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#1
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![]() Shaman / Enchanter. Malo for longer charms, buff charmed pet, shaman slow (better + saves the enchanter mana), sow, shaman is ridiculously mana efficient, JBB, torpor for 24 second "save the chanter" HoT when malo wears off.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#2
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![]() Ench / Druid is good.
One of the best utility classes? necro's, so add them to whatever you want and it's a benefit (pulling, dps, tanking, mezzing, then to a lesser degree healing, mana dumping, also they get a rez later on, making them immense) Monk / shaman has always been a popular combination, monk's can tank anything effectively once it's shammy slowed, shamans can heal, dot, buff, sow etc. Mage / cleric can duo virtually anything. edit : lol @ young 2 boxer
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Omnimorph - Enchanter
I enchant things... | ||
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#3
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![]() Slightly off topic but who has better heals at 60, druids or shaman? This would include heal over time, any type of regen, etc. I know in classic they are both equal at 50 but in Kunark their healing spells start to change.
(I know that shaman are more mana efficient in general by virtue of canni, etc. so ignoring those for a moment.) | ||
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#4
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![]() How come you didn't add in the mages 59 nuke Seeking Flame of Seukor? Granted it's a LOS spell sure but its still a nuke and it hits for 1600 damage for 413 mana.
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#5
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![]() Quote:
Quote:
So, looking at this spell that makes druids and mages tied for second place at level 59 in Classic-Velious. (People never give druid nukes enough credit. [You must be logged in to view images. Log in or Register.]) So anyway, it further enforces my point that 2nd best nuker in the game, combined with healing/porting/ rooting/snaring/lulling/DSing/sowing capabilities in a 2-3 person group = win. EDIT: What's the differentiation between single target and LoS exactly? This means you actually have to be facing the mob like a bolt spell? | ||||
Last edited by guineapig; 02-18-2011 at 12:43 PM..
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#6
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![]() Quote:
Well then man yeah given that I would say yeah druids are up there I only played one till 50 so yeah even me I didn't give them enough credit for nukes but damn guess so. Yeah, mages bolt spells all are line of sight which means you have to see them and the spell doesn't immediately hit them when it's done casting. The further you are away from them the longer it takes for the damage of the spell to hit their hps. | |||
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#8
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![]() Wizard/wizard/enchanter or bard.
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#10
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![]() 2 man - enchanter, cleric
3 man - enchanter, cleric, shadowknight 4 man - enchanter, cleric, shadowknight, druid 5 man - enchanter, cleric, shadowknight, druid, rogue 6 man - enchanter, cleric, shadowknight, druid, rogue, monk | ||
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