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#31
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Quote:
Whenever I had a desire to join a group, I never had a problem finding one. This is especially true with the Wizard raiding scene, which is both much more fun and much more important than mid-level grouping. Find a good guild and you'll be fine. Like I said before, raids need Wizards more than they know. | |||
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Last edited by Kuch7; 06-15-2017 at 10:02 AM..
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#32
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Quote:
/thread | |||
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#33
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Most important thing for any lowbie wizard to do is build a solid reputation as a non-AFKing douchebag which is the stigma the class carries.
If the wizard has any personality, that goes a long way too. Just being a fun groupie will make people more inclined to invite you as a wizard. The technical aspects that can endear you to a group as a wizard is: 1. Know you have more than just nuke spells. Use roots to help tanks hold aggro better or just for CC purposes if you need to root/park mobs since you have bad CC or no CC in the group. 2. Use DS if it proves to be more efficient damage over the course of your fights. 3. Don't nuke the mob when it's at 70%, this only makes killing the mob harder because you will yank aggro off the tank, and have the mob running all over the place chasing you meaning the melee in group miss hits on the mob. Nuke to finish mobs off. I only met 1 wizard who did all of these things, and he was able to find groups in KC np at 50+. He also organized his own groups, so that helped. | ||
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#34
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#35
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I'm sure competing with Dial-a-Port and making 200pp an hour is fine at level 30. Compare that to 800pp an hour a competent mage makes with Seafuries at 46+, and porting doesn't get you very far financially speaking.
__________________
Falaniel Grassblaze || 60 Human Wizard
Dodjin Reindrips || 37 Human Monk Mesos Pheer || 22 Dwarf Warrior | ||
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Last edited by Kuch7; 06-15-2017 at 11:54 AM..
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#36
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Quote:
Grouping in dungeons is quite profitable and way better than fighting 12 people for 6 spawns. | |||
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#37
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I used to quad Seafuries on my Wizard back when the island was less crowded. Every now and then you'd get a quad with gems on each cyclops. 500pp or thereabouts from a single quad - about 2 minutes of actual gameplay. Now that was good money. Too much competition for that these days, though.
I echo Troxx's sentiments about Wizards. Especially these days post-Chardok AOE nerf, you've got to be a masochist, a super hardcore raider or an inveterate and inexplicable lover of the Wizard class to play one to 60. They just aren't very good for much of anything besides dropping nukes on raid mobs. That's really it. They're most niche class in the game by a country mile. But in their defense, it's a pretty solid niche. A well-geared, level 60 raiding Wizard is a serious asset to any guild. But it's a hell of a long and boring road to get there. | ||
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#38
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Once upon a late night Sebilis group, my group (started out mainly guildies) moved to Fungus King from NG. Then I, even as a 60 Wizard, had the opportunity to see the Myconid Spore King spawn, and drop Fungus Covered Scaled Tunic. I EVEN got to roll on said tunic!! Even being a wizard, despite everything everyone always says about wizards in groups, this new group with maybe only 1 guildy, didn't disclude me from the privelege of rolling on this highly sought after item.
Well, I lost the roll, and a monk alt (who already had one and had someone transfer it for him in EC on a mule) won the roll for it. (Thats P99 for you) What can i say, your mileage may very. That said, i plan to try grouping in Sebilis again very soon as a 60 Wizard. Will I, or any other wizard see a Fungus King group again? Your thoughts?? Btw, if you see me LFG in Sebilis pick me up please and thank you!!
__________________
-Kae
<Riot> Wizard☆Shadow Knight☆Cleric☆Magician..and more! | ||
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#39
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Get a flux staff. Might be questable at your level. It's great for tagging mobs for quadding and can also be used to to root park mobs out of LoS in dungeons.
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#40
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#wizardlivesmatter
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