Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 08-30-2016, 08:35 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,522
Default

I'm stoked to play on p99 recycled blue aka Green.

I've been telling my buddies it's coming so I should bring along a couple people at least.

Now we're waiting! [You must be logged in to view images. Log in or Register.]
__________________
  #32  
Old 08-30-2016, 10:26 PM
Sillyturtle Sillyturtle is offline
Sarnak

Sillyturtle's Avatar

Join Date: Sep 2015
Location: Australia
Posts: 333
Default

Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
What I detailed is exactly what happened on red 99. Again, with the fraction of the player base that is on blue 99. This is an example using the exact player base of project 1999, unlike Phinigel. Lovely (a wizard on red) had bags full of manastones and a few other top players with enough time to kill. If you can't argue with history, then there it is. Now, take away pvp and the ability for players to pass camps to their friends. Those camps are never opening up.

I think a lot of newer players never played red at launch and don't talk to some of the more immersed players on blue.

Don't underestimate the number of people on project 1999 who don't have anything better to do with their time. A large portion of the raid scene on blue consists of people who don't have jobs (for whatever reason). That's not me trying to take a swipe at them, it's just the fact. Now put them on the green server. Yeah...

This only concerns those of you who want items like manastone, guise, rubi bp, etc. If you don't want those things, then this doesn't matter at all lol.

That said, I'll be making a dwarf pally for laughs.
I'd like to see the rule regarding the 'ability to pass camps to friends' over someone who has clearly been waiting and is not afk. We had the 'list' for elder beads. I don't think the administration would take too kindly to a group of people blatantly manipulating it like that.
  #33  
Old 08-31-2016, 01:08 AM
Jaleth Jaleth is offline
Sarnak

Jaleth's Avatar

Join Date: Apr 2011
Location: Hither . . . sometimes yon
Posts: 305
Default

I honestly thought Nilbog said they would be completely different servers (blue and "green") with no combining or rolling them ever. Blue would be a museum, as close to classic as it can possibly ever get, while "green" will go through an accurate time table and patches and eventually catch up to blue.
This however is where they diverge; blue will stay stuck in stasis, while "green" gets custom content within the bounds of lore of the core game and the first two expansions. New custom zones (if added) will look "old school" and quests may be added for further progression (AA'S maybe). This new content will keep within the spirit of classic EQ.
__________________
Galvas Blightwind - Shadowknight
Merek Falmont - Paladin
Meridius Auram - Wizard
  #34  
Old 08-31-2016, 02:28 AM
Handull Handull is offline
Planar Protector


Join Date: May 2011
Posts: 1,255
Default

Quote:
Originally Posted by Jaleth [You must be logged in to view images. Log in or Register.]
I honestly thought Nilbog said they would be completely different servers (blue and "green") with no combining or rolling them ever. Blue would be a museum, as close to classic as it can possibly ever get, while "green" will go through an accurate time table and patches and eventually catch up to blue.
This however is where they diverge; blue will stay stuck in stasis, while "green" gets custom content within the bounds of lore of the core game and the first two expansions. New custom zones (if added) will look "old school" and quests may be added for further progression (AA'S maybe). This new content will keep within the spirit of classic EQ.
AAs won't happen, they ripped all that code out violently afaik. Makes no sense to have the two servers like that. Once green catches blue at the end of Velious you had two identical servers. Need to either wipe one or combine them if you want to do anything else imo.
  #35  
Old 08-31-2016, 07:35 AM
coki coki is offline
Fire Giant


Join Date: Jun 2011
Posts: 653
Default

Rogean and Sirken already said they wont wipe blue ever and it shall remain so as to the liken of a museum
  #36  
Old 08-31-2016, 07:41 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,904
Default

The next server needs to be much different, not shitty exact-classic coding. When it comes out, Blue will likely become a relative ghost-town after not long (it certainly deserves to). There's no point to actually playing that server; it's a very sad game. It can just stand as a monument to the "exact classic coding". The next server needs to try its damn hardest to be the best possible version of what classic Everquest was actually supposed to be. A return to the adventure, unpredictability, and immersive high-fantasy feeling of what truly defines Everquest.
__________________
  #37  
Old 08-31-2016, 09:01 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The next server needs to be much different, not shitty exact-classic coding.
Why are you here? That 'shitty' coding is the entire point of this. It's about recreating what EQ was, not about how fun you, or any of us, think it is.
__________________
The Ancient Ranger
Awake again.
  #38  
Old 08-31-2016, 09:26 AM
delfi delfi is offline
Sarnak


Join Date: Apr 2015
Posts: 208
Default

Quote:
Originally Posted by Sillyturtle [You must be logged in to view images. Log in or Register.]
I'd like to see the rule regarding the 'ability to pass camps to friends' over someone who has clearly been waiting and is not afk. We had the 'list' for elder beads. I don't think the administration would take too kindly to a group of people blatantly manipulating it like that.
You can pass camps to whoever you want usually. However, some contested camps have rules. I don't fully understand how it evolves since i'm avoid those types of shitshows, but camps like elder beads have had GMs intervention after parties can't come to common ground. Lists, "no corpsing", and other rules are negotiated.

Manastone, guise, and other camps would quickly have a similar setup to avoid GM spam I'm sure.
  #39  
Old 08-31-2016, 03:26 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,904
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
That 'shitty' coding is the entire point of this. It's about recreating what EQ was.
No the shitty coding is not the point. "What EQ was" does not come down to the exact coding. The gameplay is entirely different when knowing everything about the game and having so much mudflation, as opposed to how it was actually played in 1999. The only way to return to that kind of gameplay is to make a game that actually allows for it. Not to copy the old coding.

Besides, there are tons of things the original EQ designers would have changed to maintain/improve the integrity and depth of the game as intended, had they been aware of it or known how back then. NASA doesn't build the same spaceships as the first one that went to the moon, they build much better ships. The goal is the same: space travel, and there is no point in trying to rebuild a 1960's ship that can't do much and has a much higher chance of killing the pilots.
__________________
  #40  
Old 08-31-2016, 03:42 PM
nectarprime nectarprime is offline
Sarnak

nectarprime's Avatar

Join Date: Feb 2012
Posts: 340
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No the shitty coding is not the point. "What EQ was" does not come down to the exact coding. The gameplay is entirely different when knowing everything about the game and having so much mudflation, as opposed to how it was actually played in 1999. The only way to return to that kind of gameplay is to make a game that actually allows for it. Not to copy the old coding.

Besides, there are tons of things the original EQ designers would have changed to maintain/improve the integrity and depth of the game as intended, had they been aware of it or known how back then. NASA doesn't build the same spaceships as the first one that went to the moon, they build much better ships. The goal is the same: space travel, and there is no point in trying to rebuild a 1960's ship that can't do much and has a much higher chance of killing the pilots.
Are you high or just retarded?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.