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  #1  
Old 03-31-2017, 11:51 AM
Xxar Xxar is offline
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Why not add in the original "hot" zones on rotation ?
  #2  
Old 03-31-2017, 03:41 PM
Troxx Troxx is offline
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Why not just leave this server as classic as possible
as possible?
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  #3  
Old 04-01-2017, 08:17 AM
Amyas Amyas is offline
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In 1999 most people leveled in CB,unrest,mm
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Old 04-01-2017, 11:38 AM
Teako Teako is offline
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This thread reminds me of joining low level groups with some ree ree superhero insisting we should travel 10 zones away because "there's more mobs there!!!!". People often don't want more mobs, they want convenience. A steady enough stream of mobs is available in the populated leveling zones, while maintaining convenience and not being over the top difficult for the average group.

Shits pefectly classic. Sorry, but your boner for out of the norm leveling zones is dumb
  #5  
Old 04-01-2017, 12:03 PM
Qtip Qtip is offline
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Quote:
Originally Posted by Teako [You must be logged in to view images. Log in or Register.]
This thread reminds me of joining low level groups with some ree ree superhero insisting we should travel 10 zones away because "there's more mobs there!!!!". People often don't want more mobs, they want convenience. A steady enough stream of mobs is available in the populated leveling zones, while maintaining convenience and not being over the top difficult for the average group.

Shits pefectly classic. Sorry, but your boner for out of the norm leveling zones is dumb
The game is about exploring and trying different camps in different zones with different class make ups. Thats what makes the game fun. Not just traveling the same path over and over and over.
  #6  
Old 04-01-2017, 12:44 PM
Teako Teako is offline
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Quote:
Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
The game is about exploring and trying different camps in different zones with different class make ups. Thats what makes the game fun. Not just traveling the same path over and over and over.
Every single path in every single zone with every single group combination has been done a hundred thousand times. This is a 17 year old game. The most efficient use of time is all most people care about, and taking Johnny_Bronze_01 out to Dalnir sounds terrible. The reason these zones are populated versus the ones that aren't isn't because you can bind nearby, or SoW to train the zone -- it's because the alternative zones have either far too few mobs, or far too annoying of mobs to fight. Dalnir? Clerics, wizards, traps, and pitfalls. Some of the most difficult to fight, and frustrating mobs that flee.

What's that? Mistmoore has backstab pets that can hit for 150 and plow through globs of mobs? It's also easy to get to, and do corpse runs to? AND it supports a large level range allowing you to go 20-40 without leaving a zone? There's also clerics who tend to camp out and offer free 96% rezzes, and buffs to groups enabling you to fight much longer before resting? High levels are often near by camping Soulfire and can help if something goes wrong?

OH YEAH WELL DALNIR HAS CRESCENT ARMOR11!1!1! FYTING BATENS! Bu-bu-but mah classikz experyiunc! I lebbeled in keeng jorb in 2001 in full brawnz with mah hi elf palurdan named xxinyuashaxx ! There is no paths left to "blaze" here, and no trail un-tracked. The community has discovered the easiest, fastest, safest, and most efficient places to level at during the long history of EverQuest and to try to change it is insane. The fun of EverQuest is often doing more with less, such as holding a full group camp down with 1-2 people, or soloing things far beyond your ability to do so.. Not killing Goblins in Nurga with a 5man because "FUK DA MIST MOORZ"
  #7  
Old 04-01-2017, 01:51 PM
Qtip Qtip is offline
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Quote:
Originally Posted by Teako [You must be logged in to view images. Log in or Register.]
Every single path in every single zone with every single group combination has been done a hundred thousand times. This is a 17 year old game. The most efficient use of time is all most people care about, and taking Johnny_Bronze_01 out to Dalnir sounds terrible. The reason these zones are populated versus the ones that aren't isn't because you can bind nearby, or SoW to train the zone -- it's because the alternative zones have either far too few mobs, or far too annoying of mobs to fight. Dalnir? Clerics, wizards, traps, and pitfalls. Some of the most difficult to fight, and frustrating mobs that flee.

What's that? Mistmoore has backstab pets that can hit for 150 and plow through globs of mobs? It's also easy to get to, and do corpse runs to? AND it supports a large level range allowing you to go 20-40 without leaving a zone? There's also clerics who tend to camp out and offer free 96% rezzes, and buffs to groups enabling you to fight much longer before resting? High levels are often near by camping Soulfire and can help if something goes wrong?

OH YEAH WELL DALNIR HAS CRESCENT ARMOR11!1!1! FYTING BATENS! Bu-bu-but mah classikz experyiunc! I lebbeled in keeng jorb in 2001 in full brawnz with mah hi elf palurdan named xxinyuashaxx ! There is no paths left to "blaze" here, and no trail un-tracked. The community has discovered the easiest, fastest, safest, and most efficient places to level at during the long history of EverQuest and to try to change it is insane. The fun of EverQuest is often doing more with less, such as holding a full group camp down with 1-2 people, or soloing things far beyond your ability to do so.. Not killing Goblins in Nurga with a 5man because "FUK DA MIST MOORZ"
I said nothing about dalnir. You're fucked in the head.
  #8  
Old 04-01-2017, 02:21 PM
Izmael Izmael is offline
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A bunch of rustled nerds posting in my thread calling me "dumb" is already halfway to success. [You must be logged in to view images. Log in or Register.]

Keep em coming
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