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#31
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![]() ENC/SHM and ENC/CLR are both strong.
SHM/SK is pretty good if you like having that traditional healer/tank setup SHM/MNK similar to above with more emphasis on dps than tank/utility NEC/ROG is a pretty uncommon combo thats deceptively strong. Necro basically just plays like he would fear kiting solo and the rogue tears shit up like a human pet. I duo'd/trio'd (added a second necro) multiple levels at moat in CoM in the low 50s on my rogue and the exp was pretty ridiculous.
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#32
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![]() NEC and shaman is a good combo as well. Can fear kite until shaman gets root then root/rot.
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#33
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![]() Monk/Shaman is my all time favorite I really don't think any other duo is as powerful and versatile. But really almost anything + Shm is good. Lot of really good Enc duos as well. Enc/Clr Enc/Shm Enc/Enc Enc/Nec all good. Something like Nec/Mag would work well outdoors with fearkiting. Lots of really interesting duos if you aren't worried about getting the best possible duo.
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#34
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![]() Dru/Nec is my fav, ports and lots of snare/dots with a chance for druid charm pet on top of necro pet in some zones.
SoW/Regen is great for necro. Edit: On top of it being killer duo, they can both decide "Im soloing today" | ||
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#35
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![]() I'm pretty convinced, Enchanter/Cleric combo is hands down the best combo.
Best heals in game, best CC in game, best tanks in game. (charmed mobs) | ||
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#36
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![]() Enc+ shm or Enc+clr
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#37
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![]() I think Enchanter/Druid is very nice as well. Snared pets are save pets. Druid heals are not as good, but the pet is ultimately expendable. And pet with DS means even faster killing.
Porting and sow are nice additions, again making everything even safer. And in some zones (with animals) you can even have 2 pets. | ||
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#38
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![]() Nec / Rog (outdoors)
Enc / Clr (indoors) | ||
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#39
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![]() Enc / Ranger
Nec / Ranger yep. | ||
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