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#31
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Why not just roll with a friend on red, xp super fast to 60, and join Apex over there?
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#32
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For a long time i've stumped about two very straight forward ways to address this issue. I also think we're thinking if we provide a simple solution (like change the spawn variant to 3 hours) that it will provide with a simple straightforward in game change. But predicting what people will do is not simple and this is not facebook analytics where they have a team of research professionals to test the different variants and their result on the behavior of humans..
So here are my two ideas that I think would work best if implemented together, but could still have a meaningful impact even if only one was in place. I only kept three things in mind when thinking of this. 1. Equity of raid targets for all guilds wanting to raid 2. Maintaining competition on P99 that has been a hallmark of this really hardcore community since the start. 3. Be able to create a space for being able to have dragons raids that are all about fun and connecting with your guild. #3 Is something i really miss about live i haven't found here yet. On Povar we did a rotation for a lot of raid mobs. If we didn't Triton could've just stopped any guild from getting any VP, NToV/Kael/DN, VexThal, and PoTime loot all the way through those expansions. But, we didn't do that and when it was our weekend in NToV, we'd all get snacks and settle in for those epic crawls and have room for new tanks/pullers to test their chops. It was more of an event than a bodily sacrifice for loot that we do here. So here are the two ideas that very few of you have made it far enough into this post to read =) A simple rule based only solution is a tag limit for each cycle/month Argue the numbers how you like but IMO it's 1 city leader(dain/yeli/KT), (two a month) 14 dragons (all world, max 10 in velious - only get hosh or sev not both) 1 of the following AOW(including statue)/vulak/doze (3 a month) Tunare always ffa because of the clear means you earned it. BUT...if we ever seriously consider changing the game fundamentally by timers, I'd argue a better solution would be to add instanced raid zones. All instances would be guild based so they would not require raids and so members of other guilds simply could not enter the instance (yes this is possible). They would have 1 month lockout timer that does not go away if you changed guilds. Perhaps make instance dragons drop 1 loot, open world 3 so keep the value of the open world mobs. Maybe even no Vulak in instanced ToV, i'm sure there are many ways to balance it. Right now if a new guild actually wanted to gear up together and make it into high end raiding they couldn't unless instead of raiding for a year they spent their time farming to buy raid gear. Then they'd be able to maybe start competing for high end targets, but , there's no way to for a new guild without a core player base of already geared toons can break in as a group. | ||
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#33
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btw, dear poster I quoted, my goal was not to insult you! Merely to create some laughs. Not that anyone here is interested in TAKP, but the raid rotations are great there. Each guild proves they can do X content, then they get a turn in the rotation. Every time a guild realizes they won't have the numbers that week or whatever, they alert other guilds so the target gets killed by somebody. You don't get the fun of beating other players (which I know some people want), but you get the fun of killing the mobs. It's still challenging because you have to successfully kill the mobs - several times if there's a particular item you're chasing. This reminds me, I've got another PSA to do.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#34
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IIRC from when i played in actual velious times i think mob respawn timers all had a variance % if they were higher lvl mobs and even more if they were raid repops. Cant remember if it was 16 or 24 hours of variance but it probably wasnt what we have here. Not that p99 is anything like real velious. In real velious only 1 or maybe 2 guilds total were able to kill high end content per server and most dragons would just be up all day until a scheduled raid time. For the weaker guilds you were scared of the high lvl mobs they hunted you not the other way around.
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#35
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Tldr: you aren’t playing even remotely the same game as real velious
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#36
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1. Equal opportunity for them, not equality of outcome. There are no rules saying any guild cant go for any target. Its if they can or not. On a side note: The meta was trust bust the zerg guilds or root the dragons. Dragons was chosen, Zerg became the meta supercharged. 2. You wouldn't have 2 without 1. You can or you can't. The previous raid scene was being eaten up by the top two raid guilds, its where everyone went to get their loots. This would not be busted, having 20 smaller guilds was not possible because guild size limits are not classic. Having limits on the alts a guild/specific players have was also not possible. Too much headache, easier to root the mobs. 3. ? Quote:
The enthusiasts here are the ones who played in era. Rightfully so, new kids often can't stand this game and for many it was created before they were born. They have no reason to love this. The enthusiasts know how to break the game, all of the secrets have been laid out in detail. The other thing I have to mention is competition. Its something of a farce here. I have been in a 'out of game guild' here on p99 for a small time. It was comprised of members of all guilds. My point is, everyone has their hands in each others pockets. Trying to enforce something real here would be met with "No life, its just a game bro" while spouting "Die hard competition" out the other side. It's a joke once you understand this. The motivating factors for why things were like that are not here. | ||||
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#37
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No wiki, no discord, no voice comms (not really) no youtube, no real alt tabbing (at least my new computer couldn't), dial up connection, no batphones. Technology has increased, you can break something that old easier now.
The ability to organize like it is here was only found in very small circles in era, like the top guilds..maybe. I still would have laughed at it or thought it absurd. Any change made here will not result in the way people think it would. It will not ever make things easier for the little guy, it may delay the able for a small time but they will overcome. You might even make it easier for them to stomp you. Making things 'better' is not always the answer. You can easily move to WoW as that is what that game was designed to do. I prefer the older, kick me in the rear RPG world that is less designed to be a video game to please me or help me relax. A bottle of liquor can do that better. That guy who said 'careful because you might kill the magic' is legit about that. You would kill it for the people who originally picked it up and praised it, trying to cater to those who came later and only because someone else said it was good. | ||
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#39
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That said, I think it could be a good system that allows for more raid diversity and end game content for smaller guilds like Paradigm Shift used to be. | |||
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#40
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Respawn windows are great. The static 24h spawn timers are the worst though. It make certain key names only spawn at the time quake happened. Which lead to all other timezones that sleep when quake happened cannot do it.
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