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#31
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Anything and everything from starter points, to gear selection, to prime camps, to raids, to platinum, to clickies, min-maxing is the basis for PvE and min-maxing is what gets you to the top echelon of PvP, skill is important too but it's a MMORPG c'mon bro even the old WoW moniker holds true for this game "90% gear 10% skill" even the most untalented fucker can accrue kills if he's rolling with VP gear (See: best of the best tourny) If EQ PvP was one zone with 10 maps where we just captured the flag then I'd agree PvE complaints are useless, but when it comes down to the nitty gritty EQ is all about killing dragons on 7-day cycles and PvP is just another way to deal with it. So you made a statement: It's like the difference in driving a ferrari and toyota to burger king, you're still gonna get there. Right. Except chicks are totally not down for blowing the dude in the '83 Toyota, and in a game all about pixels you better be driving the Ferrari | |||
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#32
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Evils would definitely not have a PvE advantage and anyone that actually reads the original post will probably agree. | |||
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#33
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You act like you played in classic and kunark before Velious on SZ. "how things turned out"? SZ was released with all 3 expansions from the start. The era you are talking about was done 45-60 days after server start. After 60 days Ruin averaged 2-4 players on at prime time. "during the whole thing from day 1"? No wonder you don't like root, you got root griefed off the server before anything happened. SZ is Hate, ToW and BP. The times you are talking about were the birthing pangs, just a flash in the pan. Important history, but by no means defining or worthy of anything but a footnote. About 90% of SZ never even heard of Darkenbane or Ruin. I saw 2 or 3 at the same time once. | |||
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#34
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Rexx why didn't you use your guise? or is did he make that up too? | |||
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#35
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Except for the fact that ogre warriors round out the majority of tanks on p99 It doesn't matter what YOU think has a better PvP/PvE advantage, I don't even care if YOU roundhoused 6 druids with one gnome warrior who put all his points into charisma wielding nothing but a rusty halberd... The point is historically and demographically evil team has always outnumbers goods, ogre warriors have always outnumbered every other tank class from classic to about velious before AA's and max stats balanced every race out and racial bonuses didn't mean anything anymore. Good players, bad players aside... It's stupid to not look at history and proceed to think teams will be 50/50 good/evil when the numbers will always skew towards evils to the point that the evil team will have zerg guilds of 110 people going against good teams composed of nothing but 20 or so members... and regardless if your 20 can shit on those 110, they'll still drop content quicker simply by mage petting and throwing ungodly amounts of numbers at targets to drop them in under 15 seconds. | |||
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#36
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If you make it an idiot fest like TZVZ and have root land on someone with 1000 magic resist, then it completely dumbs down the game. On EQ live PvP, one good player could kill an infinite number of terrible players. You want to make it so a bunch of noobs can run at someone all spamming root and automatically win as the other guy just stands there in one place while people auto-attack him to death. I don't care if damage spells land more, but there's a reason crowd control spells don't work on EQ Live PvP, because it's overpowered and removes all the skill from the game. Quote:
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Last edited by wehrmacht; 04-02-2011 at 03:44 AM..
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#37
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#38
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Druids suck as healers. they can heal for 350 in classic and 600 in kunark. Paladins suck at healing too. Your good side has more healing classes doesnt mean they will actually have more healers played. If you have 30 person guild on evil team and a 30 person guild on good team idealy those guilds are created as a balance force. Its not like Evil team is going to have 1 cleric and 1 sham and the good team is going to have 1 cleric, 1 druid, 1 sham. Barb shams suck. People play them but most want to play ogre or troll sham at least when i see sham its hardly a barb. Id imagine on an evil team you will see more clerics then you would on a good team. Previous box on vztz before release its dicussed on whos playing what and people step up and play cleric if the guid is going to be short on clerics or what ever class. It comes down to guild organization that prevails. Wermacht was part of a massive zerg that greatly outnumbered heresy but heresy was way more organized and shit stomped Wermachts guild. Wermach wants to blame it on root and shit like that but he thinks that root landing was only a detriment to his guild and a benefit to heresy. Id want to play evil team | |||
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Last edited by Jigga; 04-02-2011 at 03:43 AM..
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#39
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Make a cleric on the same team you are attacking. I had a cleric on both other teams. This is like taking candy from a baby, shooting fish in a barrell (sorry salty). Not only do you try to misrepresent your credentials, you actually have no clue how to pvp. Root OMG! so OP | |||
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#40
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Where did i say you said i said that you said there was no kunark or velious. Reading comprehension is your friend. | ||||
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