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  #31  
Old 02-09-2016, 12:35 PM
Man0warr Man0warr is offline
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Sounds double bugged then. FT shouldn't ever stack on this server, should just be the highest.
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  #32  
Old 02-09-2016, 12:42 PM
Raev Raev is offline
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The client will assume FT stacks; not much the devs can do about this.
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  #33  
Old 02-09-2016, 12:42 PM
Erati Erati is offline
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Really just need a developer who can look at the code see whats even there.

I am not sure what I posted means its truely stacking but the client is registering a difference in each FT item. I did not test with 2 FT 1 items for example tho to see what the ticks would be like in that regard.

edit: I basically figured what Raev said and I suspected all along - our client is not displaying this properly at all and the fact it shows FT stacking is simply bc these clients have it built in to show when those items are equipped. However, the real question is and always been whether the server then gets that update - I dont think it does as evidenced by the phantom ticks and not actually regening any mana without drink/thirsty. The client tries to allow FT3 to tick but the server rejects it - so maybe FT is not even working or turned on?
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  #34  
Old 02-09-2016, 12:48 PM
Man0warr Man0warr is offline
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Yeah sounds like FT isn't working at all.
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  #35  
Old 02-09-2016, 01:37 PM
Colgate Colgate is offline
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have the same issue with aura of battle + fungal regrowth from fungi tunic and shroud of longevity

seeing phantom ticks for how much i'm supposed to be regenerating and then the bonuses from my aura of battle effects fall off with the real server tick
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  #36  
Old 02-09-2016, 02:43 PM
Troubled Troubled is offline
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Tested again without water or any other mana regen, starting at 90 mana. Waited about 5 minutes which should have given me an extra 100 mana with FT2, or 150 mana as the phantom ticks suggest. Still could not cast heroism, a 150 mana spell.



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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
have the same issue with aura of battle + fungal regrowth from fungi tunic and shroud of longevity

seeing phantom ticks for how much i'm supposed to be regenerating and then the bonuses from my aura of battle effects fall off with the real server tick
Sounds like this goes hand in hand with the FT issue.
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  #37  
Old 02-09-2016, 04:01 PM
Erati Erati is offline
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yep - we tested it good this time Trouble

need devs to look at code n say if its even activated
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  #38  
Old 02-15-2016, 06:15 AM
Moosetoe Moosetoe is offline
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So, I have a FT1 mask, FT1 shield, and FT2 boots (presumed FT3 total, or at least FT2). I did some testing after a rez, and realized I am still getting the 21 mana/tick as always. Using a start/stop timer accurate to the hundredths, I rotated in and out with just the mask, just the shield, just the boots, just the mask and boots, etc for many minutes at a time, and only noticed a net-gain of 21 mana. Convinced it was not working properly, I came to the forums and searched a simple "flowing thought" and immediately arrived at this thread. I read every word of every post, and experienced the exact same things, including the +21 tick, -3, +21 tick, -3, +21 tick, etc... the "phantom tick," as described. The level 5 cleric spell "Furor" costs only 20 mana, and was able to disprove that I had any more mana than the client shows. I would post a video if requested, but it's not hard to do simple math to determine that FT simply doesn't work.

This is broken. What incentive is there to go after FT items at all?
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  #39  
Old 02-15-2016, 07:18 AM
LegitInfo LegitInfo is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The client will assume FT stacks; not much the devs can do about this.
If trying to patch and make FT not stack is fucking everything up than just let FT stack.

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Just looking at the spdat files, Flowing Thought wasn't even in there until March 2001.

Could possibly be disabled or set to zero until that time.
Jeeze enough with the nerfs ELE! damn you.
this is the blade of carnage proc remover.
and 100+ others.
but still no plat drop on ground. or hand items to npc and when new player killed that fire beetle they got to loot surprise. or countless other not classic stuff , cough variance.
Not only is your nerf to have flowing thought not stack cause its "classic" you've in turned disabled FT and the cherry on top fucked up fungi stacking with stuff like aura of battle (deff was possible in classic) Vindi BP and Belt of dwarf slaying than even form of the great bear (+3 regen) nothing is stacking and makes a lot of items pointless.
so cool.

If FT is not working than remove it from the items or let it stack so it fixes,

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
have the same issue with aura of battle + fungal regrowth from fungi tunic and shroud of longevity

seeing phantom ticks for how much i'm supposed to be regenerating and then the bonuses from my aura of battle effects fall off with the real server tick
so not just FT items but yes confirmed fungi and aura of battle or fungi and regen spells even like form of great bear , are not working.

Please look into and let us know . Thanks .
Remove it all or stack it up.
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  #40  
Old 02-16-2016, 02:53 PM
Erati Erati is offline
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^^^
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