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#31
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In my opinion when a single item obtained in a non-raid environment completely changes the effectiveness of a class and makes all other gear for that slot irrelevant it is just too OP. Needs to be some balance.
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Wedar - Level 60 Grandmaster (Retired)
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#32
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But I agree, even with no iksar, it would balance monk race choice instead of making it an obvious one. | |||
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#33
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#34
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Raiders may want different gear than Soloists, but some -stat gear may not affect you as much if you group since you can get buffs and such to overcome that. Love the idea of incapacitate debuffs! I agree that AGI should be a more meaningful stat
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Wedar - Level 60 Grandmaster (Retired)
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#35
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Living with 18 year old decisions (mistakes?) is the choice we make here, though. | |||
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#36
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#37
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Twink characters don't bother me. Let them have their fun. I like interesting items with unique effects. That's one of the things that makes this game special--as opposed to being just another case of "i-level" dictated item design where item upgrades devolve into little more than +gooder.
Fungi tunics work great on pretty well anyone who can wear them. I don't know that any single class benefits most from them. Danth | ||
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#38
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Iksar anything
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#39
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I still think the changes that poster said are smart and more balanced than current iteration of fungi. | |||
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#40
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