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  #31  
Old 03-05-2016, 02:57 PM
-Catherin- -Catherin- is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Anyone care to describe pulling tricks, safe spots, etc?
I always had my group in the cubby near the undertow spawn. this was basically a safe spot right in between the mermaids with estrella and the seahorses with undertow and a few other named.

From there you just clear out the seahorses and then do as many mermaids as you can before respawns start. Bards are absolutely fantastic pulling these areas as their lull song has a very low resist rate compared to an enchanter and they have resist songs to easily pull casters in.

You typically wont get more than three at a time without lulls. only exception being the mermaids around the estrella spawn. So a bard can easily lull two or three and pull before it fades. You pull with a dispel to kill any druid damage shields.
  #32  
Old 03-06-2016, 01:30 AM
Jimjam Jimjam is offline
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That is a very helpful post and succinct too, thank you [You must be logged in to view images. Log in or Register.].
  #33  
Old 03-06-2016, 04:05 AM
AzzarTheGod AzzarTheGod is offline
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Catherin was indeed pretty helpful there. Also there is a map you can look up the safe-hall on.

My only experience with kedge is in small groups/groups. Duos looked feasible for some camps, solo looked nightmarish regardless of camp.
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  #34  
Old 03-06-2016, 05:51 AM
LethClaypool LethClaypool is offline
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As a solo druid, it's a pretty fun zone. I haven't been in a while but what I use to do is keep a corpse full of fish scales outside and bind in case of trouble.

Even seahorse caves aren't too bad if you use a little bit of finesse. It was fun for me to take on something that I considered challenging - pulls of two or three wizard, druid, and cleric mobs? Underwater? Sign me up.

Yeah I died a bit back then, but once you get the groove you're golden. It's like with anything in this game. Learn the pulls, learn the mobs, learn your strategy.

I've also done all of this multiple times without a goblin ring for the invis. I was 57 and sacrificed down. Always preferred kedge over bear pits just because it really keeps me on my toes.

(concerning sea horse caves, once cleared and staggered into twos - it's more manageable)

I mean really a druid who's willing to put the time and frustration in starting out can live here from 34 to 60.
Last edited by LethClaypool; 03-06-2016 at 05:56 AM.. Reason: Grammatical
  #35  
Old 03-06-2016, 05:58 AM
LethClaypool LethClaypool is offline
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Also I'll add another druid here on the forums pretty much wrote the handbook on this zone months back. Hopefully he'll see this and pop in or I'll recall his name.

For every other class there's potential as well. Just gotta learn it.
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