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  #1  
Old 02-14-2017, 12:40 AM
khanable khanable is offline
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Haynar is my spirit animal
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hello i'm cucumbers
  #2  
Old 02-14-2017, 01:05 AM
mev mev is offline
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The only thing that I wish was that I could see the commit history in the p99 code repository so that I didn't have to puzzle out the precise mechanics changes when updating my monk guide [You must be logged in to view images. Log in or Register.]
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PM me if you're interested in Kittens. We're a casual, fun guild that does both leveling and raiding.

I wrote a Monk guide: Meviin's Monk Mechanics
I wrote a guide on purple links in incoming messages:
Meviin's Macros: Purple Links When Pulling

Meviin - 60 Monk (Iksar) <Kittens Who Say Meow>
Laylot - 21 Necromancer (Iksar) <Kittens Who Say Meow>
Kozev - 12 Enchanter (High Elf) <Kittens Who Say Meow>
  #3  
Old 02-14-2017, 01:36 AM
Lune Lune is offline
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FD + sneak made for such fun emergent gameplay, but I'm glad to see it go for balance and difficulty reasons. Monks just have too much

Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
I like how disconnected devs that don't even play here have opinions on what may/may not work on this server.
You and people like you have been a continuing source of headaches for staff and sane players for years, so I'd say he's 1000x more qualified regarding what's an improvement than you are.
  #4  
Old 02-14-2017, 02:25 AM
Dolalin Dolalin is offline
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So far these changes are amazing. NToV crawls may be back! The loot pinata seems to be gone and the raid scene will change for the better.
  #5  
Old 02-14-2017, 09:55 AM
EdTuBrutus EdTuBrutus is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
So far these changes are amazing. NToV crawls may be back! The loot pinata seems to be gone and the raid scene will change for the better.
It took 10 minutes to get zone line pulls working in Kael with the new mechanic.

It will be worked out for ToV as well.

What it might well do is make it significantly harder for casual raiders to be able to use this mechanic (especially as any new arrivals will be unable to place their toons at the bind points where the top tier guilds already have mules) and as the harder core guilds will have already pulled all the mobs to the zone lines/entrances to kill, there won't be any crawls.
  #6  
Old 02-14-2017, 10:37 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
It took 10 minutes to get zone line pulls working in Kael with the new mechanic.

It will be worked out for ToV as well.

What it might well do is make it significantly harder for casual raiders to be able to use this mechanic (especially as any new arrivals will be unable to place their toons at the bind points where the top tier guilds already have mules) and as the harder core guilds will have already pulled all the mobs to the zone lines/entrances to kill, there won't be any crawls.
That's the problem, raiders here find the easiest way to exploit a system in the game to make raiding and killing mobs an insignificant part of the process to get drops.

They should either shorten the leash so the mobs cannot be trained to the zone lines, or simply make it an illegal tactic and ban those who use them.

Raiding mobs should be an epic type of event, not a routine of pulling mobs to a spot for an easy kill.

Seriously, these tactics are pathetic and sad. I understand when in Rome do as the Romans do, and this has forced anyone that wants to raid to use the same tactics.

It's just sad that the server devs who work for free are now forced to make changes that combat lazy and exploitive gameplay by players.

Players who feel so entitled to the drops they have even found ways to exploit the pulling system one day after it had been altered to ensure they still can get their easy pixels and no one else can.
  #7  
Old 02-14-2017, 10:37 AM
Skew Skew is offline
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Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
It took 10 minutes to get zone line pulls working in Kael with the new mechanic.

It will be worked out for ToV as well.

