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#31
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Some one could enlighten me maybe but is priest/caster melee really 'off' right now? I also remember being able to actually melee people and do decent damage on my cleric. Right now it feels like hit chance for casters is crazy low and the damage is capped really low when you do hit. I'm not sure if this was classic or not. I remember there was a <Pandemonium> enchanter, I think Mythd, that used rod of annhilation and used to out-joust melee. edit: I think resists in general will need to be looked at in Velious at some point. Right now if you're 160+ nothing but lures or speciality spells are going to land. Druid & mage nukes in particular should be landing for partial damage way more than they are out-right resisting right now. I've also seen weird situations where some one will resist 2-3 nukes fully and then get hit for full damage. | |||
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Last edited by Bokke; 07-28-2015 at 02:07 PM..
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#32
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I just know that chanters and clerics landed nukes on me at 350MR. I also know I landed (50%-80% damage) partials on the majority of my casts with fire based druid nukes, after ro, on Pandemonium targets. | It's not like re-visiting the resists issue for Velious would break anything. Melee are already nuts and health-bars are going to practically double for some people. | |||
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#33
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If you want to be able to heal/damage/debuff/buff/crowd control be a shaman. If you want to be the best healer you have to be cleric and sacrifice the debuff.
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#34
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My vague recollection of live was that you very rarely got outright resists on any nuke without a stun/root component to them (i.e. ench nukes, druid dmg roots, wizard interrupt nukes, cleric stun+dmg), but MR based ones usually partial resisted for garbage damage. The exception being the level 8 ench nuke chaotic feedback that almost always landed (and interrupted).
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#35
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^
Resists were kinda weird on live..I guess there's more data now to know why things worked the way they do but basically it was: -anything with some extra component had a super easy chance to be fully resisted. stun or forced interrupt (which was just a .1 sec stun anyway iirc) -full resists on nukes without secondary effects seemed to be like a 5% chance regardless of your resists. resist gear would simply mitigate your damage. on my testing with CR and ice comet you'd get a ton of partial resists with high CR, but your full resists were the same as if you had no CR. -spells with a pushback were the same as above -certain spells seemed to ignore resists completely and only have the base 5% chance to resist - druid swarm dot line, almost all necro dots except heart flutter line and clinging darkness, necro taps MR nukes with no other component were just like fire nukes or cold nukes - they'd land for full or partial almost always, and pretty much never fully resist except that base chance regardless of your MR | ||
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#36
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I'd add on a tangent necro spell Pyrocuror was almost guaranteed land and it was FR based. It along with splurt were the two go-to dots for necros in highly geared pvp. It resists a ton atm on r99. | |||
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#37
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i never had any probs
guess offensive clerics aint 4 weak minded followers | ||
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#39
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Ya they fucked up the pyro line a few patches back
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#40
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The rage Katrasle expresses when its resisted is absurd. He used to land that 100% of the time on PDM targets. | |||
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