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#32
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#33
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I honestly thought Nilbog said they would be completely different servers (blue and "green") with no combining or rolling them ever. Blue would be a museum, as close to classic as it can possibly ever get, while "green" will go through an accurate time table and patches and eventually catch up to blue.
This however is where they diverge; blue will stay stuck in stasis, while "green" gets custom content within the bounds of lore of the core game and the first two expansions. New custom zones (if added) will look "old school" and quests may be added for further progression (AA'S maybe). This new content will keep within the spirit of classic EQ.
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Galvas Blightwind - Shadowknight
Merek Falmont - Paladin Meridius Auram - Wizard | ||
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#34
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#35
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Rogean and Sirken already said they wont wipe blue ever and it shall remain so as to the liken of a museum
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#36
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The next server needs to be much different, not shitty exact-classic coding. When it comes out, Blue will likely become a relative ghost-town after not long (it certainly deserves to). There's no point to actually playing that server; it's a very sad game. It can just stand as a monument to the "exact classic coding". The next server needs to try its damn hardest to be the best possible version of what classic Everquest was actually supposed to be. A return to the adventure, unpredictability, and immersive high-fantasy feeling of what truly defines Everquest.
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#37
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The Ancient Ranger
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#38
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Manastone, guise, and other camps would quickly have a similar setup to avoid GM spam I'm sure. | |||
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#39
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Besides, there are tons of things the original EQ designers would have changed to maintain/improve the integrity and depth of the game as intended, had they been aware of it or known how back then. NASA doesn't build the same spaceships as the first one that went to the moon, they build much better ships. The goal is the same: space travel, and there is no point in trying to rebuild a 1960's ship that can't do much and has a much higher chance of killing the pilots.
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#40
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