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  #31  
Old 07-02-2015, 03:18 PM
Darkatar Darkatar is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
I never ask for AGI buff
The shaman in me loves you
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  #32  
Old 07-02-2015, 04:12 PM
Buellen Buellen is offline
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I have always wondered how the reduction of AGI when you your wounded below 30% health ? affects your AC overall.

I have notice on my many melee alts that mobs do and will HIT, and Max damage you more when you are below 30% health. Always wondered if I stacked agility could this negative agile penalty for low health be avoided or its affect reduced.

As an aside I have always seem to miss more when i am low health , not sure if that is just my perception.
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  #33  
Old 07-02-2015, 04:26 PM
Pyrocat Pyrocat is offline
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Quote:
Originally Posted by Deliverator [You must be logged in to view images. Log in or Register.]
Aren't we all buddy buddy with live now? I'm sure sending an email over to their dev staff would lead to them being able to find the code involved in calculation mitigation the way it was on live classic...
The live codebase no longer even remotely reflects the classic codebase. Even if they magically still employed the dev who wrote the code for AGI / combat avoidance, it's doubtful he would remember exactly how it worked offhand, and since the code is long gone the only hope would be a design document (if they wrote one) gathering dust somewhere. Not worth their time.
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  #34  
Old 07-02-2015, 11:18 PM
Synthlol Synthlol is offline
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Quote:
Originally Posted by Ocelo [You must be logged in to view images. Log in or Register.]
Agility is not worthless. Higher agility directly effects avoidance skills like Dodge. The higher the AGI, the more likely you are to Dodge.
Wrong. 100% Wrong.

The higher your AGI, the more likely you are to get a Dodge skillup.

A skill's governing stat affects the rate at which that particular skill increases. The governing stat for defensive skills (Dodge, Block, Parry, Riposte, Defense, etc) is Agility. The governing stat for weapon skills (1hs, 2hs, 1hb, 2hb, h2h, piercing, ranged, throwing, etc) is Dexterity. The governing stat for offensive skills (Offense, Dual Wield, Double Attack, Bash, Kick, etc) is Strength. The governing stat for rogue skills is Dexterity. The governing stat for monk skills is Agility. Increasing a stat does not inherently improve skills that it governs, only your chance to receive those skillups.

A higher agility value does decrease the rate of run speed loss as you drop to critical hp values.
  #35  
Old 07-03-2015, 12:09 AM
gortimer gortimer is offline
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p99 dev's should just make this game make sense, who cares about classic.
  #36  
Old 07-03-2015, 12:17 AM
milsorgen milsorgen is offline
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Quote:
Originally Posted by gortimer [You must be logged in to view images. Log in or Register.]
p99 dev's should just make this game make sense, who cares about classic.
Classic was never about making any sense. That's the beauty of it.
  #37  
Old 07-03-2015, 12:56 AM
Ersuvus Ersuvus is offline
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Just think about it like this... if you have higher agility... you probably are going to dodge more.
  #38  
Old 07-03-2015, 08:08 AM
fadetree fadetree is offline
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Originally Posted by Ocelo [You must be logged in to view images. Log in or Register.]
No offense, but early quotes from Brad do not fill me with confidence that things actually got done on Live that way, and even less so that they are that way here. I was thinking of something like a low-agi/high agi parse set, like they used to do on safehouse or steel warriors.
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  #39  
Old 07-03-2015, 08:17 AM
Ersuvus Ersuvus is offline
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I'd say its more fun just using your imagination rather than conjuring math that has 'persisted' for 16 years now. Those developers were so smart they put stuff in that people would never be able to figure out.

TLDR: I cast agility on my shaman and he dodges more cause hes not an ogre with frontal stun immunity.
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  #40  
Old 07-03-2015, 08:22 AM
fadetree fadetree is offline
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Quote:
Originally Posted by Ersuvus [You must be logged in to view images. Log in or Register.]
I'd say its more fun just using your imagination rather than conjuring math that has 'persisted' for 16 years now.
TLDR: I cast agility on my shaman and he dodges more cause hes not an ogre with frontal stun immunity.
Yeah that's cool, I kind of like that way myself. But the OP was asking for factual reasons to make a decision about gearing his char, so I bet he'd be interested in detailed parse results.

Quote:
Those developers were so smart they put stuff in that people would never be able to figure out.
Um, no.
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