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  #31  
Old 08-28-2016, 09:57 PM
Sage Truthbearer Sage Truthbearer is offline
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My one wish would be a Human Shaman.
  #32  
Old 08-28-2016, 10:33 PM
entruil entruil is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Because Halflings were allowed Cleric, Warrior, and Druid, both ends of that hybrid scale, they were allowed to be Paladins and Rangers.
i get it and agree even if i dont necessarily agree with the final decisions... to me the key factor is time ... maybe live progression got that right in the sense of time and history/lore of how they became clerics/druids... (not really too familiar with it but the iksar shaman lore is what brings me to draw the comparison)...

am i wrong? didn't the iksar shaman develop out of years of... (this is what i cant remember and having a hard time finding relevant texts... i suspect its from my old kunark guide or something in-game, but...)
  #33  
Old 08-28-2016, 11:55 PM
Videri Videri is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
It's just arbitrary game design decisions.
Sure...and in the creation of a game, someone has to decide these things at some point. But with our beloved Everquest, one sometimes wonders if some of these decisions could have been made better. [You must be logged in to view images. Log in or Register.] No?

Also, what would you guys say to Barbarian ranger?? I can see it.
Last edited by Videri; 08-29-2016 at 12:10 AM..
  #34  
Old 08-29-2016, 12:02 AM
elwing elwing is offline
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Without these arbitrary design decisions the game would be bad, all these and the assorted lore is what makes EQ great
  #35  
Old 08-29-2016, 12:19 AM
LordRayken LordRayken is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Sure...and in the creation of a game, someone has to decide these things at some point. But with our beloved Everquest, one sometimes wonders if some of these decisions could have been made better. [You must be logged in to view images. Log in or Register.] No?

Also, what would you guys say to Barbarian ranger?? I can see it.
I could see Barbarian Druid or Ranger, really.
  #36  
Old 08-29-2016, 02:26 AM
Ivory Ivory is offline
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Why can't the server staff realize that the lack of gnome SKs/Paladins are tearing this server apart?!!?!? This thread is proof!! And I didn't even start it !!
  #37  
Old 08-29-2016, 08:31 AM
fadetree fadetree is offline
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Nomes I don't care about. Halfling Rangers? Abomination. Seriously, I will kill on sight.
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  #38  
Old 08-29-2016, 10:57 AM
Bummey Bummey is offline
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Quote:
Originally Posted by LordRayken [You must be logged in to view images. Log in or Register.]
Right, but there are no Gnome Clerics. Scientists of... Light? Life?

Sinzan Zizi is the most classic

https://www.youtube.com/watch?v=QR5y_VpHp8o

Quote:
Originally Posted by rollin5k [You must be logged in to view images. Log in or Register.]
Barbarians shouldn't be rogues.
fully agree
Last edited by Bummey; 08-29-2016 at 10:59 AM..
  #39  
Old 08-29-2016, 04:52 PM
maskedmelon maskedmelon is offline
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Artificial prohibitions on player choice are stupid. All hard race-class restrictions should be removed and replaced with meaningful in-game obstacles like the absence of trainers and lower starting factions for culturally unacceptable classes in starting cities. Could also be implemented as a class change system with the same elements. Lots of ways to do it and have it make sense rather than: THE LAWS OF THE UNIVERSE PRECLUDE THE POSSIBILITY OF ERUDITE BARDS, GNOME MONKS AND OGRE DRUIDS.
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  #40  
Old 08-29-2016, 06:52 PM
LordRayken LordRayken is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Artificial prohibitions on player choice are stupid. All hard race-class restrictions should be removed and replaced with meaningful in-game obstacles like the absence of trainers and lower starting factions for culturally unacceptable classes in starting cities. Could also be implemented as a class change system with the same elements. Lots of ways to do it and have it make sense rather than: THE LAWS OF THE UNIVERSE PRECLUDE THE POSSIBILITY OF ERUDITE BARDS, GNOME MONKS AND OGRE DRUIDS.
I think class restrictions should be lifted for very select choices.

Of course, I also think it would be neat if Vah Shir were added in, but spawned in human cities or something, but that'll never happen.
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