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  #1  
Old 02-20-2019, 01:36 PM
Dogma Dogma is offline
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Quote:
Originally Posted by Senescant [You must be logged in to view images. Log in or Register.]
This. Scout has been so nice since it transitioned to a roll.
I don't get why you champion for change constantly. You wanted a roll and got it, now you want a clickfest.
  #2  
Old 02-20-2019, 01:43 PM
Senescant Senescant is offline
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Quote:
Originally Posted by Dogma [You must be logged in to view images. Log in or Register.]
I don't get why you champion for change constantly. You wanted a roll and got it, now you want a clickfest.
You obviously failed to comprehend what I wrote. That is not what I want. I want this to be done as intelligently as the community can.
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  #3  
Old 02-12-2019, 04:25 AM
commongood commongood is offline
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I find this post and the general good vibes coming from most of the people posting here to be a good thing. Even if things aren't changed or implemented with this post alone it's an indication of good will.

I - for one - would be very much for this roll. But I think, as others have also pointed out, that we need a similar solution regarding angry goblin. Especially if it's true that people's quest pieces will get eaten.

What good is having a roll for one bottleneck that doesn't yield any reward when it immediately leads to another 3-day bottleneck where it's the wild west.
  #4  
Old 02-12-2019, 05:52 AM
Alesclandre Alesclandre is offline
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Roll won't work for Angry Goblin because of variance.
  #5  
Old 02-12-2019, 06:06 AM
commongood commongood is offline
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Quote:
Originally Posted by Alesclandre [You must be logged in to view images. Log in or Register.]
Roll won't work for Angry Goblin because of variance.
That's true, it would make it messy. You could potentially still work out something like, those present at beginning of window and that stay there till he pops get to roll.

3 days with 10% variance comes to 72 hours +/- 7.2 hours, so it requires people to commit up to ~14.5 hours.

It might be too restrictive though. Maybe people could get like the first hour of the window to get there and then you have to sit tight till he spawns or forfeit your roll. Then he spawns and those present from +1 hour of the window's beginning get a roll.

It's a long way from a perfect solution.
  #6  
Old 02-12-2019, 06:09 AM
Alesclandre Alesclandre is offline
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I'd rather have fair competition than sit 14hours to lose a roll.
  #7  
Old 02-12-2019, 06:18 AM
zodium zodium is offline
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Quote:
Originally Posted by Alesclandre [You must be logged in to view images. Log in or Register.]
I'd rather have fair competition than sit 14hours to lose a roll.
Beyond basic stuff like trade window positioning, your chance to win a clickfest is almost entirely dependent on ping. [You must be logged in to view images. Log in or Register.]
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  #8  
Old 02-12-2019, 06:20 AM
commongood commongood is offline
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Quote:
Originally Posted by Alesclandre [You must be logged in to view images. Log in or Register.]
I'd rather have fair competition than sit 14hours to lose a roll.
But there is no way there will be "fair competition" from how I understand this to work. If the mob doesn't announce the person turning in first and if you lose the item upon turn-in it's complete shit.

Let's say you and 5 others are there when he spawns. Do you all spam hand-in? Then, invariably, 5 people lose their quest piece.

Then where's the competition? Who ever is able to DPS-race the best? The other 5 people will have to go back and try and win roll for Shady Goblin.

That's the closest I can see it getting to "fair competition" but with catastrophic consequences for the people trying to hand in and not winning the dps race. There has to be a better way.
  #9  
Old 02-12-2019, 11:16 AM
diamondfist diamondfist is offline
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seems there is variance on shady... good luck doing rolls =x
  #10  
Old 02-13-2019, 11:50 AM
Senescant Senescant is offline
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Update: Everyone today agree'd to roll, except Kelz and Kakao (some nobody I guess).
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