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  #31  
Old 05-17-2017, 02:30 PM
Rygar Rygar is offline
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Originally Posted by Dezik [You must be logged in to view images. Log in or Register.]
Glad you arnt a dev.. terrible idea
What is terrible about it? Just would like to hear more.

In my opinion when a single item obtained in a non-raid environment completely changes the effectiveness of a class and makes all other gear for that slot irrelevant it is just too OP. Needs to be some balance.
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  #32  
Old 05-17-2017, 02:34 PM
mickmoranis mickmoranis is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
The correct answer is the Fungi Tunic is the most overpowered item in the game and when/if custom content ever rolls around I hope they nerf the hell out of it.

Would like to see the following changes to it:
1) Restrict to classes who could only truly wear chainmail (WAR SK PAL BRD CLR ROG RNG SHM)
2) Race restrict it (No Iksar... already too OP, no Very Large races (Troll / Ogre))
3) Increase the negative stats (-50 Dex, -50 AGI, -100 HP, remove all AC)
4) Enable the Movement debuff for worn effect (~-40% snare)
5) Add level restriction (LVL 40)
6) Decreased drop rate (ultra rare)

Notably Monks should have no business wearing this item, already so well rounded. Maaaaaybe allow Human Monks to give some race incentive to roll human.

However, with the increase in negative stats it may not be as effective a solo item (the -AGI could be hard to overcome before penalty kicks in, and would maybe influence different gear choices in your other slots). I would imagine most people would use it for out of combat regen only or when DPSing.

The additional Race restrictions can breath some new life into race / class combos. Barbarian Shaman's now have an advantage besides just faction (lame). SKs beside Troll / Ogre / Iksar don't have to just consider innate regen / frontal stun immunity as the right choice (same for shaman really).

The snare effect obviously should have always been in place considering you are getting the benefits of the spell but none of the downside (doesn't make sense).

Level restriction seems a good thing to prevent just plowing through newbie zones as a soloist.

Would also be in favor of a casting time to make it a 'buff' that is short duration (~15 seconds?) to encourage use for out of combat regen.

Just my 2 cents.
these are pretty good balanced changes, altho the 40% move speed debuf while worn is a little much, since the staff provides that, the tunic is rarer from the same mob and therefore better. Same with your cast time and making it a buff, thats for the staff.

But I agree, even with no iksar, it would balance monk race choice instead of making it an obvious one.
  #33  
Old 05-17-2017, 02:38 PM
Samoht Samoht is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
What is terrible about it? Just would like to hear more.

In my opinion when a single item obtained in a non-raid environment completely changes the effectiveness of a class and makes all other gear for that slot irrelevant it is just too OP. Needs to be some balance.
How about you just lower the regen?
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  #34  
Old 05-17-2017, 02:38 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Great ideas for custom non-classic content.

Personally I believe the fungi was an itemisation mistake too.

There should also be way more -agi equipment. Getting close to that 75 agi limit should be a real danger.

I know there is a proxy for this with encumbrance, but post vanilla there is too much +str and too little weight for that mechanic to come into effect. I'd also like to see more mobs casting incapacitate type spells that lower str/agi. Make Agi meaningful!

Very whimsical this talk, really. All outside the scope of the server though.
I agree, -stats in general should be on more gear. You really only see it on necro gear (typically -CHA) and other stuff here or there. Would be nice seeing some +100 HP -30 AGI or what not. Or stuff that may increase your mana pool but lower your HP. There are some select items like that, but it basically makes choosing your gear too easy.

Raiders may want different gear than Soloists, but some -stat gear may not affect you as much if you group since you can get buffs and such to overcome that.

Love the idea of incapacitate debuffs! I agree that AGI should be a more meaningful stat
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  #35  
Old 05-17-2017, 03:48 PM
Jimjam Jimjam is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
How about you just lower the regen?
Yes, it would be great for regen to be capped per level as per DMG, AC, Haste and almost every other actually important stat other than hp/mana.

Living with 18 year old decisions (mistakes?) is the choice we make here, though.
  #36  
Old 05-17-2017, 05:08 PM
Maner Maner is offline
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Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
these are pretty good balanced changes, altho the 40% move speed debuf while worn is a little much, since the staff provides that, the tunic is rarer from the same mob and therefore better. Same with your cast time and making it a buff, thats for the staff.

But I agree, even with no iksar, it would balance monk race choice instead of making it an obvious one.
Except none of those changes are in any way balanced. And the staff in this timeline is the ultra rare drop, fungi is actually pretty common. In fact I have never seen a staff, have seen ~10 robes and over 30 fungis drop on blue.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Yes, it would be great for regen to be capped per level as per DMG, AC, Haste and almost every other actually important stat other than hp/mana.

Living with 18 year old decisions (mistakes?) is the choice we make here, though.
Haste isn't capped, neither is any other actual stat. Damage is really capped pre 20. The real problem is who are you to decide what was a mistake and what wasn't?
  #37  
Old 05-17-2017, 05:40 PM
Danth Danth is offline
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Twink characters don't bother me. Let them have their fun. I like interesting items with unique effects. That's one of the things that makes this game special--as opposed to being just another case of "i-level" dictated item design where item upgrades devolve into little more than +gooder.

Fungi tunics work great on pretty well anyone who can wear them. I don't know that any single class benefits most from them.

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  #38  
Old 05-17-2017, 06:10 PM
georgie georgie is offline
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Iksar anything
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  #39  
Old 05-17-2017, 06:18 PM
mickmoranis mickmoranis is offline
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Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
Except none of those changes are in any way balanced. And the staff in this timeline is the ultra rare drop, fungi is actually pretty common. In fact I have never seen a staff, have seen ~10 robes and over 30 fungis drop
Thats true, but you know the balance that this poster talks about, if you adjusted the drop rate to make the inferior item drop more, it would make sense.

I still think the changes that poster said are smart and more balanced than current iteration of fungi.
  #40  
Old 05-17-2017, 07:00 PM
Maner Maner is offline
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Quote:
Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
Thats true, but you know the balance that this poster talks about, if you adjusted the drop rate to make the inferior item drop more, it would make sense.

I still think the changes that poster said are smart and more balanced than current iteration of fungi.
Which is why the drop rate was nerfed on live. We however arent to the point in the time line where that happened i dont think. I do however think it was nerfed during velious so it should happen on P99. at which point i hope you have 10-20 fungis bankeds
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