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  #31  
Old 03-18-2016, 05:32 PM
mgellan mgellan is offline
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Quote:
Originally Posted by drelk001 [You must be logged in to view images. Log in or Register.]
is there a way to start your own private server with the trilogy client, not public just like LAN?
Keep in mind, I have no programming background lol.
No, the current eqemu code has no support for Trilogy. There is some sporadic work going on with the Trilogy client by a few people on the EQEmulator forums including myself. I have source for a fork of the EQMac code that supposedly is partially working with Trilogy but it keeps core dumping, haven't had a chance to get it working for testing. Mostly it's a ton of learning curve to understand how eqemu network code works before you can even start understanding whats different in Trilogy. I've spent a few evenings beating my head against that particular wall [You must be logged in to view images. Log in or Register.]

FWIW the code is at:

https://github.com/EQMacEmu/Server/tree/trilogy

Unfortunately the changes required for Trilogy aren't documented at all, and Trilogy UDP packets are weird so hard to reverse engineer. My approach right now is once I understand how Trilogy is sending packets I can write a adapter to take Trilogy opcodes in and send it to a more modern version of the eqemu code, and interpret what comes back and send it on to Trilogy. That means you can put a regular eqemu server up but Trilogy clients can talk to it without needing to fork the eqemu code to add Trilogy support. And it would work with existing servers like P99. Slow going tho!

TL;DR Seems possible, partially done, don't hold your breath [You must be logged in to view images. Log in or Register.]

Regards,
Mg
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Last edited by mgellan; 03-18-2016 at 05:36 PM..
  #32  
Old 03-18-2016, 08:23 PM
drelk001 drelk001 is offline
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Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
No, the current eqemu code has no support for Trilogy. There is some sporadic work going on with the Trilogy client by a few people on the EQEmulator forums including myself. I have source for a fork of the EQMac code that supposedly is partially working with Trilogy but it keeps core dumping, haven't had a chance to get it working for testing. Mostly it's a ton of learning curve to understand how eqemu network code works before you can even start understanding whats different in Trilogy. I've spent a few evenings beating my head against that particular wall [You must be logged in to view images. Log in or Register.]

FWIW the code is at:

https://github.com/EQMacEmu/Server/tree/trilogy

Unfortunately the changes required for Trilogy aren't documented at all, and Trilogy UDP packets are weird so hard to reverse engineer. My approach right now is once I understand how Trilogy is sending packets I can write a adapter to take Trilogy opcodes in and send it to a more modern version of the eqemu code, and interpret what comes back and send it on to Trilogy. That means you can put a regular eqemu server up but Trilogy clients can talk to it without needing to fork the eqemu code to add Trilogy support. And it would work with existing servers like P99. Slow going tho!

TL;DR Seems possible, partially done, don't hold your breath [You must be logged in to view images. Log in or Register.]

Regards,
Mg
looked at the link

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  #33  
Old 03-23-2016, 12:48 PM
mgellan mgellan is offline
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[You must be logged in to view images. Log in or Register.]
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  #34  
Old 03-23-2016, 01:24 PM
Aalderon Crystafire Aalderon Crystafire is offline
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Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
No, the current eqemu code has no support for Trilogy. There is some sporadic work going on with the Trilogy client by a few people on the EQEmulator forums including myself. I have source for a fork of the EQMac code that supposedly is partially working with Trilogy but it keeps core dumping, haven't had a chance to get it working for testing. Mostly it's a ton of learning curve to understand how eqemu network code works before you can even start understanding whats different in Trilogy. I've spent a few evenings beating my head against that particular wall [You must be logged in to view images. Log in or Register.]

FWIW the code is at:

https://github.com/EQMacEmu/Server/tree/trilogy

Unfortunately the changes required for Trilogy aren't documented at all, and Trilogy UDP packets are weird so hard to reverse engineer. My approach right now is once I understand how Trilogy is sending packets I can write a adapter to take Trilogy opcodes in and send it to a more modern version of the eqemu code, and interpret what comes back and send it on to Trilogy. That means you can put a regular eqemu server up but Trilogy clients can talk to it without needing to fork the eqemu code to add Trilogy support. And it would work with existing servers like P99. Slow going tho!

TL;DR Seems possible, partially done, don't hold your breath [You must be logged in to view images. Log in or Register.]

Regards,
Mg
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  #35  
Old 03-23-2016, 01:27 PM
fugazi fugazi is offline
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  #36  
Old 03-23-2016, 01:47 PM
drelk001 drelk001 is offline
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what we need is a way to make a server by just opening a program lol

I wish that DBG would just open a EQ classic server using the classic client :P
would play it.
  #37  
Old 03-23-2016, 02:47 PM
Thurgrim Thurgrim is offline
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A true classic server would never work unless all players agree to not use web resources, although even on live beta testers had a jump on general population, after initial release.

How it happened on Mith Marr server.... we raided Vox/Nag/Fear/Hate with garbage gear (but good for that time) within the first 6 months post-release, it was a multi guild effort. Eventually some of those folks decided to create a guild with raiding as their focus (Afterlife). Im sure it worked the same way on other servers.

At least thats how I remember it!
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  #38  
Old 03-23-2016, 02:56 PM
drelk001 drelk001 is offline
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Quote:
Originally Posted by Thurgrim [You must be logged in to view images. Log in or Register.]
A true classic server would never work unless all players agree to not use web resources, although even on live beta testers had a jump on general population, after initial release.

How it happened on Mith Marr server.... we raided Vox/Nag/Fear/Hate with garbage gear (but good for that time) within the first 6 months post-release, it was a multi guild effort. Eventually some of those folks decided to create a guild with raiding as their focus. Im sure it worked the same way on other servers.
dont allow the players to to use EQW

the original client closed if you alt-tabbed
for people with 2 computers or a phone/tablet, A "Classic" Wiki would be hard to make. P99 isnt 100% Classic and the wiki is also not 100% lol

It is just the client, the mirror in the inventory, stone UI and stuff :P
  #39  
Old 03-23-2016, 02:57 PM
drelk001 drelk001 is offline
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I know that TAKProject is out but HOLY CRAP! it's not the same thing.

CLASSIC!
not PoP
lol
  #40  
Old 03-23-2016, 04:51 PM
mgellan mgellan is offline
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Quote:
Originally Posted by drelk001 [You must be logged in to view images. Log in or Register.]
what we need is a way to make a server by just opening a program lol
There is - http://www.eqemulator.org/forums/showthread.php?t=38836

But the ProjectEQ database is aimed at replicating Live, not a Classic experience, so the code and database need to be redone to be Classic. P99 has done all the work but won't release the code and database to the public domain, understandably since then there'd be 20 Classic servers out there each with 10 people on them!

Regards,
Mg
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