranged attack and also if you guys are on it, there was a post about Ele that still wasnt in that you should be able to do quests and talk while in sneak even tho if your kos.
  #34  
Old 06-05-2015, 11:49 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
1. Now that we have projectiles working (great work Haynar) can we get sneak dropping on ranged attack?

2. Somehow the sneak/invis clearing aggro patch got rolled back. Basically any time you stand up while indifferent you are guaranteed to blur.

When both of these are fixed pulling is going to be a lot more classic (not to mention balanced!) around here.
Bump.

Need sneak to break when a ranged attack is initiated (it landing is irrelevant)

Also need mobs to not blur 100% of the time if you stand while indifferent.
  #35  
Old 06-05-2015, 01:23 PM
slappytwotoes slappytwotoes is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Bump.

Need sneak to break when a ranged attack is initiated (it landing is irrelevant)

Also need mobs to not blur 100% of the time if you stand while indifferent.
The blurring part is 100% accurate and needs fixed (hopefully before velious).

Sneak should NOT break on ranged attack however, only when the thrown object connects. Using the delay of the object to hit the target was always a part of pulling with ranged items on live. I'm only relying on my memory here but contrary evidence looks circumstantial at best.

Regardless, item#1 is game changing for how monks split and makes pulling many difficult camps trivial (i.e. fungi king)

Item#2 won't make a significant impact either way, travel time of ranged objects adds less than a second but can make things slightly easier.
  #36  
Old 06-05-2015, 02:21 PM
Daldaen Daldaen is offline
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Sneak SHOULD break when you hit the Ranged Attack button.

That's why flight time mattered. You had to reactivate Sneak while the projectile was mid-flight and have Sneak active by the time it hits your target otherwise you pull everything.
  #37  
Old 06-05-2015, 06:24 PM
slappytwotoes slappytwotoes is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Sneak SHOULD break when you hit the Ranged Attack button.

That's why flight time mattered. You had to reactivate Sneak while the projectile was mid-flight and have Sneak active by the time it hits your target otherwise you pull everything.
Here's the relevant part of the patch note from 5/8/2002:

Sneak only breaks when a character is hit, not when he hits someone.

This means that prior to this patch note, sneak broke when a character hit someone. You infer that to mean pressing 'Range Attack' means Sneak should drop. That's not how it reads. As worded by the patch notes, the object needs to travel and hit something, THEN Sneak drops.

I agree this is different from the way it is now and should be changed to be Classic. Currently you can jav something and until it runs up and hits you, Sneak is still active.

But according to the notes we're referring to, Sneak shouldn't drop when Range Attack is pressed. It should drop when the object connects with a target.
  #38  
Old 06-05-2015, 07:07 PM
Raev Raev is offline
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Quote:
Originally Posted by slappytwotoes [You must be logged in to view images. Log in or Register.]
Sneak only breaks when a character is hit, not when he hits someone.
I think you are reading way too much into the word choices of someone who probably chose them for symmetry and not precision.
  #39  
Old 06-06-2015, 09:16 PM
Nightbear Nightbear is offline
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So SKs should be way better at pulling than they are right now, if CoS pulling ever gets fixed?
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  #40  
Old 06-07-2015, 05:05 PM
Raev Raev is offline
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Quote:
Originally Posted by Nightbear [You must be logged in to view images. Log in or Register.]
So SKs should be way better at pulling than they are right now, if CoS pulling ever gets fixed?
If you mean 'mobs not aggroing while indifferent' then I don't think that will ever be 'fixed'. I don't know if that was classic or not, but invis pulling trivialized this server.

SKs will be nerfed a bit if the CoS no longer blurs, but monks will probably be hit harder.
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