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  #31  
Old 01-05-2017, 02:16 PM
Jaleth Jaleth is offline
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Kind of derailing this a bit, but I think a server like FV would be great. One toon, and nearly everything droppable and tradeable.
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  #32  
Old 01-05-2017, 02:33 PM
Ivory Ivory is offline
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Originally Posted by Jaleth [You must be logged in to view images. Log in or Register.]
Kind of derailing this a bit, but I think a server like FV would be great. One toon, and nearly everything droppable and tradeable.
Or....one toon...and most everything except for tradeskills items (used in crafting or made with crafting) is no drop :3
  #33  
Old 01-06-2017, 02:17 PM
Jaleth Jaleth is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
.one toon...and most everything except for tradeskills items (used in crafting or made with crafting) is no drop :3
Or that [You must be logged in to view images. Log in or Register.]
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  #34  
Old 01-06-2017, 02:21 PM
Ikon Ikon is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Or....one toon...and most everything except for tradeskills items (used in crafting or made with crafting) is no drop :3
Still prefer FV rules, everything sold and bought would just change to loot rights and MQ trading.
  #35  
Old 01-06-2017, 02:36 PM
Ivory Ivory is offline
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Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Still prefer FV rules, everything sold and bought would just change to loot rights and MQ trading.
I would rather loot rights being sold ...because then the person needs to actually get to where it drops.

Right now most no-drop items are available to whoever shows up. They VERY often rot (that is how sneaksy has tons of high value no drop items, she shows up and no one else really cares about it....but on the open market in commons, they would be worth looting).

FV rules took that away and turned even sacred no drop camps into just another "will of the market greed roll" item.
  #36  
Old 01-06-2017, 02:53 PM
maskedmelon maskedmelon is offline
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I don't particularly care whether loot is bound or loose so long as it makes sense ^^ No Drop currently doesn't have any sort of game world explanation. Yeah it's great that li'l gnomes can make their way to the realm of veteran adventurers to pick up free things in exchange for being super fun and engaging, but it (the no drop mechanic, not the exchange!) doesn't make any sense :c

Think about it this way, a band of adventurers makes their way to the bottom of some dungeon, fell the infamous Wrongdoer of Nastiness and find on him the Legendary Shiv of Asspoking! Unfortunately none of them are rogues, there are no cute gnomes accompanying them and they know that the laws of the universe will bind the dagger to their souls upon touching it. So they leave it there. How does that make sense!? Make it make sense and I will hug you!

The other thing that bothers me about it, but to a lesser degree is that it forces more linearity into an open world. It is akin to the primary storylines in games like AoC or ESO. Both are great games, but less open world / sandboxy than say something like classic EQ, EQ2, VSoH or one of my personal favorites FLYFF!
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  #37  
Old 01-07-2017, 03:35 AM
Ikon Ikon is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
I don't particularly care whether loot is bound or loose so long as it makes sense ^^ No Drop currently doesn't have any sort of game world explanation. Yeah it's great that li'l gnomes can make their way to the realm of veteran adventurers to pick up free things in exchange for being super fun and engaging, but it (the no drop mechanic, not the exchange!) doesn't make any sense :c

Think about it this way, a band of adventurers makes their way to the bottom of some dungeon, fell the infamous Wrongdoer of Nastiness and find on him the Legendary Shiv of Asspoking! Unfortunately none of them are rogues, there are no cute gnomes accompanying them and they know that the laws of the universe will bind the dagger to their souls upon touching it. So they leave it there. How does that make sense!? Make it make sense and I will hug you!

The other thing that bothers me about it, but to a lesser degree is that it forces more linearity into an open world. It is akin to the primary storylines in games like AoC or ESO. Both are great games, but less open world / sandboxy than say something like classic EQ, EQ2, VSoH or one of my personal favorites FLYFF!
Not a big fan of no drop at all for the same reasons.

When is Stonebrunt and Warrens losing Trivial Loot, was November 7 2001 on live? Where would we be in terms of Velious now?
  #38  
Old 01-08-2017, 03:21 AM
Rainik Stormseeker Rainik Stormseeker is offline
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For a player like me, who earns every piece of gear on my character, this TLC stinks .. my play hours are such that I likely wouldn't have time to camp an FBSS, let alone get into that group/camp, so the swiftclaw sash is the next closest thing, and sounded like tons of fun and xp to quest for... finding out the heretic are on the TLC, but the pandas and others are not, seems lame. I guess there's Velks in a few levels, but meh...
  #39  
Old 01-08-2017, 03:33 AM
Rainik Stormseeker Rainik Stormseeker is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It was something that forgotten when the zone was released.

Trivial Loot Code is removed from Warrens/Stonebrunt in ~November2001 timeline.

edit: this wasn't a bug report
Does this mean TLC will be lifted in Stonebrunt?
  #40  
Old 01-08-2017, 04:03 AM
Swish Swish is offline
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Quote:
Originally Posted by Rainik Stormseeker [You must be logged in to view images. Log in or Register.]
Does this mean TLC will be lifted in Stonebrunt?
The answer to this could have a serious impact on the ECSE

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