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  #31  
Old 02-14-2017, 08:43 AM
Truheart Truheart is offline
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...free game, thank more, complain less...
  #32  
Old 02-14-2017, 09:55 AM
EdTuBrutus EdTuBrutus is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
So far these changes are amazing. NToV crawls may be back! The loot pinata seems to be gone and the raid scene will change for the better.
It took 10 minutes to get zone line pulls working in Kael with the new mechanic.

It will be worked out for ToV as well.

What it might well do is make it significantly harder for casual raiders to be able to use this mechanic (especially as any new arrivals will be unable to place their toons at the bind points where the top tier guilds already have mules) and as the harder core guilds will have already pulled all the mobs to the zone lines/entrances to kill, there won't be any crawls.
  #33  
Old 02-14-2017, 10:25 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Leiker [You must be logged in to view images. Log in or Register.]
Why are the "hardcore" raiders so salty about this?
If these changes makes it harder for casuals, why do you care?

You're not crypto-casual scum, are you?

Also pras Haynar.
That's because they don't care and never cared about the game being challenging or competitive.

The easiest, cheesiest way to get pixels is the route they have taken for so long now.

The thought of it requiring some thought or maybe even some cooperation with other players sickens them.

Basically the method to how they get their pixels has been altered and just like a junkie they are panicking that they won't be able to so easily get their drug.

Some of these players really have a problem. It's apparent with their vast greed in the game for mob drops and their overflowing tears here on the forums about these changes.

Raids should require more thought, more coordination, more actual strategic tactics other than socking and then "racing" quickly from one mob to another killing them easily.

These changes are encouraging and are obviously in favor of the greater good for the raid scene and anyone that insults Haynar or the new changes are clearly degenerate neckbeards.
  #34  
Old 02-14-2017, 10:32 AM
Whirled Whirled is offline
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Originally Posted by Whirled [You must be logged in to view images. Log in or Register.]
12. You may not operate a guild that habitually violates these rules.

Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings, and can even be permanently disbanded.

Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules.
************************************************** *******

Why are guilds that habitually break rules still around?

cuz.. rules....ya know
Quote:
Originally Posted by Truheart [You must be logged in to view images. Log in or Register.]
...free game, thank more, complain less...
So, asking 1 question & linking the rules made by the ones in charge is complaining?
  #35  
Old 02-14-2017, 10:37 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
It took 10 minutes to get zone line pulls working in Kael with the new mechanic.

It will be worked out for ToV as well.

What it might well do is make it significantly harder for casual raiders to be able to use this mechanic (especially as any new arrivals will be unable to place their toons at the bind points where the top tier guilds already have mules) and as the harder core guilds will have already pulled all the mobs to the zone lines/entrances to kill, there won't be any crawls.
That's the problem, raiders here find the easiest way to exploit a system in the game to make raiding and killing mobs an insignificant part of the process to get drops.

They should either shorten the leash so the mobs cannot be trained to the zone lines, or simply make it an illegal tactic and ban those who use them.

Raiding mobs should be an epic type of event, not a routine of pulling mobs to a spot for an easy kill.

Seriously, these tactics are pathetic and sad. I understand when in Rome do as the Romans do, and this has forced anyone that wants to raid to use the same tactics.

It's just sad that the server devs who work for free are now forced to make changes that combat lazy and exploitive gameplay by players.

Players who feel so entitled to the drops they have even found ways to exploit the pulling system one day after it had been altered to ensure they still can get their easy pixels and no one else can.
  #36  
Old 02-14-2017, 10:37 AM
Skew Skew is offline
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Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
It took 10 minutes to get zone line pulls working in Kael with the new mechanic.

It will be worked out for ToV as well.

What it might well do is make it significantly harder for casual raiders to be able to use this mechanic (especially as any new arrivals will be unable to place their toons at the bind points where the top tier guilds already have mules) and as the harder core guilds will have already pulled all the mobs to the zone lines/entrances to kill, there won't be any crawls.
Given the history of this server id say this is a decent forecast.
Whatever mechanical changes are made to p99 , never be surprised at the lengths (ingenuity?) people will go to for efficient pixel:effort ratio.
I doubt crawls are coming back until mobs are rooted in place and bind points removed.
Without both those things at once there will be new strategies perfected to avoid all day crawls through trash.
If im wrong let me know how much fun youre having by your 10th 5 hour crawl through trash on a timelocked server.
  #37  
Old 02-14-2017, 10:48 AM
kotton05 kotton05 is offline
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Things in Kael worked out because those mobs are not aoe'ing everyone and you can zone out if it goes bad.

From what I saw in ToV was just naked A/a everywhere and sirken sitting outside calling them all physco's. Doubt much was figured out other than folks might have to play nice.
  #38  
Old 02-14-2017, 10:48 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Skew [You must be logged in to view images. Log in or Register.]
Given the history of this server id say this is a decent forecast.
Whatever mechanical changes are made to p99 , never be surprised at the lengths (ingenuity?) people will go to for efficient pixel:effort ratio.
I doubt crawls are coming back until mobs are rooted in place and bind points removed.
Without both those things at once there will be new strategies perfected to avoid all day crawls through trash.
If im wrong let me know how much fun youre having by your 10th 5 hour crawl through trash on a timelocked server.
I view these changes as what's in store for the new server tbh. I think these are experiments so when the real progression server starts, it will run as p99 should have.

They should keep blue up, that way the pixel hoarding neckbeards with five accounts and 20 maxed toons all with epics can bask in their vast collections of pixels forever till they die.

All the rest of the players looking for actual challenging, fun times raiding mobs with a respectful raiding scene can then go to the new server.

Blue 99 will then have the same type of reputation red 99 has now.

I actually feel like the top blue 99 raiders are worse than the players they love to criticize and look down upon who play on red.
  #39  
Old 02-14-2017, 10:55 AM
Skew Skew is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I view these changes as what's in store for the new server tbh. I think these are experiments so when the real progression server starts, it will run as p99 should have.

They should keep blue up, that way the pixel hoarding neckbeards with five accounts and 20 maxed toons all with epics can bask in their vast collections of pixels forever till they die.

All the rest of the players looking for actual challenging, fun times raiding mobs with a respectful raiding scene can then go to the new server.

Blue 99 will then have the same type of reputation red 99 has now.

I actually feel like the top blue 99 raiders are worse than the players they love to criticize and look down upon who play on red.

Your feels are irrelevant.
Blue will survive no matter what the devs do , it will die when the power switch is flicked off.
Some consider it a challenge racing for FTEs. Some consider it a waste of time.
Some consider crawling through trash a waste of time. Others consider that a challenge.
What we should be able to agree upon is not everyone on an MMO has the same playstyle and take enjoyment in different aspects or challenges from one another.

A C/R/FFA rotation is probably what the server needs again.
  #40  
Old 02-14-2017, 11:00 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Skew [You must be logged in to view images. Log in or Register.]
If im wrong let me know how much fun youre having by your 10th 5 hour crawl through trash on a timelocked server.
Sounds more fun than the 200th 5-minute instagib for years running, but to each their own.
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