Death of WoW
It's happening everywhere. Adapt to a less hardcore mentality not because CSG is a thorn in your side, but because, realistically, you don't have the juice. No one does. Relax, the server will still be here if AG takes 65 minutes to kill Sevalak instead if 60. ( btw we cothed up and killed everything from PoM to Sevalak other than the wurms which we ran out of time and botched).
I don't think the goodwill that's keeping players in the game will last forever. After all, we still have months until the next expansion, Legion. In the past it was relatively easy to deal with these long "content droughts" by fighting our way through harder versions of the existing dungeons, but for World of Warcraft's increasingly older and comparatively devoted "old guard," that's simply not possible anymore. So many of us are approaching middle age now. Many others have already reached it. Ain't nobody got time for that.
It's partly why Taulbee quit earlier this year. He finds he just can't stomach the commitments necessary for his former achievements. When his current guild asked him to start raiding four nights a week to progress through one of Warlords of Draenor's raid instances, he just walked away and started devoting his time to games he could enjoy to their fullest on his free time. It's a mindset that's shared by Michael, our former guild leader, who hasn't played World of Warcraft since 2012 and who spends much of the free time he formerly devoted to games like World of Warcraft in shorter, match-based multiplayer games like League of Legends.
"I have time for raiding, to be honest," he says, "but there's a difference between having time and being able to say 'Yes, you can rely on me to be on from 7 to 11 on this night.'"
World of Warcraft's future thus depends on its ability to adapt to these circumstances