What it might well do is make it significantly harder for casual raiders to be able to use this mechanic (especially as any new arrivals will be unable to place their toons at the bind points where the top tier guilds already have mules) and as the harder core guilds will have already pulled all the mobs to the zone lines/entrances to kill, there won't be any crawls.
Given the history of this server id say this is a decent forecast.
Whatever mechanical changes are made to p99 , never be surprised at the lengths (ingenuity?) people will go to for efficient pixel:effort ratio.
I doubt crawls are coming back until mobs are rooted in place and bind points removed.
Without both those things at once there will be new strategies perfected to avoid all day crawls through trash.
If im wrong let me know how much fun youre having by your 10th 5 hour crawl through trash on a timelocked server.
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Old 02-14-2017, 10:48 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Skew [You must be logged in to view images. Log in or Register.]
Given the history of this server id say this is a decent forecast.
Whatever mechanical changes are made to p99 , never be surprised at the lengths (ingenuity?) people will go to for efficient pixel:effort ratio.
I doubt crawls are coming back until mobs are rooted in place and bind points removed.
Without both those things at once there will be new strategies perfected to avoid all day crawls through trash.
If im wrong let me know how much fun youre having by your 10th 5 hour crawl through trash on a timelocked server.
I view these changes as what's in store for the new server tbh. I think these are experiments so when the real progression server starts, it will run as p99 should have.

They should keep blue up, that way the pixel hoarding neckbeards with five accounts and 20 maxed toons all with epics can bask in their vast collections of pixels forever till they die.

All the rest of the players looking for actual challenging, fun times raiding mobs with a respectful raiding scene can then go to the new server.

Blue 99 will then have the same type of reputation red 99 has now.

I actually feel like the top blue 99 raiders are worse than the players they love to criticize and look down upon who play on red.
  #9  
Old 02-14-2017, 10:55 AM
Skew Skew is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I view these changes as what's in store for the new server tbh. I think these are experiments so when the real progression server starts, it will run as p99 should have.

They should keep blue up, that way the pixel hoarding neckbeards with five accounts and 20 maxed toons all with epics can bask in their vast collections of pixels forever till they die.

All the rest of the players looking for actual challenging, fun times raiding mobs with a respectful raiding scene can then go to the new server.

Blue 99 will then have the same type of reputation red 99 has now.

I actually feel like the top blue 99 raiders are worse than the players they love to criticize and look down upon who play on red.

Your feels are irrelevant.
Blue will survive no matter what the devs do , it will die when the power switch is flicked off.
Some consider it a challenge racing for FTEs. Some consider it a waste of time.
Some consider crawling through trash a waste of time. Others consider that a challenge.
What we should be able to agree upon is not everyone on an MMO has the same playstyle and take enjoyment in different aspects or challenges from one another.

A C/R/FFA rotation is probably what the server needs again.
  #10  
Old 02-15-2017, 05:56 PM
Sancta Sancta is offline
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Quote:
Originally Posted by icedwards [You must be logged in to view images. Log in or Register.]
I haven't seen a single A/A member complain in this thread, or much in any of the other 4+ threads discussing the changes.
Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
You haven't seen me mention A/A one time in this thread.

I said the "small percentage of players" not once did I mention one member, one player's name, or one guild.
Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]

They should keep blue up, that way the pixel hoarding neckbeards with five accounts and 20 maxed toons all with epics can bask in their vast collections of pixels forever till they die.

I actually feel like the top blue 99 raiders are worse than the players they love to criticize and look down upon who play on red.

Too bad if the very small percentage of players are salty and buttsore that their meta has been changed and will probably be changed more in the future.
Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I look forward to the day when oceans of neckbeard tears wash over the forums because clickies are nerfed into oblivion.

Just gonna let that sit there.

Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Yeah, but I mean not only the DA clickies, but all of them. All the cheese tactics that rely on clickies should be gutted. The complete heal clickies, slow clickies, etc.
You've written more lines of text than everyone in this thread by a huge margin. Reading your responses, pretty sure you're by far the most "salty and buttsore" [<- your words] person in this thread.

Reading their responses, none of the "top blue 99 raiders" look like they are upset at all, they seem to be working around the problem just fine and seem to like the challenge. They are good players that will find new tactics and that's the point you're trying to make, they like the challenge so they take it up. If casual guilds liked the challenge they would be trying to do the same thing, yet they don't?

Have to realize that all those clickies that you so hate (probably b/c you've never had them) are used by everyone that plays Everquest past lvl 50 for more than just raiding. They are far more useful to the casual guilds than they are to the top raiding guilds. Everyone likes clickies obv, top guilds do like them, but the top guilds don't need them as much as casual guilds do.

These changes now make it harder for casual guilds to compete in my opinion. Feel like this gonna spawn even more complaint threads coming from casual players. The sneak memblur monk change hurts casual guilds way way more.
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