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  #31  
Old 03-08-2017, 08:25 PM
Danth Danth is offline
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Originally Posted by Malkavius [You must be logged in to view images. Log in or Register.]
No one has ever looked at another player's "achievement" and thought "Wow I wish I could poop sock for 50000 hours to get that stupid title".
When something's a genuine achievement you don't need an in-game system to keep track of it.

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  #32  
Old 03-08-2017, 08:36 PM
Rygar Rygar is offline
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Would you say PvP was harder than EQ? Or at the very least better executed? I only tried it a few times and found it hard as Hell, but never bothered to build up any resilience gear.

I remembered another thing about why I quit WoW, the holiday festival events became slot machines for epic pieces. Everyone got a bag after killing the boss which contained a piece of loot and you could reset the instance 5 times in a row or something ridiculous. Some even gave you a trinket that teleported your group anywhere in world to the boss so you can cash in.

I have this image in my mind that the WoW player base became like Harry Potter's step-brother complaining he didn't get enough presents at his birthday as last year.
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  #33  
Old 03-08-2017, 08:44 PM
loramin loramin is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Would you say PvP was harder than EQ? Or at the very least better executed? I only tried it a few times and found it hard as Hell, but never bothered to build up any resilience gear.
Harder, no: nothing is harder than trying to PvP in a game that was never designed for it in the first place [You must be logged in to view images. Log in or Register.] But since WoW was designed for it it was most certainly "better executed".
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  #34  
Old 03-09-2017, 12:46 AM
Samoht Samoht is offline
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Yeah, WoW was actually designed for PvP, and I almost exclusively played on PvP servers, but it was never quite balanced well. In classic, Shamans could pretty much one-shot anybody. Nowadays, you can't kill a Druid no matter what you try. There was a lot of terribly balanced design in between.

I would almost call it a draw, but battle grounds (particularly the ones from before the arena) definitely give WoW the advantage.
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  #35  
Old 03-09-2017, 02:28 AM
fragmaster fragmaster is offline
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My number one complaint about WoW is that every time I go back I have to learn a new game (I've tried it every expansions since launch). Shit is basically the same in that you kill mobs or pvp for hours, but my character is completely different. New skills, systems, mechanics, and gear importance. They throw in new QoL shit, but that's just a distraction from the total overhaul of the game. I get that they are working towards balance or whatever, but I want consistency--that's why I like P99. I know what I'm getting when I come back and I know what I left will be here when I come back and it will still matter. I may never reach max level here, but I know that I'll have a good time working towards whatever goal I pick.

There's also the personal connections that last. I can come back and bug people that I enjoyed talking to before--whom are always higher level than me. One of my friends is now the leader of a guild and he's really found a place here. That is just so cool to me. More than progressing myself in game I love to see how people I've gotten to know have found a place here. My place is on and off, but I still love this server.

The only experience that could top this is a Classic Asheron's Call server just like P99, but that's only because AC basically reinforced and made a necessity for personal relationships with the partion/vassal connection.
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  #36  
Old 03-09-2017, 02:43 AM
Swish Swish is offline
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  #37  
Old 03-09-2017, 04:44 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by fragmaster [You must be logged in to view images. Log in or Register.]
My number one complaint about WoW is that every time I go back I have to learn a new game (I've tried it every expansions since launch). Shit is basically the same in that you kill mobs or pvp for hours, but my character is completely different. New skills, systems, mechanics, and gear importance. They throw in new QoL shit, but that's just a distraction from the total overhaul of the game. I get that they are working towards balance or whatever, but I want consistency--that's why I like P99. I know what I'm getting when I come back and I know what I left will be here when I come back and it will still matter. I may never reach max level here, but I know that I'll have a good time working towards whatever goal I pick.

There's also the personal connections that last. I can come back and bug people that I enjoyed talking to before--whom are always higher level than me. One of my friends is now the leader of a guild and he's really found a place here. That is just so cool to me. More than progressing myself in game I love to see how people I've gotten to know have found a place here. My place is on and off, but I still love this server.

The only experience that could top this is a Classic Asheron's Call server just like P99, but that's only because AC basically reinforced and made a necessity for personal relationships with the partion/vassal connection.
This reminds me of EQ how every expansion brings its own exhibition/adventure/task/quest/doing the groceries window.
  #38  
Old 03-11-2017, 05:57 PM
Morlei Morlei is offline
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I recently joined P99 and its such a breath of fresh air. People are chatty and helpful and kind. The poisonous WoW community is the reason I don't play it anymore. I wouldn't even call it a community really. Sad what it became.

But I am so happy to be back in familiar territory with other like minded folks...thank goodness for P99!
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